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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

mattn

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  1. i wonder whether this works with uft-8, too?
  2. Hi, i'm trying to render a texture to a sphere without using GLUT but only OpenGL. Any ideas on how to do this? I'm using the sphere code (sphere.c) included in xtraceroute ( Homepage ) but for texturemapping they are using GLUT - that's not what i want. If someone can me code examples on how to transform this texture and bind it to a object (my sphere) i would be very thankful. Martin
  3. yes - http://ufoai.sourceforge.net/phpwiki/index.php/Internationalisation make a polish translation - right now the gettext support is not 100% but we are working on this - translations can easily adopted with gettext - use a editor like poedit or something. if you want to contribute join the mailinglist or come to irc.freenode.org channel #ufo:ai best regards martin
  4. there is a windows-build now. its BETA - but we would like to hear your opinion and please report bugs on the sourceforge.net bugtracker. the downloadlink is http://sourceforge.net/project/showfiles.php?group_id=157793 (damn - how to do link here? bb does not work, or am i wrong?)
  5. Hi we - the team of UFO:AI are about to release a new version of UFO:Alien Invasion. but we are all developing for linux - is anybody here who is willing and interested in joining the dev-team and is programming for windows? (others are welcome, too) there is a svn where you can get the source from - there are visual studio 6 project-files and so on. the project was originally only available for windows. it´s based on the quake2-engine. there is an irc-channel you can join at irc.freenode.org named #ufo:ai and a mailinglist on the sourceforge-project site (where you can find the svn-repository, too) the link to sf.net is http://sourceforge.net/projects/ufoai there is another homepage available at http://www.ufoai.net and we use the sf.net-webspace to upload tutorials around ufo:ai - this can be found at http://ufoai.sourceforge.net maybe someone of you can try to compile the game for windows? i hope to see you in irc and thanks for your help screenshots can be found here: http://sourceforge.net/project/screenshots.php?group_id=157793 best regards martin
  6. try this - but beware - windowsusers will have low framerate. if you know a solution please tell me. Link
  7. hi, i am the author of a new opensource strategy game. the url the game is located: Link i just want to ask for help converning graphics, coding, music and everything other related with development. there is a cvs available (at sf.net) where developers could contribute. just a quick shot: best regards martin ps. sorry for my crappy english - i hope you all understand [Edited by - mattn on August 31, 2005 3:02:58 PM]