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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

capn_midnight

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About capn_midnight

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    Alexandria, VA
  1. Recognize these faces as my tweeps, but the BGs have been changed. Also, I think they screwed up their targeting. https://t.co/qDRDQsptHO
  2. My wife watches this show "Once Upon a Time". I find the only relatable characters are the recurring villains.
  3. This database app vendor I have to deal with doesn't provide a public API. Or so they think. They forgot about SendInput.
  4. RT @JulianHiggins: The eternal civil war - procrastination vs. motivation. https://t.co/LWncuQnSQq
  5. I had forgotten how pedantic Java was. I had gotten to live--for a short while--in blissful ignorance, that which is so rarely recapturable.
  6. I had a similar issue a while ago. Honestly, setting up a VM with a Linux image and installing the latest Clang was easier. I mean, it certainly was not objectively easy, but it was comparatively easier.
  7. I?.Love?.The?.Null?.Propagating?.Operator();
  8. In this video, I demonstrate using the Primrose text editor to live-edit the world around me. [color=rgb(0,0,238)][/color]
  9. If you'd like to see the (kind of crappy) video of me #livecoding #WebVR #VR #WebGL #JavaScript you can get it here: https://t.co/Ybze6FAPrb
  10. To me, programming for my job and programming for my hobbies are so completely different that I don't really associate the two. One is not using up my mental capacity or my tolerance for the other. If anything, the hobby work recharges me for the pro work. It's kind of like reading and writing by this point: reading things and writing things at work has no relevance to the things I read or write on my own time. It's just a different form of literacy.
  11.   Uh, maybe in the ass-end of Maryland or the boondocks of Virginia, but anywhere near enough to DC to not make commuting to work a daily living hell is extremely expensive, one of the most expensive places to live in the country. Here in Alexandria, rents go from $2 - $3 / sq-ft, which certainly isn't San Francisco, but it's definitely over twice what my sister is paying in downtown Des Moines, Iowa. Places *in* the District are going $3 - $4 / sq-ft. Not a lot of well-paying tech companies in the District, either. There is a growing startup scene, but they all pay shit.   Mostly, you'll be looking for a place to work in Bethesda, Arlington, or Anacostia. You'll still probably have to buy a car. DC's metro is pretty good, as far as US metro systems go, and it's *possible* to get by without a car in this area, but you'll pay extra to be near the metro. If you really don't care about living in a city, you can look as far as Reston and Herndon, but then you will *certainly* have to buy a car, and most likely end up commuting an hour one-way every morning to work.   Freelancing, man. Don't play those games. They're rigged.
  12. There is a general problem in the US right now that the average salary for middle-class workers is not keeping pace with the cost of living in those places where jobs are available. Your first job out of college, you're probably going to struggle to make ends meet, because many of the tech jobs have moved to expensive cities and they aren't going to pay you well to start.   I've had more hands-on, away-from-the-computer work as a programmer who isn't afraid of soldering irons than most of my electrical engineer friends who view programming as just a necessary evil.   Bachelor's degree is mostly a waste of money. Get one as cheaply as possible, don't go to an expensive school, try not to pay for it yourself, don't go into massive amounts of debt. Unless you're going to end up working for NASA, nobody cares if you went to MIT. The vast majority of employers only care that you *have* a degree at all, not where it was from or what your GPA was. Master's degree is a complete waste of money. If you want to do research, go get into a PhD program. Master's degree program is just to let people who are afraid of learning on their own or afraid of committing to a PhD program to dump more money into the system.   Best way to make money is freelancing. Fully 1/3rd of the US economy is now freelance, and it's growing. No companies are increasing the number of full-time employees they are hiring, established companies are dumping everything off on outsourced work. Might as well set your own terms. Market yourself, stay on top of your skills, learn more about business than just programming (which no university is going to teach you). You're never going to be paid what you're worth at a job, and the vast majority of employers you're going to end up finding will treat you more like a burden than the source of their livelihood.   I socialize a lot, just not with my "coworkers", because I don't have any coworkers. I work out of a freelancer's' space, the monthly dues are less than what I was spending at coffee shops, plus it still comes with coffee, the wifi is better, and nobody is bringing in their screaming kids in strollers. I also attend meetups of various types in my area. So, I get to meet a lot of different types of people, not just programmers.   I'm also going to buck the trend in this thread and say forget everything about any concept called "Passion In Your Work". It's nice when you're working on something that you enjoy, and I recommend it to the fullest extent that it is possible, but the way it is pitched makes it sound like a never-ending honeymoon at work. It ignores the fact that there is a heaping helping of work that *must* be done that you will *never* be passionate about. You *have* to understand how taxes work. You *must* make sure your health is taken care of.  If you work independently, you *are absolutely required* to advertise and market yourself, network with others, and pitch services to people. The specific details aren't important, you certainly like and dislike a completely different cross-section of things than me. There are times when even the core work that you love will become a chore, but it still has to be done! Everyone has to get this notion that "passion in my work = success" out of your head. I think it is more dangerous than it's worth.   Scratch everything else I said, except for "stay out of debt". If you can manage to stay out of debt, you can do whatever you want. It doesn't really matter. Stay out of debt and you could work 10 hours a week writing stupidly simple web code and you'd be able to support yourself perfectly well. Add another 10 hours a week and you could support a small family. 20 hours a week of work is not a lot, I fit it into 2 days, then do whatever the hell I want the rest of the time. But you *have* to stay out of debt. It doesn't work otherwise.
  13. I'm personally going to use it to experiment with virtual workspaces. I also think it might be cool for AI-bot coding games, ala a graphical version of CRobots or something.