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About jimipeisun

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  1. I need a lot of render target textures with the same size and format in each loop. If I share a single render target texture, I can save a lot of memory! may it result in other problem?
  2. jimipeisun

    Path finding On 3d mmorpg

    I Know A* algorithm , but I think it cast a lot on server side! It seems that warcraft world do it on client side!
  3. I want to do it on server side! but that cast a lot! what should I do!
  4. Both unreal engine 3 and doom 3 use shadow volume, not shadow map. why?
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