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About Namatsu

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  1. Namatsu

    Morning's Wrath on GameTap

    grats man
  2. Namatsu

    Well drat

    My brother was 100 points away from getting vista when it went out of stock...
  3. Namatsu

    New Screenshots

    the text in the menus feels a little close to each other.
  4. Ok, so here is the story. I took a programming test for a gaming company a while back. Said test was timed and it was a rather short period of time. You only had two problems to solve. Needless to say I was unable to finish even the first problem in the time alloted. At that time I just gave up and wrote it off that my programming skills were not up to par for the test. The other night I was rather bored so I decided to try the problem again. After struggling with the problem for some time, I decided to use the internet to help me find my solution. After a couple searches, I had a general idea of how to solve the problem. It was not a difficult solution. In fact I am quite sure that if I had attended a four year college instead of a trade school, said problem would have take very little time. But even with my Internet research my second attempt still took longer that the original alloted time. The issue I had and still have is my lack of knowledge of what I guess could be considered some of the basic software engineering principals. I blame this mainly on my current level of education. So I'm headed back to school to get my BS in Computer Science. I already have an Associate Degree from Full Sail. But as more time goes by I realize that stopping there is not enough. I must continue my education so I can get to a place where I want to be in life. Successfully developing video games.
  5. Its been a while. I've been doing lots on the game dev side. I just haven't had much time to post due to helping my wife start her own business and getting ready to go back to school. This post is going to be mostly a cut and paste from some of my design document. But it should give a good idea where I'm going with the game. Right now my goal is to make a test bed with a simple map and random battles. Then I will add more features later. Like shops and towns. The game has changed from a side scroller to a top down view to simplify development of the combat prototype. This is the initial writeup for how the combat system will work in my game and is subject to suggestions and change. ---------------------------------------------------- Character Stats ---------------------------------------------------- Hit Points Ability Points Melee Ranged Magic ---------------------------------------------------- Levels ---------------------------------------------------- The level cap is unlimited The character gains three skill points every level The character gains one specialty point every 5 levels. The equation for the next level is PrevLevel + CurrentLevel * 100 Experience is reset to 0 when you level. Experience does not over flow into next level. IE. Bob has 99/100 xp. Bob gains 10 xp. Bob would level to lvl 2 and his XP would be set to 0 not 9. ----------------------------------------------------- Combat ----------------------------------------------------- Combat is turn based. The combat order is randomly decided at the beginning of combat. Each combatant is able to make one action per turn. Until all of the opposing combatants are dead. ----------------------------------------------------- Character Death ----------------------------------------------------- The character will loose 10% of current xp. The character can not level down. ----------------------------------------------------- Specialties ----------------------------------------------------- The way the character gains abilities beyond the basic attack ability is through specialties. It takes 1 point to unlock a specialty and 1 point to unlock additional skills under that specialty. Some specialties may have masteries that would let the character gain further skills once the Character has gained all the base skills under that specialty. Mastery skills cost 2 specialty points. IE. Specialty Holy Magic: * Heal * Cure * Bless * Smite * Group Heal Holy Magic Mastery Undead: * Exorcism * Holy Water Grenade * Turn Undead This is the sample lua script for setting up the specialties and masteries. ------------------------------------------------------------------- -- An Example Data File for laying out Specialties and Masteries -- ------------------------------------------------------------------- ------------------------------------------------------------------- -- Data Available to define abilities with ------------------------------------------------------------------- -- -- Specialty -- * LongName -- * Discription -- * MinLevel -- * Register() -- -- Mastery -- * Specialty -- * LongName -- * Description -- * MinLevel -- * MinRank -- * Register() -- -- Ability -- * Specialty -- * Mastery -- * Rank -- * LongName -- * Description -- * MinLevel -- * Use(Target,ActionType) IE. Targets could be Friendly, Hostile, -- Undead, Add AOE to the end of any -- Target to make the ability AOE. -- Action Types would be Damage, Heal, -- Buff, and RemoveBuff -- * RangeMin -- * RangeMax -- * Buff -- * BuffType -- * Register() -- -- Buff -- * LongName -- * Description -- * Stats -- * Turns -- * Duration -- * RangeMax -- * RangeMin -- * Type(Type) -- ------------------------------------------------------------------- ------------------------------------------------------------------- -- Specialty Holy Magic: -- * Heal -- * Cleanse -- * Bless -- * Smite -- * Group Heal ------------------------------------------------------------------- ------------------------------------------------------------------- -- Set Up Holy Specialty ------------------------------------------ ------------------------------------------------------------------- Holy = newSpecialty() Holy.MinLevel = 1 Holy.Register() ------------------------------------------------------------------- -- Set up Heal Ability ------------------------------------------- ------------------------------------------------------------------- Heal = newAbility() Heal.Specialty = "Holy" Heal.Rank = 1 Heal.Use("Friendly","Heal") Heal.Use("Undead","Damage") Heal.RangeMin = 5 Heal.RangeMax = 10 Heal.Register() ------------------------------------------------------------------- -- Set up Cleanse Ability ---------------------------------------- ------------------------------------------------------------------- Cleanse = newAbility() Cleanse.Specialty = "Holy" Cleanse.Rank = 2 Cleanse.Use("Friendly","RemoveBuff") Cleanse.BuffType = "Bad" Cleanse.Register() ------------------------------------------------------------------- -- Set up Bless Ability ------------------------------------------- ------------------------------------------------------------------- Bless = newAbility() Bless.Specialty = "Holy" Bless.Rank = 3 Bless.Use("Friendly","Buff") Bless.Buff.Stats.Melee = 1 Bless.Buff.Stats.Ranged = 1 Bless.Buff.Stats.Magic = 1 Bless.Buff.Duration = 5 Bless.Buff.Type("Good") Bless.Buff.Type("Holy") Bless.Register() ------------------------------------------------------------------- -- Set up Smite Ability ------------------------------------------- ------------------------------------------------------------------- Smite = newAbility() Smite.Specialty = "Holy" Smite.Rank = 4 Smite.Use("Hostile","Damage") Smite.RangeMin = 5 Smite.RangeMax = 10 Smite.Register() ------------------------------------------------------------------- -- Set up Group Heal Ability -------------------------------------- ------------------------------------------------------------------- GroupHeal = newAbility() GroupHeal.Specialty = "Holy" GroupHeal.Rank = 5 GroupHeal.Use("FriendlyAOE","Heal") GroupHeal.RangeMin = 5 GroupHeal.RangeMax = 10 GroupHeal.Register() ------------------------------------------------------------------- -- Mastery Undead: -- * Exorcism -- * Holy Water Grenade -- * Turn Undead ------------------------------------------------------------------- ------------------------------------------------------------------- -- Set up Undead Mastery ------------------------------------------ ------------------------------------------------------------------- Undead = newMastery() Undead.MinRank = 5 Undead.Specialty = "Holy" Undead.Register() ------------------------------------------------------------------- -- Set up Exorsism Ablility --------------------------------------- ------------------------------------------------------------------- Exorsism = newAbility() Exorsism.Mastery = "Undead" Exorsism.Rank = 1 Exorsism.Use("Undead","Damage") Exorsism.RangeMin = 10 Exorsism.RangeMax = 12 Exorsism.Register() ------------------------------------------------------------------- -- Set up Holy Water Grenade -------------------------------------- ------------------------------------------------------------------- HolyWaterGrenade = newAbility() HolyWaterGrenade.Mastery = "Undead" HolyWaterGrenade.Rank = 2 HolyWaterGrenade.Use("UndeadAOE","Damage") HolyWaterGrenade.RangeMin = 7 HolyWaterGrenade.RangeMax = 10 HolyWaterGrenade.Register() ------------------------------------------------------------------- -- Set up Turn Undead --------------------------------------------- ------------------------------------------------------------------- TurnUndead = newAbility() TurnUndead.Master = "Undead" TurnUndead.Rank = 3 TurnUndead.Use("Undead","Buff") TurnUndead.Buff.Turns = -1 TurnUndead.Register()
  6. so is this going to be in the next release of PI?
  7. Namatsu

    Professor Mithrandir Presents:Professor Mithrandir

    That made my eyes bleed.
  8. Namatsu

    The little guys.

    The amount of polish you have put on MM after its initial release is very motivating. Keep up the good work. :)
  9. Here is a new and improved screeny. With artwork that may make it into the game even. Granted said artwork is not complete. There is still more detail needed to be added to the background image. It is supposed to be Mount Fuji. Hopefully I am achieving this. I do not think I am bad at creating art it just takes a while for me to produce something that I am happy with. I haven't really worked on the tiles yet. The solid green tile and the brick tile are all I have right now. But they work for what I need until I get some gameplay working. Also I haven't even started on the player artwork. Drawing the animations for the player is probably the thing I'm looking forward to the least. The blue area at the bottom is where the player information will be displayed. The game will be presented one screen at a time and will transition to the next screen when you move to the edge of the screen or use a door. Hopefully this answers some of your questions about the look and feel of the game.
  10. Namatsu


    cheers for progress!
  11. Work has begun. I bring you level editor screeny of proof. Next time it will be a better screeny. now back to work with me.
  12. Namatsu

    More ruffians!

    Looking good!
  13. The original game was based off of the Pen n Paper version of Legend of the Five Rings which has a lot of influence from the Book of the Five Rings. Unfortunately due to a large amount of the content of the original game being lifted from other games I cant really release it. The new version of the game is going to have custom combat system as I don't want to worry about licensing if by some freak chance the game gets popular. So yes it does have some influence from the book. I'm want to pull in as many influences as possible related to samurai as possible.
  14. -Development-- The other day I realized that I have just been delaying making any progress by staying in the "Design Phase" of the project. I have a list of all the features I would like in the game, And a basic concept written out for the story / levels. So I am going to be moving out of the Design Phase and into full production. I had initially wanted to go with a 2.5d engine but after carefully considering the amount of 3d artwork that would require I decided against it as my 3D modeling skills are limited to Cubes and Spheres. So I shall be going will a pure 2d tile based engine. I'm going to be writing it using Ravuya's Propane Injector so I can concentrate more on making the game instead of the engine. The Game is going to be a remake of a little project I did while at Fullsail called Symphony of the Five Rings. Its a side scrolling action adventure role playing game. You play as samurai warrior sent out on a mission to prove your honor and loyalty to the empire. --Games-- I've been playing alot of Mario Kart DS as of late. Its freaking awesome! Also WoW is a freaking virus on my time. That is all
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