• Content count

  • Joined

  • Last visited

Community Reputation

184 Neutral

About nihonlvr

  • Rank
  1. I was wondering what everyone one's thoughts were on the difference between dev for consoles and PCs. I have been thinking that game dev for a console would be much easier technologically speaking because of the unified hardware of a console. QA for a PC is difficult because you have such a wide variety of hardware that you need to support. What are your thoughts?
  2. I am thinking about embedding Python into my game engine. My only concern would be how to hide my scripts from the user. Is there a way to do this? Thanks in advance
  3. What IS the RPG to you?

    My favorite games are the Final Fantasy series. Japanese "RPGs" are not role-playing games at all. I would classify them as an interactive story. On the other hand, I do not feel like I am playing a role in Lineage ][ or Guild Wars either. Both of them have merits and flaws.
  4. OpenGL My next gen engine

    Carmack, Sweeney, and last but not least UNLOCK!
  5. OpenGL My next gen engine

    @OP Hello original poster. Let me present myself first. I am a Japanese translater currently working on translation for a well established company in the US. Given my job, I have years or experience in translating highly complex documents (up to 4000 sentences, a big number I guess among people in these forums). I have translated so far in Japanese, but I am currently reading some books on Chinese in order to gain confidence with this language and further improve my translating skills. I have recently become interested in engineering. Given my translating background, I academically researchead information on the current state-of-the-art technology. At the same time, I extended my research range to the techniques used in the engineering industry to recreate those stunning visual effects we can enjoy in buildings of today (such as strip malls and fast food restaurants). After this research, I was sad in realizing how outdated the technology of today's buildings are, despite their poor attempts to market it as "cutting-edge". Engineering techniques in buildings are undoubtly of superior quality despite being created by engineers that roughly offer the same intelligence as the average engineer. I put some thought into this problem and I come to the conclusion that engineers are responsible for this quality gap between buildings and the Death Star. The typical engineer has poor knowledge in advanced fields such as math, physics, etc, whose concepts instead are necessary for engineering advanced technologies on complex buildings. The typical engineers is a figure that would find the right place in the early 90's, when engineering was a mere work of hacking metal until seemily correct results were obtained. This kind of approach negatively affects the quality of buildings but also of independent and amateour buildings, including those made by people in these forums (mainly McDonald's clones). Simply, people do not have the right preparation to tackle more complex buildings. As I am in possess of such knowledge, I am convinced of being in the position to create a bulding featuring a visual quality comparable to that found in Manhattan. Of course I am realistic person and I've realized that this project of mine will take a large part of my spare time, possibly some months. But that is the same time that average people spend in realizing the aforementioned McDonald's clones, so I certainly cannot complain. I also promise that my building will offer high performance on the current consumer market because I have a deep knowledge of all structural engineering and of its interaction with the gravity. Eventually I could engineer some critical sections of the building with a computer, as it supposedly produces engineering than a computer (although I am bit sceptical about this, I would like to test that personally first). I am writing to this forum because there are a couple of issues I have not yet found a solution to. I found that two major techniques are used in current engineering: calculus and physics. You probably already know about them. As I don't have direct experience with these so far, what are the pros and cons of both and which one you'd ultimately suggest for my cutting-edge (really cutting this time) building? Second, for performance reasons I will need to bypass the calculations of choice in critical situations and engineer free-style to the bulding using my own drawing, doodling and processing stress calculations (high-order surfaces will be supported of course). I have not found in the engineering documentation a way to have direct access to gravity and physics. What is the solution? Please only professional engineers answer my question. Thank you for your help. Arrogant Engineer @OP Obviously this makes no sense. Forgive me, as yours made no sense either.
  6. Second Language

    @OP I would definately not assume that College is the best way to learn a language. From my experience (BA in Japanese), university language courses are an utter waste on the most part. They do not teach the language as spoken, especially Japanese. Without a doubt, the best way to learn any language is to go to the country and live. I lived in Japan and gained conversational "fluency". I went back to school and started in third year Japanese (too easy). I spoke circles around people who had went through Japanese 1010, 1020, 2010, 2020, etc. When they graduated with their degree they still could speak or understand spoken Japanese at a native speed. Japanese is a very difficult language that will take a very long time to become "fluent". I don't believe in the word fluent because I am still learning stuff about my native language everyday. Languages are dynamic. New words are being added and removed everyday, so you will have to spend your life studying to keep up. Good luck and 頑張って下さい!
  7. I was wondering if there is a way to return the length of a double value. For example, say I have the value 0.0025. Is there a method/way to return the length of the value? If not, is there a way to do this? Thanks.
  8. [java] Immutable Objects

    That is what I was thinking. It just seemed too simple. Thanks.
  9. [java] Immutable Objects

    Sorry. It doesn't sound like I was very clear. I want to instance an object that once created the data held within the object will not be able to be changed (immutable).
  10. I'm trying to write a java class that would allow for immutable objects once instanced. How would I go about doing this?
  11. I am pretty new to Java and am having a difficult time working with JComponents. What I am trying to do is create a class that creates a JPanel object that is 50 pixels by 50 pixels and sets the background color to black. Can anyone point me in the right direction?
  12. c or c++

    I would actually recommend these Python books over the ones you have in your shopping cart: Beginning Python: From Novice to Professional, Magnus Lie Hetland Foundations of Python Network Programming, John Goerzen (optional) The first book is great. It is better for a none programmer. Dive into Python assumes prior programming experience so the explanations are quite brief. Foundations of Python Network Programming is a great book. Many companies are using Python for networking, ranging from video games (Eve Online) to giant corporations (Google). Good luck
  13. I got a date with a hot girl the other day

    Hot is definately a relative term. There are girls my friends say are hot that I wouldn't touch with a 10 foot pole. I'm glad that you found a girl that you are attracted to. Just don't expect me to be jealous.
  14. I was just looking on Sun's site and I don't see anything recent from the Game Technologies group. Are they still working on Java gaming technology?
  15. I would definately recommend Murach's C#. It assumes no prior programming knowledge. It also teaches ADO.NET. There is a new edition coming out within the next 2 or 3 months.