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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Vexorian

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  1. From the album Xye

    Some levels are more pure puzzles. Like this one which is a strange twist of tetris and sokoban. It is a good thing you can skip levels with total freedom.
  2. From the album Xye

    This shows some of the ways levels can customize colors of the skin. This level is one of those levels that are more about running away of monsters.
  3. From the album Xye

    This shows the classic skin. In case some people are nostalgic. It is scaled up but pixelated to do the skin justice.
  4. From the album Xye

    In this level we can see some of the monsters in the new skin.
  5. From the album Xye

    This level has customized the skin a little so that it is darker. This can be a very difficult level because it needs you to think out of the box.
  6. From the album Xye

    This is a typical Kye level but under the new Xye skin.
  7. From the album Xye

    Xye is a game that is heavily inspired on the 90s win32 game Kye. We have added more objects and also updated the graphics. The current skin idea is this skin that has some temple themes which we think fit the puzzle game well. This level starts easy but at the end you have to pick an object out of 4 ones to solve the last challenge.
  8. Until MONO gets better (as in actually having all .NET features) .NET is not gonna be cross platform and because of that I would have to use java (not like I am gonna make any program that can't run on my beloved ubuntu). I think MONO's main issue was caused by MS not thinking about managing the GUI and making it windows only, completely crippling what could be .NET's biggest feature, to allow cross platform GUI applications that don't require compiling and work almost everywhere. Now it is just cross platform as in "64 bits or 32 bits windows?" MONO does work correctly with some apps but does not really render things the way they are rendered when using .NET and it ends up crashing in some apps. I hope MONO eventually gets better to the level of WINE that would be great for linux. I also hope that VISTA comes with something that would allow .NET to have managed GUI. C# really is a very efficient (for the programmer) language and .NET has everything you'd need. So if you are going to the windows only marked and don't really need to have the fastest program .NET is going to work for you. I love SDL in my C++ Not saying it is better than .NET at all. But I do love it.
  9. Benchmarks show that MC++ is much slower than anything else, It is not even recommended by MS unless you want to port some C++ code to .NET . C# is decently fast, but it is not faster than C++ , the difference is not noticeable as long as you handle your memory usage with care. .NET is not better than native it is not worse either, it is just something different. Different things for different objectives
  10. thanks very much with 3 alternatives I guess I have plenty of options
  11. Of course they are standards so they are available where sdtio is but I was thinking on adding replays to my game, the only problem is that some objects, specially the monsters' AI rely on random numbers. So the question is : would equal srand() values generate the same results for rand() in different platforms? and if not, is there a library that allows this?
  12. really? tried downloading the new file and it still doesn't work? It should work, if it doesn't then just use xye.exe and forget about xyegui Edit: I am sorry, seems I had some huge 'issues' today, but it should work 100% fine by now. (Download it again please) [Edited by - Vexorian on April 5, 2006 6:45:43 PM]
  13. You mean the same errors as Trillian? I updated the win32 zip file , should work correctly now.
  14. hmnn I probably included the wrong version of xyegui.exe try editing xyeconf.xml to let it use #browse# I think it is like that by default. Then use xye.exe directly.
  15. It is version 0.6.2 of my WIP game Xye, it is a new edition of the classic Kye with more objects and level editing options. Can play .kye levels Plenty of new objects new XML based level format Uses SDL so it works on win32 and linux Download http://xye.sourceforge.net Need Linux testers and feeback/criticism is welcome