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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. I think this might help. http://msdn.microsoft.com/en-us/library/ee418763%28VS.85%29.aspx Sorry I'm just trying to learn the same stuff myself.
  2. I'd sort them first by say Y pos and then you only have to compare the ones it's next to.
  3. Sounds like you've been reading about Land Value Taxation and Citizens dividends (geonomics)? I also think it would be a good base for an MMORPG. http://www.progress.org/geonomy/ and best of all it's supported by the father of capitalism* Adam Smith. Ground-rents are a still more proper subject of taxation than the rent of houses. A tax upon ground-rents would not raise the rents of houses. It would fall altogether upon the owner of the ground-rent, who acts always as a monopolist, and exacts the greatest rent which can be got for the use of his ground. More or less can be got for it according as the competitors happen to be richer or poorer, or can afford to gratify their fancy for a particular spot of ground at a greater or smaller expense. In every country the greatest number of rich competitors is in the capital, and it is there accordingly that the highest ground-rents are always to be found. As the wealth of those competitors would in no respect be increased by a tax upon ground-rents, they would not probably be disposed to pay more for the use of the ground. Whether the tax was to be advanced by the inhabitant, or by the owner of the ground, would be of little importance. The more the inhabitant was obliged to pay for the tax, the less he would incline to pay for the ground; so that the final payment of the tax would fall altogether upon the owner of the ground-rent. – Adam Smith , The Wealth of Nations, Book V, Chapter 2, Article I: Taxes upon the Rent of Houses Don't forget David Ricardo on the laws of Rent either. http://en.wikipedia.org/wiki/Law_of_Rent Best of luck with the game. *Sadly confused with corporatism.
  4. You can also do a form of Inheritance (like the way c++ classes contain the data of the class they inherit). GameObject (ID, TypeID, GraphicID, Acceleration[6], LMPosition[6], LMTime) Ship(ID, Name, Shield, BakedShields, Hull, BakedHull, MaxAccel[6]) Asteroid(ID) and the IDs of the GameObject and the Ship or the Asteroid match. The only problem is that you can have an asteroid and a ship with the same ID i.e. you could select all the asteroids with SELECT * FROM Asteroid INNER JOIN GameObject ON GameObject.ID = Asteroid.ID OFF topic but you don't need to update the stored position every frame. Just store the initial position and acceleration and calculate based on elapsed time.
  5. I thought it was this.... http://www.elephantparadelondon.org/
  6. Maybe instancing isn't supported by the GFX card so the driver is doing it in software / without hardware acceleration?
  7. The most important thing to remember with Web Programming is that it's stateless. i.e. you need a mechanism to maintain the state. Whether it's an handle (to the complete state in the DB) in a cookie, an handle in the URL or a handle/complete state in the <form> you need to have a mechanism to keep it on every page. If you're using ASP I'd avoid using the Built in Session stuff...
  8. HTML CSS javascript
  9. ORs have generally have a performance hit as their harder to index. It might be faster for the DB to do SELECT * FROM wibble WHERE var = $search UNION SELECT * FROM wibble WHERE $search = '' I'd love the query optimiser to be clever, but it seems it's not.
  10. It's "Game Over" for this Ponzi Scheme.
  11. Maybe this http://www.stackless.com/ Might be of help?
  12. You could rotate a transparent(apart from the Stroke) square around the sphere (with a common centre) and make the pixel shader draw non transparently where the distance from the centre = the radius of the sphere. P.S. As an optimisation Square the radius and compare the squared distance.
  13. You need ASPUPload for Classic asp file uploads.. http://aspupload.com/manual_simple.html
  14. Or as you seem to be passing info you could use forms instead.... <form> <input type="hidden" name="blah" value="blahvalue">
  15. Change Taxes. From taxing good things like Profits, working and saving. To Taxing state created monopolies and real pollution (not CO2). You need an LVT.