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eelke_folmer

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About eelke_folmer

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  1. eelke_folmer

    Techniques for Free Movement in VR?

    For mobile VR, walking-in-place input is most immersive, doesn't rely on a controller and can minimize motion sickness. My startup just launched a plugin for Unity called VR-step that adds walking-in-place input to any mobile VR project.    If you want to try it out we developed a free (no ads) game called Gravity pull for Android/iOS   Let me know what you think. 
  2. For a research project, I am trying to develop a better understanding of the current challenges of VR game development. What do you currently perceive to be some of the limitations of interacting with low cost VR adapters like Cardboard?    Any input appreciated. 
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