deftware

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  1. Woopsies: refactoring some code into a support function for clipping a set of polylines within a range of Z coordin… https://t.co/z6coa3ODrO

  2. Medial-axis carving (aka V-carving/B-carving) toolpath generation is done! I took care of medial-axis calculation a… https://t.co/4IeuYvbGcZ

  3. Parallel milling toolpath generation is on lock, including Z DoC for multi-pass contouring. https://t.co/VO69bP4SSm

  4. @CynthiaLIVE That is, as we say in the industry, a non-positive affirmation.

  5. @Sol_HSA LOL, looks like it's a 3-way tie. Definitely not 12FPS tho.

  6. Jamie Cullum - Pure Imagination https://t.co/KtEgNi9qCw via @YouTube

  7. @chadbensonshow Do other countries accommodate non-assimilating immigrants and sustain low incarceration rates and… https://t.co/2dP4qLw8Ae

  8. PixelCNC's first fully-generated toolpath, from beginning to end! Now to translate the internal toolpath moves arra… https://t.co/RPjjyoLyR3

  9. Thieves in the Night (Oculus Render)

    Interesting aesthetic. Why the VR render with no stereoscopy? It's just two images of the same vantage point / perspective.
  10. @caseyjohnston You don't know the half of it. Watch some Louis Rossman on YT, then you'll know the full story.

  11. @kennyjacksonman I've been giving up my entire life. It hasn't worked yet. Now I'm trying something different. ;)

  12. Image-based horizontal milling CAM algorithm and immediate-mode GUI taking shape! PixelCNC is getting closer. https://t.co/sBkSmfd7Vv

  13. Now that is a hack! https://t.co/VPCtHtyF1Z

  14. Debug render of PixelCNC https://t.co/5Z7hNbxwif

  15. Battling binary Euclidean distance transform ickiness, I've finally figured how to go about generating a medial axi… https://t.co/1zflpT9PwW