u235

Members
  • Content count

    753
  • Joined

  • Last visited

Community Reputation

359 Neutral

About u235

  • Rank
    Advanced Member
  1. Hmm. I did not implement A::foo because I guess I was under the impression that virtual functions were not supposed to be implemented in the class in which they were defined. Guess I was wrong. Thanks.
  2. Hey, Why would the following code generate an unresolved external symbol error? class A { public: virtual void foo(); }; class B : public A { void foo(); } Then from my main source file I call B.foo(). The actual error is: main.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall RenderableObject::Draw(void)" (?Draw@RenderableObject@@UAEXXZ) Where Draw is foo and RenderableObject is A. Thanks for any help.
  3. Thanks for the quick response, guys. Fixed me right up. I think I would have ended up bald trying to figure that out.
  4. I'm getting this error and it's driving me nuts. There is nothing in the code that should cause this error, but I was wondering if it might be a problem other people have been experiencing and possible solutions. Here is the error: .\Camera.cpp(22) : error C2059: syntax error : ',' And here is the code: pos = D3DXVECTOR3(px, py, pz); lookat = D3DXVECTOR3(lx, ly, lz); up = D3DXVECTOR3(ux, uy, uz); D3DXMatrixLookAtLH(&view, &pos, &lookat, &up); D3DXMatrixPerspectiveFovLH(&projection, fov, w / h, near, far); //<--C2059 core.device->SetTransform(D3DTS_PROJECTION, &projection); Thanks for any help in this matter.
  5. Getting started

    Wow, thank you for that incredibly informative advice. I will definitely take that on board and start getting down to business. I also just downloaded the trial for FL Studio, so I'll be playing around with that a bit. It seems like it would be more suited to something you would expect in a game. From what I have done so far in Song Writer I am getting results that sound more like classical music than anything I've ever heard in a game. I'm not saying you can't make game music with Song Writer (as you said, game music can be anything), it just feels like with all the crazy effects and generators available in FL Studio it will produce results more typical of what you would expect in a game. Thanks again for all the info and I will post back soon after I learn some things about my software and have something for y'all to critique. -AJ
  6. Getting started

    Quote:Original post by nsmadsen Quote:...it seems like there's as much (possibly more) to music and sound as any other area of game development. AMEN!! I'm really glad to hear you say that... or type it. Too often sound, for whatever reason(s), gets slated as being "easy" and "fast" by those that don't know anything about it. It's not. But that's a conversation for another day... :) I have a few questions for you because you don't give too much personal info and that can drastically change the advice I'd give you. 1) Do you already do music outside of game audio? Can you play any instruments? Do you know how to read music or tab? Have you tried writing music before? Between junior high and high school I played three different instruments (trumpet, TC baritone, and french horn), I dabbled with guitar and I continure to play my trumpet now and again. I do know how to read music and this is my first attempt at trying to write music. Quote:2) Have you ever messed around with audio production before? (Recording your own music or sound effects just for fun) Do you know what the different basic audio FX do? (Reverb, Chorus, Flanger, Delay, Dist. etc) I have never done anything with audio production and I am not very familiar with the audio FX. Quote:3) Are you sure you want to tackle sound design and music at the same time? Many of us pros started with one, got good at it then started learning the other at a later time. Personally, I studied music for roughly 20 years (all of the school, college and grad school years plus a few years outside of those periods) before I started messing around with sound design. To take on both at the same time, particularly if somewhat new to both areas may be a bit much. I'd suggest focusing on one at a time. I wasn't planning on trying both at the same time. I am very interested in both them, but I feel like sound design might be funner than composition, while composition would be more rewarding because it's no small feat to write an entire score. Quote:So, write back and I (along with the forum) will start giving you some advice! Glad to have you here. Thanks, Nate Thanks for the quick response and I look forward to learning a lot about game audio. -AJ
  7. Getting started

    I would like to start exploring the music and sound side of games, but I don't know quite where to start; it seems like there's as much (possibly more) to music and sound as any other area of game development. I have downloaded a trial version of Finale Song Writer and started playing around with it, but I wanted to get some advice to see where I should be concentrating efforts as an aspiring composer/sound designer. Thanks for any input. -AJ
  8. Upgrading processor

    Thanks. I'll try fixing the bent pins before I go and buy a new processor.
  9. Upgrading processor

    I did some research on newegg.com and it appears that this processor is the only one available for my current motherboard. If this is true, is it okay to stick with the obsolete 939 socket type or should I look into upgrading my motherboard to make upgrading the processor easier later? Thanks.
  10. I want to upgrade the processor on my computer (an old computer that I was planning on stripping and selling the parts, but now want to turn into a secondary computer so my girlfriend and I can both use the computer at the same time if we want) and I was wondering what I need to take into consideration when choosing a new processor. The one I have right now is an AMD Athlon 3500+ 2.2 GHz single core. I don't need anything fancy, I just want it to be able to do basic computing tasks (word processing, e-mail, internet, etc.) but be at least as good as the current processor. BTW, if anyone is wondering, I know that the current processor would be good enough to handle what I need, but due to a series of unfortunate events, it's now off the motherboard with a few bent pins, so I don't think it's going back on. Anyway, if anyone has any specific suggestions or general guidelines, it would be most appreciated. Thanks.
  11. Whenever I export my models as a .x file, I load it up in the DirectX viewer to make sure it exported properly. Well, I've noticed a trend that the DirectX viewer can only load the model correctly if there are no textures associated with any of the materials. Is this a problem with the Blender .x exporter or is there something special I need to do to make sure everything gets exported properly? Thanks.
  12. Vista not finding DVD/CD-ROM drive

    Thanks for the help. I went ahead and got the latest drivers (thanks for the linky _Sigma), but I don't see the drive showing up in the disk manager or the device manager. In the device manager there's one that could be it under IDE ATA/ATAPI Controllers called "Standard Dual Channel PCI IDE Controller" and another one under Disk Drives called "ST350063 0AS SCSI Disk Device". If either of those are the one I am looking for, they don't show up in the disk management tool. I made sure everything was connected and it's still not turning up any results. If the drive is set to slave with no master would that cause it to not show up? Thanks.
  13. I just bought a new computer and an 8800 GT. I am trying to install the drivers for the new card from the CD, but the DVD/CD-ROM drive isn't showing up and the disk isn't auto running, so I was wondering if anyone might have an idea as to what is going on with that? Thanks.
  14. Getting into game writing

    Quote:Original post by Tom Sloper Hi AJ, you wrote: >After ten years of being a supposed programmer You mean 1010 years? (^_^) yeah, that's what I meant Quote: >I have little to show for my efforts Huh? If you've been programming games, you have your name in the game credits, and you've been getting fairly well paid. What is it you expect to "show" for your efforts? I wasn't doing it professionally, I just meant that I couldn't get the hang of it to a degree that allowed me to do what I wanted to do. Thanks for the article recommendations, I will read them. Quote:Original post by sunandshadow What problems have you had with programming? Basically, I learned the languages pretty well, but I could never bring it all together to do the things I wanted to do. I guess I simply don't possess the necessary capacity for abstract thinking that is required to be a good programmer. @Falawar: Thanks for the advice and recommendations.
  15. After ten years of being a supposed programmer I have little to show for my efforts, so I think I have come to the conclusion that programming is not the area I should be in if I want to be a part of developing games. I have always loved writing and that, I know, I am at least decent at. I had some stuff published in high school and won a few small writing contests, so I know I don't have the same problem with writing as I did with programming. What I would like to know is, how does one get started writing for games and probably more importantly, what does a game writer do? I am not quite sure how different it is from traditional writing, but I would like to see what information I can get and see if it is something I might like. Thanks.