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vesoljc

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About vesoljc

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  1. vesoljc

    int bFlag : 1

    vs2005 also 8
  2. afaik defining bit flags be also be used like: class a { protected: int bFlag1 : 1; int bFlag2 : 1; }; and compiler will pack them. now i'm wondering if this works for inheritance also? like: class b: public a { protected: int bFlag3 : 1; int bFlag4 : 1; }; will these flags share "same" memory or not?
  3. vesoljc

    who created me?

    hmm, in this case who almost equals where... but, function id would be quite nice :)
  4. i'm currently working on a win32 app (asset mng). to make app "livly" we decided to transfer all the heavy work into queued tasks, which can run in multiple worker threads. one problem i currenlty have, that once the tasks are created and stuffed into a queue, i have no idea who created them. the first solution i tried was to use the built-in macros __file__, __function__, __line__, from which i created a string, and passed this string via a macro to a overloaded task creating function. so, now when task is being executed, i just take a look of this string, and know who created it. but this seems so ugly to me... is there a nicer way? are the __X__ macros only way to find out the "callers id"? what bout going back on the stack? ie, if u create a wrapper function, is it posible to go back (unwind)?
  5. i am having some issues on binding specific file types with custom apps. im working on an editor which provides diffrent node types, for instance tga, txt, wav, mp3 etc... what i did is, i created two extra commands in explorer/file types/advanced (view and edit). for example tga view opens irfan view, while tga edit opens photoshop. now, when u doubleclick inside the editor i say something like this. ProcessStartInfo *lpProcessInfo = new System::Diagnostics::ProcessStartInfo(); lpProcessInfo->FileName = cvtString( filename ); lpProcessInfo->Verb = cvtString("my_view"); if( lpProcessInfo->Verbs->Contains( cvtString("my_view") ) ) { Process::Start(lpProcessInfo); } the downside is that i must manualy add these commands to the system. i did check the registry, but it seams kinda wierd to me (xxxfile/command/...). i want to be to able to provide the user with the ability to choose which apps to run on view/edit. any ideas on how to do this? i' working on managed c++ project, with extra c++ libs (vs2005).
  6. i'm currently working on a app which is written in delphi (UI) and a custom c++ directx app (sys) which will render stuff in its own window. sys app has its own handlers for input which have to be activated on a specific action (keypress in UI app, for example) and not by common means like alttab or mouse click on it. so, my question is how make a window completly inactive to common controls? ipc module for communication between two apps is also done so controling the windows from one app to another is not a problem.
  7. for ref, i'm using vs2005
  8. Quote:Original post by Promit Quote:Original post by Dave1) Why do you want both definitions? 2) In the const'd version, why are you casting 'a' from non-const to const in the return type? Both are required to calling of the function on both const and non-const objects correctly. Anyway, the reason myfunc is calling the non-const version is because you're storing the GetA result in a non-const pointer, so the const version can't be invoked. If you use: const A* pA = pParent->GetA(); Then you should get the const GetA(). IIRC the compiler will attempt to use the const version if at all possible, otherwise it will try the non-const version. well, i tried that too, but nonconst version is still called...
  9. Quote:Original post by Dave First of all: 1) Why do you want both definitions? 2) In the const'd version, why are you casting 'a' from non-const to const in the return type? Dave 1) well, "a" should be used (RW access) only internally (or protected), but i needed a readonly access on it from outside 2) to make it read only?
  10. i have this setup: class a; class c; class b { friend class c; private: c *pParent; public: void myfunc() const; }; void b::myfunc() const { A *pA = pParent->GetA(); } class c { private: a A; public: const a *GetA() const {return &a;} private: a *GetA() {return &a;} }; myfunc keeps calling nonconst version. why is that and how should be this done?
  11. as a fellow moderator of the programming section in a local forum, i have a few "rules" which i try to enforce: - if a topic is based on a specific language, it should be marked so in the title, like:[c++] namespaces, [java] streams , etc... imho, this makes the forum more readable and can also help when searching. - i'm also very sensitive about topic names. like: "problem", "won't work", etc... i try to push the users to give more descriptive names
  12. http://www.bugzilla.org/
  13. vesoljc

    normal map tools

    ok, next thing: normal map -> height map 1) nvidia photoshop plugin 2) http://66.70.170.53/Ryan/heightmap/heightmap.html any other alternatives?
  14. vesoljc

    normal map tools

    tnx ps: how the hell did u get that link? :)
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