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Jackie Silva

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About Jackie Silva

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    Newbie
  1. hello all, I was wondering why one needs a nib file to write opengl for macs. In the lessons at NeHe there isn't really any reference to them but at ZeroByZero (http://zerobyzero.ca/~ktatters/) heavy empathsis is on nib files and creating them. If someone could please explain this to an utterly confused newbie it would be greatly appreciated. Jackie
  2. Jackie Silva

    trouble getting anything in window mac os x

    hi eitsch, it is mac os x 10.3.9 Jackie
  3. Hello, I am really new to gaming and opengl. I am doing the lessons from NeHe/GameDev and everytime I run any of the programs I get a white screen entitled "window". I am running them on mac os x (cocoa) So I guess it is running properly but maybe there is something that I have left out. I downloaded the code so it seems that it should work. Does anybody have any ideas? Thanks, Jackie
  4. Jackie Silva

    help on lesson #1 mac os x

    Hi SiCrane, I was just curiuos why I am not getting an error for DrawGLScene? as i am for ReSizeGLScene. excuse my naiivity! glutDisplayFunc(DrawGLScene); glutReshapeFunc(ReSizeGLScene); Jackie
  5. Jackie Silva

    help on lesson #1 mac os x

    hi! I am trying to get the first lesson to work on my mac (os x) and it keeps telling me: ZeroLink: unknown symbol '_ReSizeGLScene' here is my code: #import <Cocoa/Cocoa.h> #include <OpenGL/gl.h> // Header File For The OpenGL32 Library #include <OpenGL/glu.h> // Header File For The GLu32 Library #include <GLUT/glut.h> // Header File For The GLut Library #define kWindowWidth 400 #define kWindowHeight 300 GLvoid InitGL(GLvoid); GLvoid DrawGLScene(GLvoid); GLvoid ReSizeGLScene(int Width, int Height); int main(int argc, char **argv[]) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize (kWindowWidth, kWindowHeight); glutInitWindowPosition (100, 100); glutCreateWindow (argv[0]); InitGL(); glutDisplayFunc(DrawGLScene); glutReshapeFunc(ReSizeGLScene); glutMainLoop(); return NSApplicationMain(argc, (const char **) argv); } I also added the GLUT.framework and OpenGL.framework to my project any ideas??? thanks, Jackie
  6. Jackie Silva

    opengl newbie

    Hi everyone, I am taking a graphics class and our assignment is to create a game. I have chosen to write a "Lines" game but I don't even know where to start. The game requires a grid with balls of random color be displayed and as you try to get a certain amount of balls consecutively (horizontally or vertically), more balls are put on the grid. How does one draw a grid in opengl? Sorry if I sound completely naiive, but I guess I am!! any help would be greatly appreciated Jackie
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