Jump to content
  • Advertisement

svcoyle

Member
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

122 Neutral

About svcoyle

  • Rank
    Newbie
  1. Basically to better understand my problem is I have a basic fps engine. Direct Input works great for walking around etc but when you open a door (by hitting return) it keeps executing the open/close door function causing the door to "shake" What i need is to determine when the return key is released so that function only executes once.
  2. I am new to direct input and am currently making a 3d game using managed direct x 9. Until now i was using the key down and key up events but would like to convert it to direct input. My problem is I need a way to detect the key up event via direct input. I have done extensive searching on these forums but never found an answer to this problem. I've read that there is a way to do this using GetBufferedData but I have no idea how to implement this. Any help would be appreciated.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!