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About svcoyle

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  1. Basically to better understand my problem is I have a basic fps engine. Direct Input works great for walking around etc but when you open a door (by hitting return) it keeps executing the open/close door function causing the door to "shake" What i need is to determine when the return key is released so that function only executes once.
  2. I am new to direct input and am currently making a 3d game using managed direct x 9. Until now i was using the key down and key up events but would like to convert it to direct input. My problem is I need a way to detect the key up event via direct input. I have done extensive searching on these forums but never found an answer to this problem. I've read that there is a way to do this using GetBufferedData but I have no idea how to implement this. Any help would be appreciated.
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