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Demirug

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884 Good

About Demirug

  • Rank
    XNA/DirectX MVP
  1. Demirug

    Untitled

    VC STL iterators are pretty slow in debug builds. It goes even worse if you use iter++ instead of ++iter.
  2. Demirug

    Rules for parallel programming

    As we are on a game programming side I may add that OpenMP sucks when it comes to game development. Games require a more complex multithreading system. Additional James Reinders rule number 5 could easily misunderstood. If you don’t use full looks or interlocked functions with data that are shared between two or more threads you will run in big trouble. Design for “no looks” mean design in a way that threads don’t need to share modifiable data.
  3. Demirug

    Untitled

    Quote:Original post by Evil Steve I really need a way to precompile shaders instead of compiling them at load time, although I don't know if that's likely to cause any problems; or rather if D3DX does any optimisation for the card when it's compiling. It is the recommend way to precompile shaders. The shader compiler doesn’t care about the hardware in your system.
  4. Demirug

    Head = explode

    Welcome in Crunchworld where coffee is served in your personal oil barrel with free refill. And yes adding more people to a project that is already late would make it even more late.
  5. Demirug

    Jack RTM

    Quote:Original post by jollyjeffers So, once I've done the xmas shopping today I'll be sitting staring at progress bars whilst I rebuild my Vista test machine. I am currently doing the same job. Hopefully everything will work tomorrow
  6. Demirug

    Jack RTM

    Quote:Original post by jollyjeffers So, once I've done the xmas shopping today I'll be sitting staring at progress bars whilst I rebuild my Vista test machine. I am currently doing the same job. Hopefully everything will work tomorrow
  7. Demirug

    We look to have a go!

    I don’t want to talk you into something but if you prefer C# over C++ I can offer you a managed Direct3D 10 version. It’s open source under a MIT license.
  8. “Bad SSE performance” is a typical problem with AMD chips. The reason for this is that many programs don’t use any SSE on AMD CPUs at all. This happens because they use a SSE detection function from Intel that first checked if the CPU manufacture is Intel and then looks for the feature bits. The advanced of the memory interface comes from the integration in the chip instead of the Northbridge. This reduces the latency in random access situations. Additional it improves the overall memory bandwidth in multi CPU systems.
  9. Demirug

    All journals must have pictures

    Welcome back on the Direct3D 10 train. At the moment I am not sure if I am still in or already under it. Anyway nice system. I hope you have already installed Vista RC1 and the August SDK
  10. Demirug

    A new PC by next Tuesday...

    Quote:Original post by ET3D Now maybe finally I'll be able to install Vista. NForce 4 SLI should cause less problems than the ULI chipset I had before. But I think I'll still wait for the release candidate, because IIRC the new DX10 doesn't work with the current Vista build. That’s right. August SDK needs RC1 and the June SDK needs Beta 2.
  11. Demirug

    ECMA Standard 334

    As you want to do D3D10 stuff you should stop trying to install 5456. It looks like they have broken compatibility with the current SDK again.
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