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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

EmmetjeGee

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About EmmetjeGee

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  1. Although it's an oldie (2005), I still like: Killer game programming in Java It will take you by the hand to create different kind of games.
  2. I always write a loop like that as:         String line = reader.readLine();         while (null != line) {             // Do you thing here             line = reader.readLine();         } So preventing extra checks
  3. Hi, When I Google for: embed resource in executable I get all kinds of examples for different IDE's Can you elaborate which IDE you use (if anything at all), language, tools etc.
  4. Hi, Are the bytes in the right order. Are you sending bytes (8-bit) or 16-bit things?
  5. TRS-80 Color computer (Tennis) MSX-1 (blagger, nemesis) MSX-2 (Vampire killer) 80486 (Ultima 7) Pentium 1, 3, 4 (Ultima 8, 9 some kings quest)
  6. If you order in the USA (from The Netherlands), some books are still shipped through amazon.de. Currently I order with other sellers through amazon.com. The secondhand books are well in shape and cheap. Besides that, other sellers are cheaper. Only you sometimes have the maximum shipping date.
  7. Hi, Quote:I tried to start it up, but it crashes mine computer. It seems this is my own fault, the drivers of my ATI X700 Pro were a year old [embarrass]. Now it's working like a charm. Sorry for all the hassle. I didn't thought they updated anything on such an "old" card. I like the game, looks great! Regard, EmmetjeGee
  8. Hi, You mean JAXB? Regards, EmmetjeGee
  9. Hi, I tried to start it up, but it crashes my computer. It crashes when I move the mouse in the main(?) screen (the one after loading with the green buttons). Should it work in XP? Regards, EmmetjeGee
  10. Hi, Do you know that the download link on your site points to the wrong directory? Regards, EmmetjeGee
  11. hi, You are all too young. I grew up with Swiebertje Get smart (I've seen cheers a thousand times, why can't they repeat Get smart) A-Team Cheers Knight Rider Inspector Gadget All in the family The dukes of Hazzard (drool, Daisy Duke The older the better ... I can't believe I said that, but better than Baywatch) Columbo Married with Children Fresh Prince of Bel-Air Home Improvement Star Trek The Flinstones Dexters Laboratory Ren & Stimpy Doctor Who Blakes 7 I still watch these: Simpsons Rocko's Modern Life pinky and the brain The nanny Dharma & Greg I'm feeling old, when do you stop growing up...? Regards, EmmetjeGee
  12. Hi, You mean this? Regards, EmmetjeGee
  13. Hi, Threads don't know anything about classes. For the CPU everything in you code is just a function call. I think most people put some functionality in a thread. This means that multiple methods from multiple classes live are called in a thread. Obviously if you have multiple threads they can hurt each other by using the same variable a the same time. You have to synchronize your threads, so that only one thread can enter the same piece of code at one time. For your framework you can use a thread for sound, a thread for graphics, a thread for communication (sockets) etc. And remember, [google] is your friend. Some tutorials, but I don't know how good they are. Regards, EmmetjeGee
  14. Why don't you use the flag to sleep in the thread till it is necessary again?
  15. Hi, CVu and/or Overload regards, Michel Greve