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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

mytre

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  1.   I didn't know this, I'll check it right away.       It would be best, however I am running out of ideas. Thank you for your input.     EDIT: You were right, i quote: "Kickstarter cannot be used to fund software projects not run by the developers themselves."    So it is down to this: Follow steps: 1-7 Tom wrote, and hope that you are excessively lucky, or continue with development at all costs. Thanks you helped a lot.
  2.   This is exactly what happened, but since I haven't done anything like this before I assumed it wasn't standard procedure, so finaly I posted this tread to compare with more expirienced developers in this matter.       I wasn't going to promise anything until I was sure that I will find anyone to do the job. Acctually this was my plan: to contact some studio, elaborate in detail type of game, ask them to do some kind of financial construction, use that financial construction and add 25%(it is always something that I can't see), ask studio if it is acceptable, if answer is positive start the project. So no dishonesty here only the idea for game will decide if funding will be raised. However, I entirely agree with what you said, if I go other way around and try to start campain claiming that I will hire the studio, that will leave space for suspicion of completition the project. And that brought me to the first point that you also have mentioned, studios ask for your budget even before they saw your project.It is kind of loop.       When we started, we started  as team of volunteers with mutual agreement that even there is possibility of financial failute, game must see the light of day. However somethimes will and wisdom aren't enough. I havent decided wich course of action I will take but if game ever manage to see the light of day, I can promise you that I will write detailed manuel of how it was done.   Thank you for your thoughts, it was very encouraging to see that I wasn't wrong in everything.
  3.   How to do it (how I do it): 1. Analyze the marketplace and identify existing games that are similar in genre, platform, and scope to your project. 2. Collect information on the developers of those games. Determine which ones are not owned by a publisher or platform holder and are likely to be unconstrained from working with you. Obtain contact information (especially telephone). 3. Prepare a RFP, what I call a bid package. I described what goes into that in my chapter on Production in the book Introduction To Game Development. 4. Start telephoning.  Tell'em why you're calling (without going into detail about your game) and ask if they're available and interested. Several of the parties are likely to express unwillingness for a variety of reasons. Be polite and cross them off and keep calling others. 5. When someone expresses willingness to hear more, send him an NDA. When the NDA is signed, send the RFP. 6. When someone asks who else is bidding, I usually prefer not to divulge that information. 7. When you get the proposals back, look at not only the price but the other details as well. Are there hidden costs, is their schedule realistic, are their people right... sometimes a developer will propose using their A team, then when you get underway you have their B team.   So it's not a simple matter of "hey guys, give me some names."  You have to do the same thing I would do -- your homework.   Thanks Tom. as I said I have zero expirience so it is really nice to see such elaborated plan. I'll get right on it.
  4. Thanks Hodgman you have been most helpfull.
  5.   Thank you for your answer Hodgman, as for expirience I absolutely have none, so any answer here is very valuable to me , however one thing keeps troubling me, looking thru projects on kickstarter, many of them seems to match format of my own idea, and yet their development goal is set for apx. $50k, (I am particulalry talking about this guys:  http://www.kickstarter.com/projects/522716131/legends-of-dawn/posts they already have one title behind them). Is it because they are complete team already, if it is so, wouldnt be possible to hire a studio for lets say +25%, $70K (or less even)?   thanks.
  6.   Thanks for replying, but I was aiming for another kind of answer. Assume that I can raise serious cash for a moment, can you recomend good game development studios  that will work on full game, provided screenplay and storyboard. Also I dont think anyone will tell his amount of money while truing to hire GD studio...right?
  7. Hi, can anyone recomend me good game development studios that will work on full game, provided screenplay and storyboard. Namely, I have PC RPG project, build up to little demo, and reached  to point where we can not continue without help. So I plan to start a kickstarter project to raise money to hire a studio.   thanks evereyone for your help
  8. lol, it's resolution thing
  9. Well...I just finish website: www.stormchained.com
  10. Thanks, a static shadow is projected over each tree in certain radius (from camera).
  11. 2

    Looking really good, is grass billboards or meshes? I am asking this because of really dense grass coverage. btw something wrong is with your site avast reports this: URL: http://www.monade.cz/blog/ Process: file://C:\Documents and Settings\optimus... Infection: html:Iframe-inf
  12. What is going on? First Steve Jobs now Dennis Ritchie? I guess Mayans were right, the end is coming. Rest in peace Dennis Ritchie, you were a giant..
  13. Great man. May he rest in peace.
  14. Absolutely amazing.
  15. First, I don't think that you are [color="#1C2837"][size="2"]christian [/size][/color]at all. I honestly think that you are hungry for attention, judging by the drama that emanate from every word in every sentence you've wrote. Second, and I believe that I say this in behalf on all the Christians: I don't care if you are homosexual, or heterosexual (just don't be anything deviant), and stop bring that up in hope that you will gain more follower that will agree with you opinion. [font="Arial"]Third, it is not possible that even heretic from page 1 that don't have absolutely any obligation to think about bible, to realize that "[color="#1c2837"][size="2"]unless you follow him specifically, you will live eternity in hell.." is metaphor, and you as a Christian don't.[/size][/color][/font] [font="Arial"][size="2"][color="#1c2837"]Fourth, this [/color][/size][/font][bquote][font="Arial"][size="2"][color="#1c2837"]"[/color][/size][/font][color="#1C2837"][size="2"]Should he goto hell? For what? For some minuscule sins? So the bible is saying, I could kill thousands of people, and ask for forgiveness with all my heart and be truly sorry, and from there be the best person I can be, then I will got[/size][/color][font="Arial"][color="#1C2837"][size="2"]o heaven, but my friend who does nothing* wrong, tries to pleases people before him, will go to hell because he didn't believe in jesus in particular! Come on now, that does not sound like "god's words"."[/size][/color][/font][/bquote][font="Arial"][color="#1C2837"][size="2"], looks like either, petty attempt to try to [/size][/color][color="#333333"][size="2"]provoke members from different religions to take place in this otherwise hollow discussion, or lack of reading hours, members of gamedev.net are likely to have high IQ,you know?[/size][/color][/font] [font="Arial"][color="#333333"][size="2"]Fifth, you are putting equivalence between Jesus and Bible way to easy, this is also one of the reasons for first claim.[/size][/color][/font] [font="Arial"][color="#333333"][size="2"]Sixth you are looking for scientifically explainable religion?[/size][/color][/font] [font="Arial"][color="#333333"][size="2"]Seventh, if you even bother to read Quran you would have surely noticed confirmation of Bible in it.[/size][/color][/font] [font="Arial"][color="#333333"][size="2"]Eighth try to respect other religions, because you sometimes in them, can find confirmation of your own.[/size][/color][/font] [font="Arial"][color="#333333"][size="2"]Ninth, you (and I for that matter) have much to learn from Roots's friend: see good in everything.[/size][/color][/font] [font="Arial"][color="#333333"][size="2"]Tenth: to admins please ban religious posts. [/size][/color][/font]