This might be the wrong forum for this question, but here goes.
I have a BFA in film/video but now I'm thinking of trying my hand at the game industry. Frankly that degree hasn't done anything for me and I'm looking for something more practical.
Now, I'd be starting from scratch. I have NO experience in any kind of programming whatsoever (other than a little HTML but who counts that?).
I'm going to spend the next year or so in Asia teaching English, during which time I hope to teach myself some (very) basic programming skills.
I'll be 28 when I get back and start working towards my CS degree. I probably wouldn't graduate until I was 30 or 31.
So how much of a difference would that make? It seems that by my age most designers are already working on their second games.
I'm an excellent illustrator and writer, which are about the only advantages I might have, which brings me to my other question:
Is a programmer who can also do character animation more attractive to a potential company? I have some background in animation and have been looking for an excuse to immerse myself in Maya.
Okay, I think that's enough for now. Please feel free to destroy all my naive assumptions.