Jump to content
  • Advertisement

Servet

Member
  • Content Count

    26
  • Joined

  • Last visited

Community Reputation

138 Neutral

About Servet

  • Rank
    Member

Personal Information

  1. There was a problem with the database and it is fixed now. Might have missed a few entries :)
  2. Hello everyone,   I have been working on an application for my MA thesis. It is basically an open environment that you can traverse and investigate the objects that are spread around.  What I need is for people to investigate the environment and write something on the form in the application (<200 words) about their interpretation of what happened in that scene.        Controls are: WASD to move                        Left Click to investigate an object up close // Right Click to stop investigating                        The main door where you start is also where you can get to the notepad // form that can be filled and submitted   You can reach the application here: http://www.servetulas.com/WHH/     It would be awesome if you could also post your notes here :) , Thanks in advance, all input welcome.
  3. wintertime,    it is indeed more interesting. So do you think it is feasible to compare two games that use procedural content generation, one generating levels and the other generating items?
  4. Thanks Paradigm Shifter,    You are right on Nethack, but we are worried that not many people would have an idea of it so our survey results would have much less data. But yes, Nethack is on the list, and thank you for bringing that up!
  5. Hey all,   For an academic project, we need to compare two video games. One of them will have procedural content generation, level creation also counts, the other game would be a similar game, preferably from the same genre but would not have procedural content. Thus, we would be able to list what procedural content adds to / subtracts from the said game (after a public survey).   We have came up with these games:    Diablo 1 or 2 vs. Sacred Binding of Isaac vs. Zelda: Link to the past    Binding of Isaac and Diablo have (arguably) procedural level generation.    We are open to suggestions on what games to compare and any other suggestions you might have with this approach.   Thanks in advance,   ps: I don't know if this is the correct section in the forum. 
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!