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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About z00keeper

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  1. Jeff, Thanks for the response. You told me exactly what I needed to hear. I actually don't make as much money as I should now, so I think that is to my advantage. I can almost work for table scraps, and outlast anyone working into the night. And, I have the full support of my family which really helps. However, my son keeps asking me when I will be working on Halo. I tell him, "Let me work on Tetris first, Halo will be second". Unfortunately, I think he believes me. You mentioned skillset, interest, work ethic, and motivation. Skillset is definitely my weakness (I have enough of the other 3 for 10 people). So Physics is that valuable? Cool!!! I already found my old textbooks. Thanks again. Gordon, I'm interested in Jeff's reply to you. My guess is it will be similar to mine; that the prejudice is aimed at the incompetent. Doug
  2. Jeff, Great, great thread, and I really appreciate you taking the time to answer everyone's questions/concerns. My question is whether you think I am too old to be considering a move into game programming. I actually began making games in Basic using a TRS-80 Color Computer in the early 1980's. I should have realized this this would be a great career, think of where I could be now (anyway, I stopped programming for some reason). I eventually went to college as a Physics major, ended up graduating with a Bachelor’s in Accounting, and I am now in Applications development (go figure). A few years ago I was programming pretty heavily in Java, but lately I am programming using a report writer (company moved me). Back to my question. I have once and for all decided to go into game programming. I am going to first move into web development (I have done quite a bit of this) in order to at least stay sane while I learn game programming. I have a wife and 4 kids (mine is our only income) so my options are limited. My question is, at 38, do you think I am too old to be considering this? Meaning, will I be out of place? And, given my experience, do you think I can make this happen within 2 years? [Edited by - z00keeper on December 7, 2005 3:39:11 PM]