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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Jazza00

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  1. Hi guys,   I'm interested in finding a good quality audio/music sound generator. Something that has presets which can be tweaked and modifited to create unique variations.   What's the best product available?   Thanks!
  2. Hi all   I'm currently testing out Construct 2 which is a great 2d game creator that you don't 'code'. What you actually do is select behaviours, events and actions and link them together. The logic involved in coding is the same. You create an event, which can have multiple outcomes (just like nested if statements) etc.   I'm wondering if theres anything remotely close for a good quality 3D game? I know a 3D engine/creator would be a way more comple game, so don't expect anything that requires no scripting. But mayb something that has a similar concept of already scripted blocks. I know UE4 has brought out blueprints which I believe cut down on the required coding but that won't be out in the UDK for a really long time.   Any thoughts?   Thanks!
  3. Hi All, I'm keen to try and make a game, and am looking for a cheap/free engine that can do the following with reasonable easability. I want the ability to be able to make any type of game (large worlds like cities and landscapes, with unlimited lighting) so I can make games like Midnight Club series - not immediately, but the ability for the engine/sdk to reach that level. I want built-in physics so you can set a vehicle into the game and quickly get it to actually move. I want everything built into the engine. I've been looking at these engines that need to be compiled through a programming studio such as the Visual range from Microsoft. I'm not into programming to create the game - I would prefer the ability to use a simplified language such as that used in Torque or 3DGS. Camera - I want something where I can have multiple camera's set up such as those used to view your car in different angles. I'd like an engine that can make the whole range of games - sims, strategies, rpgs, action, adventure and puzzle. I would like it to have built-in editors especially a world editor. It needs to have plenty of docs, community involvement, tutorials, resources. I know Torque has plenty of these. I'm probably dreaming about this one - I'd like either built-in or external, a generator that can generate random scenes, not just landscapes but cities, towns, etc. Has this sort of thing been created? If the compilation of the engine is simple, and everything is done in-game, then having an engine that compiles through Visual Studio wouldn't be a problem. The engines I have been thinking about are Torque, 3DGS and TrueVision 6.5, and also kjAPI, but I can't figure how to make kjAPI actually work - would any of these suit my requirements? I am looking forward to your responses. Thanks Maggs