Quote:Original post by Illco Think about it; the question cannot be answered. Yes, some characters have up to 15k polys, but how much can be done depends entirely on the type of game and its environment. A 2-player fighting game which only shows an arena and two charactes can get away with much more polys-per-character than a game in which the user navigates through an animated croud in third-person. Really, it depends. Illco The problem is that when placing a personage with 15k polygons in the screen, the game is slow. It has as to optimize this?