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About freddierichard

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  1. freddierichard

    There is God!

    Ok, Dudes. Maple Syrup is available in the US and should be include as a dipping target for a peanut butter sandwich. Three Slices toasted Bread, white or wheat. Peanut Buter Chunky or smooth Letuce Bananas Apples Sugar coated Glass of Milk, ice cold Maple Syrup or Honey in a small bowl I'm in Heaven or Texas and not thinking.
  2. I'm guessing that it's an XFile and DirectX. Found this post by just browsing around. What tool are you using for the models? The animations will be in animations sets. The list above mentioned is the different animations in that set. In other words when you export or convert your file to the XFile format the animation sets will each be listed seperatly inside it. You can put them in the same order manually if your modeler does not by exporting to the text format and manually cutting and pasting. If your convertor or exporter creates a text formatted XFile that appears to be unreadable open it in WordPad first and save it. Then open it and edit it in notepad. (By default most setups that have an edit function for text formatted XFiles open them in notepad. Wordpad is too jumpy for me but it will properly convert all of the non-readable characters to carriage returns and line feeds). The programmer will call the animations by numeric value then. Hope this helped
  3. Dude, Ok, when you call it that way, it dumps then. Do it this way and it will only dump at the very last moment. Up at the very top of the main cpp file #define _CRTDBG_MAP_ALLOC then at the very beginning of your app line whenever you create it #if defined(DEBUG) | defined(_DEBUG) _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF ); #endif but don't do it int every file, just one. Actually pretty much the same thing raz0r said but the values are flip flop flopped of his. But I'm still posting it.
  4. freddierichard

    Good fps? 25, 35, 50+?

    When I turn off vert sync in windows mode I jump to about 72 to 88 fps. When I turn off vert sync and set the backbuffer size to 640x480 in fullscreen mode I stay in the same area. I did check for the latest drivers, I got them and still only have one possible refresh mode, 60. but with 50 or so goodsize 'houses' on the screen the max is about 55 with the above mentioned settings. I think my box is mediaocre (get it media + Mediocre = MEDIAocre ha ha ha, i'm funny);
  5. freddierichard

    Good fps? 25, 35, 50+?

    I create a blank project from the empty project option in DirectX. Implement just the clearing of the background color to blue and the neccessary baseline functions and I still can only managearound 212 to 230 fps with nothing there. I have a Toshiba L25 Laptop Celeron M 1600 with an ATI Radeon Xpress 200M Series, 128 MB and 1 gig of ram. My maxium screen refresh is also my minium screen refresh, 60. This is primarily a work laptop that ran my 500 on clearance at compusa.
  6. freddierichard

    Good fps? 25, 35, 50+?

    While since this is originally a contract application that I'm converting over I used the D3DXUtility setup blank project. Could someone else tell me what they get when they open the DirectX Viewer with and without a simple mesh. To get the fps you have to go to the view button and select statics. I have a pretty average box here.
  7. freddierichard

    Good fps? 25, 35, 50+?

    Yea, but even the directx viewer with nothing loaded only gets 57 fps, on my box.
  8. freddierichard

    Good fps? 25, 35, 50+?

    I've been converting a landscaping application I built into a game. On my box I get with the microsoft DirectX Viewer 57 to 60 fps when I load a model, low poly, 4 exterior walls and a roof, 2 textures. When I weigh down my application with I whole bunch of models that are more complicated and create a full scene I get around 32 to 38 fps. But it's smooth unless two large models cross, what do you think? Good bad? Thanks
  9. freddierichard

    Moving A Mesh

    I have been looking at the world matrix and attempting to use the SetTransform but since I'm using the Utility Camera and a effects file it doesn't seem to be having a effect. I mean nothing. I originally started this project with my own camera and no effect file and had no problem transforming the meshes how ever I wanted but I found the utility camera easy to work with once I got it set up and modified to my taste. I was hoping that somebody had used the effect files for their major rendering before but had managed to work with the World matrix seperatly also. I get the world matrix from the camera object. Also I do use vertex shading in the effects file to change the color of selected faces, but that's about it. Looping through the vertex buffer seems to be fast but I just figured that there was already a faster method from Microsoft that they had created around assembly(machine) code. Thanks!
  10. freddierichard

    Moving A Mesh

    Ok, I'm actually far along with a actually landscape project that is very much like a game. Overhead view or first person. When all objects are intially loaded I literally loop through the vertex buffer and position them, works great actually, for loading. The last time I worked with DirectX professionally, was either version 5 or 7. (Another non game project) so I'm really stuck on how to transform the mesh to move it. I'm using the D3D9 empty project and an effects file for all water animation. The app is more like a close up sim city but for landscappers. I have a few books back in Texas but I'm not in Texas for the next few months. Any help? Pointers? :) Thanks!
  11. freddierichard

    Position 2 Mesh's

    I last did something with DirectX in version 5 so It's totally different now. I need to place 2 meshes at 2 different position. I started working with the Mesh tutorial in the DirectX9 SDk and I can move the meshes, but only together. the meshes are named g_pMesh and g_pMesh2. In version 5 you would load them into a frame and call the frames setpoition(x, y, z) method. Couldn't find it. Any help?
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