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Tom Sloper

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  1. Modular 3d Engine Idea Feasability Question

    Threads about engines are off-topic in Game Design. Moving.
  2. Looking for school to attend

    Then you don't need another degree. You need to make a portfolio that shows you are worth hiring. You can take courses to learn material necessary to make the portfolio, but a whole 'nother degree would be overkill, in your situation.
  3. Need help for basic lesson in coding

    Coding and programming are the same thing. Game design is something else (game design is not programming, and programming is not game design). Most of us recommend you start by using GameMaker (just google it).
  4. Looking for school to attend

    1. That resume shows that you are someone who's not afraid to work, and know how to hold down a job, and can be relied upon. 2. Programming is much more in demand than design. You should pursue what you're more passionate about, but I'm just saying. 3. Working to get a degree now at your stage of life will impress hirers greatly. If you want to pursue programming, then the degree is necessary (assuming you are in North America or western Europe). But it doesn't have to be a game degree - it should be Computer Science. As for game design, read my articles.
  5. Looking for school to attend

    1. An online Bachelors degree is not going to unlock a game job for you. You say you already have a job - how many years, what kind of work? 2. Having a resume is sort of a substitute for having a diploma (sometimes). You said "game development and design" but that's extremely broad. You could build a portfolio of a game dev specialty (programming, or art, or design, for instance) that, together with the right resume, could get you into a game job. Do you have a specialty in mind yet? 3. Were you planning to take the degree program to learn rather than to get the piece of paper? I just realized that's a bunch of questions, so I've numbered them.
  6. Then unless you create a portfolio that proves something different, hirers will see you as an art/UI person. Well, entry-level game design jobs are extremely rare. Make a design portfolio, but be willing to start in another field. You can always level up to designer, once your foot is in the door.
  7. How do I setup a 2D Pixel Art work plan?

    cyberspace, first I would ask the artist what works for him or her. Try a little something and show it to him or her and ask, "how's this?"
  8. Leaving a company at a critical moment

    You didn't say how far you are into the 3 months. A good way of making a decision like this is to weigh the pros and cons using a decision grid.
  9. Production in the AAA scene

    Are you asking about production methodologies? "A typical day in AAA"? The various specializations and how they collaborate?
  10. Need Help Choosing Art Style

    nearly 2-month necro. locking.
  11. Why was this posted in Game Design? Moving to a more appropriate forum.
  12. Input on Adult Content

    Is that guy you?
  13. PC My idea for a 2d game

    Engine questions are off-topic in the Writing forum. This forum is for your story questions. For engine questions, use For Beginners (or just let your lead programmer choose the engine). For game design questions, use the Game Design forum (and so on).
  14. Kickstarter Critique

    This topic was dormant 2 months. Locking.
  15. Writing question for RPG developers

    I assume it's branching dialogue. Think of it like a "create your own adventure" book. Write the dialogue, and give each discrete segment (an onscreen story segment, or a spoken line of dialogue that is displayed and/or heard at one specific moment in the game) a name with a number in it (perhaps the speaking character's initials and a number). At the end of each discrete segment, a non-displayable or non-spoken instruction for the programmer as to where to jump to next (what are the next possible lines of dialogue, or the next possible scenes).
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