fathamburger

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About fathamburger

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  1. This is great stuff. Really helpful. I would not have thought of creating accounts (i.e. an agency user) or debugging as being wishlist features myself. As for whether Enjin will be just as half assed? maybe, maybe not. However the developers are highly aware of many of the common issues plagueing payments in general but they are also a more tightly focused team whereas Facebook has the Microsoft problem i.e. building very generally. As for the FB/Unity SDK Changes, are you talking about stuff completely deprecated? or stuff they have to leave out until they update for newer interfaces or dependencies? I would think that just relates to good general software architecture i.e. factory design pattern and other similar such techniques. I'm really fishing for specifically badly designed payment solutions or particular issues, whether unintentional or from lack of experience i.e. team has fintech but not gaming background or something
  2. In-game payments implementation PITA/hell

    yeah they leave out specifics but we bitch about specifics of engines and so on all the time. The strongest opinions though are where things have already gone south and someone's abandoned something in disgust and sworn "never again", those are the ones I'm looking for the most. Ive experienced quite a few that made me quit browser games in disgust right at the point of monetization espec for things like offers, those make good stories too.
  3. Hey guys, I'm writing an article on behalf of a client, EnjinCoin (enjincoin.io) about the current hell of payments. Both technical (which I'm asking about here) and on the business end and I'm asking for opinions or past experienced What are some of the worst payments solutions/implementations you guys have to deal with? Looking for strong opinions. I've heard google play is a PITA and isnt a onestop shop. What are some good examples as well as bad? what are some things you wish you had or would happen? and yeah I'm also a developer so feel free to get into the weeds on code, API's etc on the rants. I used to be more active in gamedev myself and this is part of a long mulltistep plan to earning/self financing my way back lol. Can discuss here without the details but would also love 1-3 on the record statements if I can get them. Have already gotten some complimentary EnjinCoins okayed as thanks for anyone's time in participating, the specifics we've yet to agree on. For anything on the record, but not so public you can also email me at munly@vanbex.com
  4. Hey guys, I'm writing an article on behalf of a client, EnjinCoin (enjincoin.io) about the current hell of payments. Both technical and on the business end (which I'm asking about here) and I'm asking for opinions or past experienced Some examples might be * Getting stuck with some horrid plugin or external interface that you have to use, no real API that you can create your own controls or skin around * Chargeback hell * Long delays in processing or getting refunds on behalf of customer * Anything pain points or features you wish current things do, but dont do or do horribly. * Offer and video ad/interstitial ad rants are good too. I know most of wish we had a better alternative (EnjinCoin potentially could be that) What do you guys think are the best go-to's for payments right now? or best practices Also I used to be more active in gamedev myself and this is part of a long mulltistep plan to earning/self financing my way back lol. Can discuss here without the details but would also love 1-3 on the record statements if I can get them. Have already gotten some complimentary EnjinCoins okayed as thanks for anyone's time in participating, the specifics we've yet to agree on. For anything on the record, but not so public you can also email me at munly@vanbex.com
  5. [.net] ODE.net samples build probs

    ARGH. Utterly guilty as charged on reading something and seeing what I want to instead of what is written. 2004! Yes I've seen your port, but thanks for providing a working sample. I already tried linking your port to his examples. Definitely know its the SDK problem now (along with missing assemblies relating to other probs I've been having..)
  6. [.net] ODE.net samples build probs

    I don't want to use what look like yet another engine project, quite simply just want the ODE.net wrappers to build and run correctly. Building is no problem, but at runtime it asks for that weird runtime version whch I've never seen anywhere.
  7. http://www.thejamesrainenetwork.co.uk/ode/samples/odesamples.html Anyone have trouble getting these to build? apparently these require a weird version of the Microsoft.DirectX assembly 1.0.1901.0. This is supposed to have come with either October or December SDK's but no go on them either. It's not that version. The only runtime it'll take is 2.0 beta, but has half the assemblies missing and the rest conflict when I add the older ones. Any ideas?
  8. Hi, I just created a new project in vs2005, added a new form (empty form), cut and pasted some code over. When executing this form starts up a command prompt as well as a window, didn't use to do this in vs2003. Is there some new default property I need to change?