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ID Merlin

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About ID Merlin

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    Advanced Member
  1. ID Merlin

    Dredmor: What is a Warrior to do?

    I would guess that "Quaff" comes from the old (very old) first character menu system. What is better than a word that perfectly describes consuming a potion, and is almost 100% certain never to be used for another action, such as Defend?
  2. ID Merlin

    Design Dialectic: Dwarf Fortress & Goblin Camp

    Kurt and I used to call it "automated tedium". That term was coined in reference to a different game series (SSI's Gold Box AD&D games), but it stuck as a "what not to do" piece of advice. We constantly try to think of ways to make a game more fun and less work to play.
  3. ID Merlin

    Design Dialectic: Dwarf Fortress & Goblin Camp

    Kurt and I used to call it "automated tedium". That term was coined in reference to a different game series (SSI's Gold Box AD&D games), but it stuck as a "what not to do" piece of advice. We constantly try to think of ways to make a game more fun and less work to play.
  4. ID Merlin

    Dungeon Creation and Beautification

    Sometimes, programming goes like that. Other times, it doesn't. After all, it *is* an arcane art.
  5. ID Merlin

    Sketches

    That could be the start of a portrait of Kendrick, a human male Knight.
  6. ID Merlin

    Dredmor Beta and The Interaction Problem

    A worthwhile read, given the nifty Jeff Atwood blog post, and your tutorial woes: Game Developer Satire.
  7. ID Merlin

    pixel pushing, id retrospective

    Looking great. Keep up the good work!
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