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ID Merlin

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About ID Merlin

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  1. Dredmor: What is a Warrior to do?

    I would guess that "Quaff" comes from the old (very old) first character menu system. What is better than a word that perfectly describes consuming a potion, and is almost 100% certain never to be used for another action, such as Defend?
  2. Fog of war

    Quote:Original post by willh 3. Write a function called 'GetDistance(X, Y, X1, Y1)' that will tell you how far apart two things are. GetDistance(int x1, int y1, int x2, int y2) { int dx = x1 - x2; int dy = y1 - y2; return Math.Sqrt( ( dx * dx) + (dy * dy)); } A good optimization is to square RANGE and change GetDistance to return distance squared (dx*dx + dy*dy). Range only needs to be squared once, avoiding multiple (expensive) Sqrt calls.
  3. What about adding the multiple results to a temp table, then returning that?
  4. I know it's not exactly what you've done, but if that were a web development framework (or, addition to whatever you used), it would be immensely useful to Web 2.0 developers. Also, good luck with the job hunt. You'd be the first person I interviewed, if my company were in Portugal and looking for a developer.
  5. In my experience, you'll almost certainly have to pay for art if you want quality.
  6. If I had written that, I'd use it as a portfolio piece accompanying a resume. Even though the big companies probably already have such a system in development, it would demonstrate that you have serious skills at web development.
  7. Yes, very cool. I'd be showing that to Google, Microsoft and Apple.
  8. [web] AJAX, JQuery and PHP Problem.

    Just a note about quotes: I've noticed that this board mangles two adjacent single quotes in code listings, turning them into one quote character. Two single quotes: ''; Two single quotes with a space: ' ';
  9. Design Dialectic: Dwarf Fortress & Goblin Camp

    Kurt and I used to call it "automated tedium". That term was coined in reference to a different game series (SSI's Gold Box AD&D games), but it stuck as a "what not to do" piece of advice. We constantly try to think of ways to make a game more fun and less work to play.
  10. Design Dialectic: Dwarf Fortress & Goblin Camp

    Kurt and I used to call it "automated tedium". That term was coined in reference to a different game series (SSI's Gold Box AD&D games), but it stuck as a "what not to do" piece of advice. We constantly try to think of ways to make a game more fun and less work to play.
  11. Dungeon Creation and Beautification

    Sometimes, programming goes like that. Other times, it doesn't. After all, it *is* an arcane art.
  12. You should add a "Test" login, so people can look. You might want to have that refresh every hour, or so, so the first disaster doesn't kill it.
  13. Your node traversal function should probably be recursive, so you don't lose track of the next sibling while you traverse lower level child nodes. Google can probably supply you some sample code.
  14. [web] Portfolio Website Review

    The graphics on the front page appear "grayed out" on first load. And Rina's page is cropped at the right, rendering the last link unusable. Other than that, it's a fairly attractive site. Well done. (FireFox 3.6)
  15. XNA Graphics and cheap TurboSquid models

    Thanks for the answer. Your conversion services exclude sets, though. (Or, I suppose, the free conversion does?) And I would also want some texturing changes on the models, which may make it easier for a modeler to just start from scratch... I don't know.
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