Chikako Hatanaka

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About Chikako Hatanaka

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  1. Purchasing 3D models - what should I be aware of ?

      Do some research on the artist on Turbosquid and other brokerages like it. For all their claims of quality checking and providing standards for their vendors, I see too many characters that are clearly IP violations. Sometimes you can also get better deals dealing directly with artists.  For example, I make models individually and in themed sets. Purchasing the set typically nets you a very sizable discount. Also, its possible to get variable license terms. We have a level just for rendering to 2D, another for embedding geometry (which is what you are paying for on Turbosquid, if you need it or not - which is not if you are doing a 2D pre-rendered game).
  2. Your thoughts on Adobe's new subscription-only model?

    This is terrible, regressive, invasive move. The console game industry used to work like this back in the SNES / Saturn days. One provider owns the market and the media, and if you want to play, it is entirely on their constantly moving terms. They can change terms, pricing, anything at any time. Also, they can monitor your activity, files, whatever.   Price is the tool they will use to get you - the same old story of the first one "being free". The argument there is they can say its cheaper than "buying". That argument holds as long as they reach the threshhold where they own X % of the market with this strategy. If a few people are angry because of a 10-20% price bump, what are they going to do?   For all that software "in the channel" has become unpopular - stores, resellers, distributors - it also provides a thriving tech economy, and regulates release quality. You don't put something out in the channel that's half baked. But direct download sales removes that.   Its a bad move for the consumer. But people are dumb enough to buy in so its inevitable, unless the creative community really rallies against it.
  3. Blade3 is an integrated game development system and runtime components that together allow rapid creation of games. By leveraging and extending the Microsoft XNA framework, Blade3D games can be deployed on Microsoft XP, Microsoft Vista and the Xbox 360 platforms with no modifications. By utilizing Blade3D, smaller studios and independent game developers will have the power to create games more easily at an extremely affordable price. This was recently announced on the front page of, but I noticed its since been updated: BUILD 1543 adds several more features to the free beta 1 release: -Integrated Help. Entirely new multimedia help system with embedded video tutorials. Content Management. Integrated web based asset delivery mechanism for textures, models and modules. -Texture Library. Over 400 free textures and more than 70 models ready for delivery. -New Menu Commands. New menu commands for quick model import, selection and scene insertion -Better Object Handling. Improved, more intuitive translation tool. -Better Animation. Ability to define custom bone controllers for animated models. New animation graphs provide basis for total animation control in future. -Improved Import/Export. Ability to import/export any part of the module to shareable packages. Get it at
  4. Selling business/app?

    Quote:Original post by JakeM If I made X amount of dollars per year from my business or app, and someone offered to buy it from me, what would be a reasonable amount to sell it at? A year's worth of income? Two? Three? Five? This is all curious speculation. I have nothing to sell. There are calculations and then there's fantasy land. And I think fantasy land is more the norm than you might think. A lot of companies start with an idea that they will exit through acqusistion, even with the partner all picked out! So what they do is tailor their product/offering to maximize the pay out. A perfect example of this is Visio. That being said, if you are desparate for cash, floundering about as a business, have a contentious board of directors/owners, expect a high number of potential buyers to walk, or offer you a lot less than you expect. VCs for example, love deep, deep due dilligence and detailed exit strategies in pretty excel sheets, but Ive seen deals go south for minor personal reasons. Best regards, Chikako Hatanaka Meshbox Design (a division of Proactive International)