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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

andy_boy

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  1. [quote name='hplus0603' timestamp='1320775455' post='4881828'] It's been my experience that if webarchive.org doesn't have a newer version, there probably never were a newer version. [/quote] You might just be correct. Still, if you or anyone else has any other book suggestions, I'm all ears.
  2. [quote name='Antheus' timestamp='1320601423' post='4881114'] It's [url="http://web.archive.org/web/20080405021127/http://ronpenton.net/MUDBook/"]quite obvious[/url]. Though it doesn't seem as if any kind of additional content was ever published.[/quote] Thanks. Unfortunately only the home page has been archived and it looks to be from 2003, so even if any updates were made, at least in regards to web.archive, they are not available. [quote name='Antheus' timestamp='1320601423' post='4881114']Perhaps the biggest difference starting after 2005 or so would be complete absence of C. Between UTF8, ubiquity of cheap and free hosting, abundant RAM and widely available databases, scripting languages took over for such tasks, allowing same to be achieved with a few lines of code, compared to thousands in C. And often at no real cost at typical scale. MUDs being a dead genre also doesn't do much to warrant extra investment. What such books will be mostly or completely missing are some of very important changes in development. From cloud hosting, automated deployments, devenv management, version control as integral part of development pipeline, web interfaces and automated testing, the whole management aspect provides more value than code itself and is crucial for rapid development. All of this contributed to projects going from 2 years to 2 months or 2 weeks, idea to completion. It also shifts focus from "doing it perfectly right the first time" towards experimentation and incremental improvement which tend to have positive effect on most projects and drastically reduce effort needed. [/quote] I'm pretty much in agreement with hplus0603 about building a solid foundation. So if the Penton book is outdated, please feel free to make any recommendations about any more up to date books that are available AND beginner friendly .
  3. [quote name='FLeBlanc' timestamp='1320445632' post='4880644'] I'm not saying there's anything wrong with an older book. I'm just saying that bit-rot of the Internet means that if it's older than a couple years, any supporting web sites have probably vanished. Such is life within Al Gore's marvelously flawed intarweb pipes. [/quote] Actually I am having trouble finding anything. Does anyone know the exact url for Penton's old page with the updated code, as that is what webarchive needs to perform a search.
  4. [quote name='FLeBlanc' timestamp='1320418682' post='4880480'] That book is pretty old. I doubt you're going to find anything for it by now. Ron used to kick around this site, but I don't think he's been around in several years. [/quote] As long as it has basic concepts that are applicable today, how old it is doesn't bother me. I like that, a text based game, networking and multi-player are all rolled into one book. I'm not looking to make the latest and greatest at this early stage, I'm just looking to learn solid fundamentals. If there may be another alternative to Penton's book, feel free to mention it. [quote name='hplus0603' timestamp='1320436827' post='4880593'] You could check webarchive.org Regarding the age of the book: I used Berkeley Sockets on BSD UNIX in 1985. The API then was very similar to that API now, and the issues related to network communications were also similar. However, things like versions of operating systems, tools, etc, change all the time, so books that talk about "and in Microsoft Visual Studio version 1.1, you need to add this SET command to your AUTOEXEC.BAT" end up confusing the timeless parts with very dated technology. I don't know whether there's a lot of that in Ron's book, but it's something to watch out for in general. [/quote] Thanks for the tips.
  5. I'll be starting Ron Penton's MUD book very soon. I believe there used to be a website of his that had updated code, errata and bug fixes. Does anyone know where I can find his site or at least the necessary updates to make the most out of going through his book? Thanks.
  6. [quote name='Beuc' timestamp='1319392536' post='4875976'] A little status update after one month, to say that we've been progressing with a stack of new tutorials The latest one is how to implement a nifty [url="http://en.wikibooks.org/wiki/OpenGL_Programming/Mini-Portal"]teleporter system[/url] as in Portal! [/quote] Keep up the good work. In a few months, I'll be finished giving my math and programming skills a much needed polish. After that, I'll be taking a look at your tutorials along with a few others.
  7. [quote name='Beuc' timestamp='1316585168' post='4864116'] Thanks andy_boy, much appreciated! There's still room for improvements in the tutorials, so if you feel that more maths explanations are needed in a tutorial, feel free to leave a comment on that page [/quote] Oh no, I just have to brush up on my math in general, it has nothing to do with any criticism of your tutorials. Keep up the good work.
  8. Beuc, I'd like to say thank for your time and effort in not only choosing to make these tutorials but also showing newbs like myself how to use modern opengl with GL 2. The problem with the latest and greatest is that not everyone is able to use these features on their machine, while webgl, ES 2 and GL 2 have a much more wider base, while still being modern at the same time. I have to brush up on my math 1st, but I've already bookmarked your site. Good looking out.
  9. Okay now that we're clear that MS still supports XP, I still would like to get my hands on nvidia's developer driver. Was it because it was an early version that I got that message?
  10. Quote:Original post by Palidine In the case of drivers it's not MS supporting them, it's the drivers supporting the particular operating system. Since MS has dropped support for XP, my guess is that NVidia has too. NVidia is basically warning you that their drivers don't strictly support XP. Upgrade your 10+ year old OS [smile] -me Since when did MS drop XP? I'm curious because I just did an update.
  11. Okay, so I've decided to spend the remaining summer building up a strong programming foundation. Eventually I'm going to go the opengl route. I only have a GL 2.1 capable card available. But at least the updated superbible is out. But it is for GL 3.3 but luckily as it turns out, nvidia just recently also came out with a developer driver that even has 2.1 extensions for 4.1 capabilities. The problem is when I tried to install the developer driver, I got a message stating that it could cause current and future problems for my XP GL 2.1 machine. So does MS support nvidias' developer drivers for windows xp? And if not, then what are my options for getting a driver that'll let me use GL 4.1 capabilities on a GL 2.1 graphics card?
  12. Quote:Original post by Kalnos Dragonfire is pretty nice, but it's pretty early in the SDK's lifetime, so naturally there are certain features that are missing. Their team is very supportive though, and responds very promptly. They often put new features based in based on what the community wants. Another good option to check out would be Airplay SDK perhaps. You can make a quality app and you can publish it on the appstore, but your tools won't be nearly as good if as if you were using Xcode(?). I'd say these SDK's are for people who don't have access to a Mac and who don't want to learn objective C. EDIT: Also to the above poster, apps made with DragonFire in C++ CAN be posted on the Appstore. Thanks for the info. Would you or anyone else know of open source iphone sdks for those of us that can't currently afford a MAC?
  13. Has any used JSC .NET Cross Compiler It seems almost too good to be true. JSC is an Open Source cross-compiler where you can create web applications for Java, javascript, Flash ActionScript, and PHP using Microsoft dotNet in C#, VB or F# (F# currently Beta). Currently supports Microsoft Visual Studio 2008/2010 and .Net 3.5 for development. Target platforms for Flash 9/10, most browser implementation of javascript, Java 6+ and PHP 5+. JSC requires no plugins or add-ons, and source code is converted to platform Natives. The application possibilities are endless. Multi-platform support in a single code stream! Use JSC to build applications for one or many platforms. Almost 200 sample applications can be found at our Examples section. Visit our products page to find which solution best fits your needs.
  14. Quote:Original post by LockePick Flash is a terrible choice. I mean, honestly, I've been using it for two years and all I've managed to do is develop eight games while being a fulltime student, get an award in Time magazine, and make a livable salary as an indie startup without having any budget or going into debt. It's stupid! I mean, the IDE has functionality that doesn't involve coding. Why would you ever want that? It's optional and everything! WTF? My, that's a pretty impressive resume. I'm interested in using flash and planning to take a lot of time out this summer to do so. Do you mind if I pm you to ask a few questions about flash development?
  15. OpenGL

    This page along with this one too may be helpful.