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JAsal

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About JAsal

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  1. Hello, I have imported a "*.3ds" file to 3DSMax V6 program. The imported 3d model have assigned a material and I want to change this material but I´m unable to do it. I assign a new material (with the material editor) to this 3d object but the appearance of this 3d object doesn´t change. What is the reason? How can I change the material? Thank you!
  2. Hello, I have imported a "*.3ds" file to 3DSMax V6 program. The imported 3d model have assigned a material and I want to change this material but I´m unable to do it. I assign a new material (with the material editor) to this 3d object but the appearance of this 3d object doesn´t change. What is the reason? How can I change the material? Thank you!
  3. You are right!! Thank you! I didn´t use Panda Exporter plugin, I used other plugin that have few options. When I have proved using Panda with the option "Left Hand Axis" checked, the two models are identical. So the problem was the coordinate system. Thank you very much!!
  4. It´s very peculiar!! If you export a 3dsmax model to x file format, when you open the x file the model is different. How is it possible? It´s not identical, you will note it if the model isn´t simmetric.
  5. Thank you very much!! I´ll continue investigating, I´m new in Directx. Bye!
  6. Yes of course. You have understood to me.So, a x file only can have one 3D model? Why ? and what about the child mesh ?
  7. Hi, I use this ( It is based on the example "skinnedMesh" of the SDK ) HRESULT CMyD3DApplication::FrameMove() { Angulo = Angulo + 0.1f; // Setup world matrix D3DXMATRIXA16 matWorld; D3DXMatrixRotationY( &matWorld, clock()/300.0f ); m_pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld ); D3DXVECTOR3 vEye( 0, 4*m_fObjectRadius, -4*m_fObjectRadius ); //eye point D3DXVECTOR3 vAt( 0, 0, 0 ); //the camera look-at target D3DXVECTOR3 vUp( 0,1,0 ); //the current world's up, usually [0, 1, 0]. D3DXMatrixLookAtLH( &m_matView, &vEye, &vAt, &vUp); m_pd3dDevice->SetTransform( D3DTS_VIEW, &m_matView ); if (m_pAnimController != NULL) m_pAnimController->SetTime(m_pAnimController->GetTime() + m_fElapsedTime); UpdateFrameMatrices(m_pFrameRoot, &matWorld); return S_OK; } The pointer m_pAnimController sets its reference with the function hr = D3DXLoadMeshHierarchyFromX(strMeshPath, D3DXMESH_MANAGED, m_pd3dDevice, &Alloc, NULL, &m_pFrameRoot, &m_pAnimController);
  8. Hi, Yes, I use Visual C++ V6 and Directx 9.0 SDK. I use "XSkinExp.dle" plugin to export 3dsmax models, 2 cubes for example. I use Loadmeshhierarchy function to load from the x file and then render. The two cubes appear well. Now I want rotate one of the cubes but no the other and I can´t. It seems that function can´t recognize the two cubes independently ( two mesh models ).When I rotate the Direct3D object the two cubes rotate and I don´t want it. Thank you very much!!
  9. Hi, I want export 3d models from 3DSMax V6 to x file using a plugin, and then load these mesh models and animate them independently. I can load one model but I can´t load two models for example. Thanks !!
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