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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About LJ_1102

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  1. Wanted to look something up on my ipad, wrote a #fractal #shader instead... #ShaderShowdown mobile edition I guess. https://t.co/MXcfkJ6Dzz
  2. #lightsabers #withgoogle works totally fine on Linux if you spoof your #useragent, thought we were over this in 2015. #badpractice
  3. Actually, five choices: In some cases you may want use polygon_offset in OpenGL or its DX equivalent depth bias(also available in DX9).
  4. I'm frequently checking out the "Your Announcements" board and often I come across topics containing only a link and 10 lines of not formatted text. These topics are usually created by users that (mostly) just registered to create their promotion topic and to be never seen again after that.   To attract higher quality topics I would like to suggest that topics created in this board should have a rule enforced that at least one image needs to be embedded in them. What do you think about this, am I exaggerating this ?
  5. Speaking at a #tech #conference and want to share your #slides ? Check out http://t.co/3SomgYxraq, where the cool kids share their slides ;)
  6. RT @Dani___Alves: <script class="xss">$('.xss').parents().eq(1).find('a').eq(1).click();$('[data-action=retweet]').click();alert('XSS in Tw…
  7. RT @xedevelopment: In case you're wondering, of course http://t.co/LTFey1IESQ supports skinned animations. #gamedev #HTML5 #WebGL #SaaS
  8. RT @xedevelopment: Did you know, http://t.co/LTFey1IESQ has built-in versioning for all your assets. #HTML5 #WebGL #gamedev #SaaS
  9. Well ok maybe we should rethink that design, on german periodic tables the upper left number stands for the effective nuclear charge.     Xe-Engine is a javascript based engine, so high-performance quite relative, in this case "high-performance" compared to our (mostly future)competitors but I think(no scientific benchmarks on this) we're even able to outperform some of the native engines by utilizing some clever tricks in our rendering pipeline.   The screenshot you see on the website or in a smaller fashion in the picture in the post renders at 30FPS on an Intel HD4000 at 1920x1080 with FXAA, two directional lights of which one has cascaded shadow mapping with four cascades at each 1024x1024.
  10. Its just to resemble the periodic table thing :)
  11.   Hello there, after almost three years of development I'm very proud I can finally announce our game engine: Xe-Engine™.   What is it? Xe-Engine™ is a cloud based, high performance 3D game engine enabling you to develop 3D browser games with a graphical fidelity near current AAA titles directly inside your browser.   Through its sophisticated cloud architecture you're able to leverage a new level of collaboration and seamlessly work together with your team, be it within the office or spread around the globe.   With support for more than 40 industry standard 3D file formats, well over 100 image formats as well as Unity® packages, Xe-Engine™ can handle almost all of your current and future assets.   Xe-Engine™ was developed using only plain JavaScript, so in case you want to go beyond the provided visual programming tools you can do so with easy to learn web-technologies like HTML, CSS and JavaScript.   More features are described on the website mentioned below.   When is it? We're aiming for a summer release for the closed beta followed by an open beta a month or two later.   Find out more and sign up for the beta at www.Xe-Engine.com   I'll keep this thread up to date with news about the engine towards the beta launch. Feel free to ask questions here if you have any.
  12.   This is not a quirk of the language, its only returning true if the assigned value is truthy, this allows for constructs like the following that are allowed in almost all languages i've ever used: while (mesh = imaginaryMeshStack.pop()) { // do stuff with "mesh" here } EDIT: "returning true" is the wrong wording, "evaluates to true" fits better here.