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About Headkaze

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  1. Headkaze

    Animated grid of quads UI Control

    The closest I can find to the effect is SpringyStars but it's not quite what I'm after.   I have a grid of quads rendering and use linear interpolation to animate their translation/rotation/scaling every frame. So as far as animation goes that is already done and now I'm more interested in the application of an algorithm to imitate the effect in the first video.   I have stored in each quad an array of the neighbouring quads so I can calculate the distance and scaling of the quads around it. So if the "selected" quad is scaled I need the neighbouring quads to push away from it.   I guess it could be as simple as adding the distance * scaling of the selected quad to each neighbouring quad's translation. I would just like to see a working example if possible.
  2. I'm looking for a tutorial or example on how to create a grid of quads that animates based on the selected item. The selected item scales pushing the items around it away.   A video of the effect (at 19 seconds in):
  3. Actually the Texture Packer I wrote is free.
  4. I use both XCode and VS and I must say I really like XCode better. The only thing I don't like is how the windows are all over the place. I prefer how VS has tabs but that might be because I'm relatively new to OSX. PS Check out [url="http://headsoft.com.au/index.php?category=texpack"]Texture Packer[/url] for creating texture atalases. It's been a very handy tool for our game.
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