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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About kayaltos

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  1. Hello! Here is our new game Flower Lines. Please Let me know what you think. And also I'm looking for affiliates for this game (custom build will be prepared). demo download screen #1 screen #1 screen #1 screen #1 Small ad: Puzzle Game - Flower Lines. Flower Lines is a Puzzle Game in best traditions of match three games. The main idea is similar to classic puzzle game "lines" where your objective is to line up 5 balls of the same colour. However we've made a lot of interesting changes in the gameplay to make this puzzle less boring. [Edited by - kayaltos on July 24, 2006 6:24:53 AM]
  2. It's easy - send SIZE before and structure after that.
  3. If you just need it for side scrolling game (not the top-down view) you cam use sprites and textures for mountains.
  4. AI - is very hard you should avoid of big bunches of crafts in small area too. for the first just try turn enemies to your craft and you will see :) it's not that hard :)
  5. Quote:Original post by TheTroll I suggest Deitel and Deital as the authors, they are my favorite, just a personl preference. theTroll I reccomend Straustrup! He is the best!
  6. Quote:Original post by Alpha_ProgDes This link explains all. Also someone should move to the Lounge.... Thanx a lot!
  7. Vwru interesting music.
  8. wowhow! great work!
  9. Hey! It's very interesting game, I don't know if you need my comments, the game is in every beginning but the IDEA is cool and very interesting. I think it should sells well but it is need a lot of work.
  10. Quote:Original post by yanuart Quote:Original post by kayaltos And it's really hard to work with the level editor. I think when you point at polygon you should be able to drag it, if you point outside polygon but near vertex you should be able to rotate it, and when you click near polygon border vertex sould be added. Isn't the editor does this allready ? of course you need to click on the button first. Hmm.. should I make it automatic ? I think it's good idea to make it automatic but it's just my own oppinion. At least I think you should make this buttons like tool in photoshop so i shoul press it once and add/remove vertexes as many times as I want but not just once.
  11. Quote:Original post by Boder Regular: GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA Additive: GL_SRC_ALPHA, GL_ONE (or maybe GL_DST_ALPHA) yes this is parameters for glBlendFunc and be sure that you have turn the depth test.
  12. Oh yes great work! Elastomania - forever! But i think turn is loking ugly in elastomania bike has 2 the same whells so it was much better to see it turning because whills are allways visible. But here - there is a moment when your bike just disappear. And it's really hard to work with the level editor. I think when you point at polygon you should be able to drag it, if you point outside polygon but near vertex you should be able to rotate it, and when you click near polygon border vertex sould be added.
  13. And BOSSES - they sould be real BOSSES with suit and tie dressed on, with evil faces and a lot of guns. Evil secretarys and dumb mailmans. You should let people to set the faces of their co-workers on monsters - this is kicks ass!
  14. Looks interesting, is there any demo or something?
  15. Oh! I want this game right now! I'm so tired of this elves and gnomes. I want to be the gangster! Or may be business man is there such option? Anyway put me in the beta testers list PLEASE!