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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Aardvajk

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  1. Happy birthday
  2. Ellipses catch is very useful when you want to do some cleanup and rethrow.
  3. I've finally grasped what you are doing with the run-time function overloading with the sum types. Looks like a really interesting idea - one of those features that could end up having emergent features that you didn't forsee I suspect, like C++'s templates. I'm working on a (far simpler) compiler/VM project myself so find these posts really interesting. Keep them coming.
  4. tl/dr (sorry), but wanted to say your graphics are absolutely charming :) That little wooden title thing with the flowers is just superb.
  5. We have every respect in the world for experienced board game designers. It's just you who comes across as impossible to work with. Maybe you could ask a less insane colleague to present your ideas to the community?
  6. Looks cool. I like these projects with realistic scope.
  7. I'd be interested to hear more about the technical side of this project. What language/engine/libraries are you using?
  8. Charming art style.
  9. I sincerely wish I was inventing my mental health issues purely for your benefit, but I'm doing pretty well these days, thanks. If you are quite certain that the problem is everybody else and you have no part to play, I can only wish you all the best. This will be my final contribution. Good luck.
  10. Wow, that video shows a huge amount of progress since I last took a proper look at this project. Looks absolutely awesome. Best of luck with Greenlight.
  11. It wasn't an insult in any way at all. I also suffer from mental health problems - I have been diagnosed with bipolar disorder and am recovering alcoholic and drug addict. There should be no stigma around this in 2017. Nobody with NPD thinks they have NPD. That is the nature of the illness. I was attempting to be empathetic because I can feel your frustration and I wish there was something I could do to alleviate it.
  12. It has been amusing in a way, but I'd imagine narcissistic personality disorder must be a nightmare to live with.
  13. I'm glad you chose to post a far less rude and offensive entry this time. A far better note to go out on. I hope you can find another forum where you can be better understood. Good luck.
  14. You clearly have issues. I hope things improve for you. Best of luck.