HeWhoDarez

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About HeWhoDarez

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  1. Networking a Flash/AS game - questions/advice?

    I just bought a book on this to help with work, it seems to be very detailed and uses AS3. Actionscript for multiplayer games and virtual worlds - Jobe Makar [url]http://www.amazon.co.uk/ActionScript-Multiplayer-Virtual-Worlds-One-Off/dp/0321643364/ref=sr_1_1?ie=UTF8&s=books&qid=1265014116&sr=8-1[/url] Naturally you will need time to work through it, but could provide an alternative to google if needed. Good luck
  2. Thanks guys, this has worked :)
  3. Hi guys, I have been wrestling with this one for a while now and it has really upset my project.... I have an OGRE based game in its early stages with two custom classes, PlayerCharacter and ExtendedCamera. I re-arranged my #includes into a single file and used header gaurds, then included that file in every file (for what I considerred to be simplicity). This worked up until about 2 weeks ago when I re-ordered some of the files and made some minor code changes. I dont recal the changes well enough to revert and am not using source control :((((( The problem is that I get the aforementioned error on the two mentioned classes. Naturally everything looks to me like the relevant files are not being included but that doesnt seem to be the case. I recal hearing that sometimes the compiler will throw this error for different reasons and was wondering if you could shed some light on the matter. including the code may be difficult, but here goes... #ifndef FRAME_LISTENER_H #define FRAME_LISTENER_H #include "GenericIncludes.h" //#include "PlayerCharacter.h" //#include "ExtendedCamera.h" class SampleListener : public ExampleFrameListener, public OIS::MouseListener, public OIS::KeyListener { protected: // References to the main character and the camera PlayerCharacter *mChar; << C2143 ExtendedCamera *mExCamera; << C2143 // extraneous detail omitted // I am desperate to get up and running again. [Edited by - HeWhoDarez on October 18, 2009 7:36:11 PM]
  4. Can any Maya users help me out please?

    I know you have probablt tried this already but I will say it anyway for others benefit... "try updating your graphics drivers". Otherwise, I could suggest another install. What are your rig specs? Is your window in High Quality Rendering mode? I have similar trouble when I turn it on :S
  5. You might want to look in the articles section of this site, particle effects might be a good place to start. An interesting side note: the concept of particle effects was created for Star Trek The Wrath of Kahn to simulate the Genesis effect. I assume you are not a developer so once you understand the concepts you could google for one of the many toolsets that will allow you to develop the artwork for it. Hope this helps
  6. Hi guys, Just added this code from Scott Meyers Effective C++: class Uncopyable { public: Uncopyable(){} ~Uncopyable(){} // polymorphism not supported private: // declared private to prevent defaults Uncopyable(const &Uncopyable); Uncopyable& operator = (const Uncopyable&); }; and am getting: error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Google leads me to believe that its related to a change in VS2005 ala ISO... but it seems a bit strange to me. Any ideas how to fix it? otherwise i'll just get rid of it and declare the classes to have private copy/assignment. However this will result in a linker error when mis-used and not get caught at compile time.
  7. Recommend a 3D engine

    Yea Ogre ticks most of those boxes, most things it doesn't do will have a plug In available for it, definately worth looking at.
  8. Hi guys, Am working on a series of 6 games linked to from a map. At the map screen all embedded mp3's play fine. But not from within the games themselves. I have embedded the games individually and am able to get sounds ok, but as soon as they are sitting inside of the main (home.swf) map, nada :( Cheers
  9. I should add congratulations to this thread. I just finished my degree in games technology as one of only 6 from 25. I found that not only was we studying some complex (yet interesting) material, we were expected to do it with six subjects simultaneously and usually with their respective assignments hanging over us. Most of the people on the course found it very challenging (hence the drop out rate) and I think people with our kind of degree will eventually gain some Kudo's against more traditional degree's as most of my peers on computer science etc were very sympathetic to our workload. In addition the head of the faculty actually claimed that games technology was the most challenging programme they provided. I guess they need to make sure we can handle crunch ;) IMHO your degree is better than you think, congratulations. Incidentally I buggered up my project as well, I should have picked something more simple than spatialised voice comms. Now the really hard part, getting a job :(
  10. Unity Good Game Network Programming Book

    I would be interested in this as well, any ideas?
  11. Open Source Success?

    Hi guys, Who has experience of working on a game open source and what was the final result? Are there any documented 'commercial' success stories for open source video games?
  12. Fast and nice water technique?

    This might be a good place to start.. http://http.developer.nvidia.com/GPUGems/gpugems_ch01.html
  13. Star Trekkin [Here Be Spoliers]

    I found it thoroughly enjoyable, even more so since my digitally remastered copy of wrath of khan arrived same day. Amazingly I am not a trekkie, I just finished reading an article that desribed wrath of khan as the first ever particle system and thought I should own a copy... .. I amazed that there is so much continuity between the two films :0. I loved the cavalier method in which Kirk beat the test and red shirt bit had me lolling in the cinema much to my gf's bemusement (she loved it too). Yea ok Kirk seems a bit young and aruably his only hero moment was explaining the problem to Pike with fat hands and a numb tongue, other than that all the other characters made the significant contributions :S I hope it does well and we see more lke it.
  14. I recently solved a similar problem using a technique called ear clipping. Might be wortha look also. http://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf Once you get the idea you can google it and find a simple implementation that will probably be a bit more descriptive.