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blackviper91

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About blackviper91

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  1. blackviper91

    [web] Flash or Java?

    Quote:Original post by lostherott Quote:I would suggest flash because Flash games can be sold to flash game sites for anywhere from $50-$5000 depending on the quality and contract. Look at flashgamesponsorship.com for more information on this aspect. I haven't yet sold any games, but I have one that is in developement that I plan to sell within the next few weeks. If you are still interested, then I'll get back to you after I have sold it. Sure i'm interested, please tell me when you get it sold! And good luck! Thanks for the support. I finished it last night, but I won't sell it for atleast a week because I am going on vacaqtion. I'll come back here and post when I do though. ~Cody
  2. blackviper91

    [web] Flash or Java?

    I would suggest flash because Flash games can be sold to flash game sites for anywhere from $50-$5000 depending on the quality and contract. Look at flashgamesponsorship.com for more information on this aspect. I haven't yet sold any games, but I have one that is in developement that I plan to sell within the next few weeks. If you are still interested, then I'll get back to you after I have sold it. ~Cody
  3. blackviper91

    Scripting and C++

    Write pong in C++ then write it in Python. Now count up how many pages long each is and how long each took to write. That should show you why Python would be desirable to have as an option as opposed to C++. It's about speed, ease of use and productivity. ~Cody
  4. blackviper91

    Creating a text-based game,

    Quote:Original post by unwantedminority and Olers gtfo... what's your problem? :| He just wrote what alot of people were probably thinking. You probably haven't been around the forums much, but if you spend any amount of time here, you'll quickly find that a good half or more of the people that come on asking for beginner help (i.e. what language, write this code for me, show me good tutorials, etc) really don't want to do the work, they just want the games quickly with as little work as possible. I don't think his statements were meant as a personal remark against you, he was just wary, as was I, that your another one of the dozens that wants to be spoonfed and won't actually follow through. Hopefully that's not true and you'll stick with this wonderful hobby (or if your damn lucky, profession :P). Good luck with your future learning and programming! ~Cody
  5. blackviper91

    graphics with python?

    I personally prefer Pyglet because I find that it works better for me, but both work quite well and it is mainly up to personal preference. As a note, Pyglet can work with OpenGL which allows you to do 3D which you may find to be useful at sometime in the future. ~Cody
  6. blackviper91

    Creating a text-based game,

    I would recommend that you try out Python with PyGame or Pyglet. Python is easier to learn and use than C++, so I find it to be a good beginner language. I already had programming experiance when I picked up Python, so all I did was look at some examples and experiment. For this reason I'm not exactly sure what book to recommend, but probably just about any "for absolute beginners" or "for dummies" type book would probably give you a good foundation in both programming concepts and the language itself. ~Cody
  7. blackviper91

    [web] making a website

    Contrary to what Americans believe, the US is not the over-ruling power of the world. If you were the government of, say Australia, would you like that the US was controlling everything? Probably not, so you would do everything yourself and the internet would be different depending on what country you were in.
  8. blackviper91

    New designer... NEED HELP!!!

    Gyrthok's advice is good. I'd say that starting with Python is probably a good idea. It has a very shallow learning curve. Go to Python.org and pyglet.org. With these and some hard work you should be able to start making games (simple games, don't start too big) in no time. ~Cody
  9. blackviper91

    new to game programming

    I would definately use python. For 2D and 3D games both, I'd highly recommend Pyglet (Pyglet.org). The documentation is very good and overall I really like it. Also, get a good IDE (Integrated Developement Enviroment). Using one of these that has atleast code coloring/formatting makes it exponentially easier to read your code. For Python I recommend Komodo Edit, which is free to download at openkomodo.com. ~Cody
  10. blackviper91

    Need Your Opinion about where to go next

    I agree with the read everything suggestion. It'll help you remember stuff, even if you just skim over it and don't read it with your full attention, your bound to pick up something you had forgotten or never known.
  11. blackviper91

    Software programming and Heavy Metal

    I don't play the guitar (though I want to learn someday). I do listen to metal though. Dream Theater, Metallica, Pantera, Slayer, Black Label Society, System of a Down, Meshuggah, Cradle of Filth, Megadeth, etc. I am almost always listening to MP3 Player with the afore-mentioned artists or my streaming Pandora radio station. I think programmers like metal because it is more technical. Also, we are a pretty smart group so we undrstand good music when we hear it. :) ~Cody
  12. blackviper91

    Need Your Opinion about where to go next

    Well, if you are attached to Java, then I'm sure googling and using the links provided by the other posters would be fine. Also, if you can find no way to rotate, you could always make a sprite sheet with 36 different sprites, each one being turned 10 degrees more than the last (i.e. one at 0 degrees, then 10, then 20 all the way to 350). This is how I used to handle rotation way back when I used GameMaker and had no idea what I was doing. Or, if you aren't too attached to Java, there is always Python. I would personally recommend it over C++ or C# just because it is so much simpler. Get the Pyglet library (OpenGl wrapper) and you can be making games in no time. Remember, just because something is easier isn't always bad, the time you'd spend setting up low level stuff in C++ can be used to actually be making a game with Python. Another advantage of Python is that with Pyglet, it will run on Windows, Mac OS X, *nix, and probably anything else that supports Python 2.5 with ctypes. Good Luck with whatever path you choose, Cody
  13. blackviper91

    New Programming Language

    This isn't meant to discourage you, but if you use C++, you'll probably never get your game made. Making a 3D game isn't a trivial matter. It includes fairly advanced knowledge of your chosen language, math, knowledge of whatever library you are using, etc. For someone with zero experiance to expect to program 'Halo' is a little bit too ambitious. Trying to start small and gradually get bigger would be the best course. Try Python (python.org) and Pyglet (pyglet.org). Make some simple 2D games and work your way up. After A LOT of practice, you'll be able to either use python or C++ to make your dream game. And if your still not convinced, consider this: Setting up a window with C++/DirectX can be a good page or more of code(I can't post specific code as I am not a C++ developer, only seen it in books). Using Python/Pyglet you can set up a window and display the text "Hello World" with this: [source lang='cpp']from pyglet import font from pyglet import window win = window.Window() ft = font.load("Ariel", 36) text = font.Text(ft, "Hello World", win.width/2, win.height/2) while not win.has_exit: win.dispatch_events() win.clear() text.draw() win.flip()
  14. blackviper91

    IDE's for Python?

    I like Komodo Edit, which can be downloaded for free at www.openkomodo.com. I find it to have alot of very useful features, I especially like the code folding features (if, for, def, while, etc blocks can be 'minimized' so that only the first line of the block is shown. Makes it easier to read longer files), error highlighting (underlines bad syntax, like misspelled words in ?Word), auto-complete and code snippets (allows you to store useful snippets of code for later use). And since it's free, how can you go wrong?
  15. blackviper91

    Recommendation: pyglet library for Python

    Thanks for posting that. I was about to start learning PyGame tonight, but if Pyglet is as good as it sounds, I'll learn that instead. I also wish more people would use Python for game dev. It seems like the saved time would be a huge benefit for hobbyist programmers especially. ~Cody
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