• Advertisement

alfith

GDNet+ Basic
  • Content count

    253
  • Joined

  • Last visited

Community Reputation

2339 Excellent

About alfith

  • Rank
    GDNet+

Personal Information

  • Interests
    Programming

Recent Profile Visitors

15780 profile views
  1. Spaceship update

    Hello. Here is an update on the big spaceship. I have to add some content in the front hangar bay and I think I will be done with the geometry (unless I see something missing while texturing it). The little thing next to it is the player. I still have a lot of work on this one...
  2. Shoot

  3. Big WIP

    Thanks.
  4. Big WIP

    I do not really plan on doing some interior details except, maybe, a hangar bay on the right side near the front. This ship will be used in a space level in the distance and the player will do a close flyby at one time or another.
  5. Big WIP

    Hello. I am working on a big spaceship for the game. It is in an early stage but the main shape is here. The rear part is even less detailed than the rest. There will be the reactors and some "cargo" in the large empty space under the "wings".
  6. Late creation

    Here is a small realisation I just finished. It is small, 7x7x7 cm. It is made of polystyrene, cardboard, wire, cotton wool, glue, saw dust, paint and a little bit of salt.
  7. Late Halloween

    Small set: 7x7x7 cm, polystyrene, cardboard, wire, sawdust, paint, cotton wool, glue...
  8. Shoot

  9. Hidden gold

    And now, in the dark with the lights under the cave: [sharedmedia=gallery:images:8564] The photo is not very good but the effect is visible.
  10. Cave

    Small cave made using polystyrene
  11. Hidden gold

    Thanks. This is my first creation and selling things is not an objective right now. I will practice more and maybe if someone is interested in one of the resulting scenes I will sell it.
  12. Hidden gold

    Hello. I did a little something the past few days. It is a cave made with polystyrene. I cut some pieces, scratched them with a knife to shape them: [sharedmedia=gallery:images:8537] I did two bridges and some details with wood and wire: [sharedmedia=gallery:images:8541] I then painted and glued the different parts: [sharedmedia=gallery:images:8542] [sharedmedia=gallery:images:8543] [sharedmedia=gallery:images:8545] I finished the sides using glue, salt and paint: [sharedmedia=gallery:images:8550] [sharedmedia=gallery:images:8549] I added a wire tree and some rocks: [sharedmedia=gallery:images:8547] And I now have this: [sharedmedia=gallery:images:8551] [sharedmedia=gallery:images:8562] [sharedmedia=gallery:images:8558] [sharedmedia=gallery:images:8554] You can see more pictures in the gallery: [sharedmedia=gallery:albums:1228] (I did a small part with lights to go under the cave, I will try to take a photo with the lights on but I am not sure about the result) Have a nice day !
  13. At last, an update...

    Hi. After a long pause, here comes an update on my game project. But first, some information on one of the things that took me some time during this long silence. I did a little board game. In a few words, the goal, for each player, is to find a battery cell hidden somewhere in a space station floor and put it in the reactor to avoid the station crash on earth. Of course, some creatures are here to make things difficult. It can be played in cooperation or solo as it is possible for each player to go from a floor to another to help the others. Some photos of the "construction" [sharedmedia=gallery:images:8359] [sharedmedia=gallery:images:8360] [sharedmedia=gallery:images:8361] [sharedmedia=gallery:images:8362] [sharedmedia=gallery:images:8363] [sharedmedia=gallery:images:8364] [sharedmedia=gallery:images:8365] And the initial state with only one player: [sharedmedia=gallery:images:8366] Attached to this post, you can find the rules (in French but if someone is interested I can do an English version), a "print pack" with the various parts as png files and an "edit pack" with source files (xcf, odt, blend). I also did a simulation in Python to let the computer play for me a lot of games to check some parameters (player's health, medikit "power", turns). It is also attached (do not pay attention to code quality :unsure: ). And now, my shoot'em up... I did a lot of things under the hood but I have some visible things too: - the main menu allows the selection of a 1 or 2 players game, - only one spaceship is visible when the 1 player game is chosen, - the health level and the score of each player is displayed, - the score is updated when an enemy is destroyed, - it is possible to define the objects that will be considered as the "Boss" and its health level is also visible when it is close to the player, - I improved the smoke and the explosions. Here is a video with all of the changes (the capture is still not very good sorry): Next: nothing visual probably as I have to change the way the objects that have to be updated or displayed are gathered across the level components... See you soon I hope.
  14. Board game

  15. Various

  • Advertisement