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sensate

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  1. sensate

    Dynamic vertex pulling with D3D11

    Nice work. Thanks for sharing! I did something similar a couple of years ago for a dynamic mesh sampling algorithm I was working on: https://vimeo.com/66923505   While this approach is cool, I am now working on a "nanomesh" style implementation for skinned characters and have been thinking about using the compute shader to generate the transformed vertices from a single source mesh instance, and the required transforms per mesh instance. 
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