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About Wildeep

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  1. I am having exactly the same problem with my Radeon x600 - does anyone know whats wrong? I'm assuming it is a harware specific glsl implementation issue, is there anywhere were you can find information on this I can't find much on the ATI developer site, but perhaps you need to be a registered ati developer or something... If you access the gl_LightSource array with a constant value, it works ie: gl_LightSource[5].linearAttenuation works fine, but gl_LightSource[x].linearAttenuation does not.
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