Jump to content
  • Advertisement

Hostile Waters

Reboot of the 2001 game Hostile Waters.

Details

Reboot of the 2001 game Hostile Waters.

Hostile Waters (also known as Hostile Waters: Antaeus Rising) is a hybrid strategy game / combat vehicle simulator. The player uses a futuristic aircraft carrier to construct various tanks, helicopters and hovercraft. Equip them with selected weapons and upgrades. Deployed units can then be given orders from an RTS-like view or be controlled directly like in a simulation game. This often results in situations in which we build several units, we set one to be controlled by ourselves, and we set others to be our wingmen. AI controlled units are also very useful at tasks like resource gathering or air transport.

The game relies heavily on its plot, which deals with many thought-provoking topics. Can advanced technology ensure utopia? Does disarmament really lead to peace? How far should we go with genetic engineering? If we copy human mind on a digital storage device, will the copy be a real person or just a simulation?

Comments

There are no comments to display.

Guest
You are commenting as a guest. If you have an account, please sign in.
Have a question or feedback about this project?

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  1. Developer
  2. Category
    Game
  3. Genre
    Action
  4. Status
    In Development
  5. Platforms
  6. Engine
    Unity

Development Team

Screenshots

Last updated 06/01/19
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!