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DRTS

Distilled Real-Time Strategy

Details

A distillation of real-time strategy games.

The simplicity and comprehensive tutorial make it easy to jump into within minutes.

Both multiplayer and singleplayer mode are already implemented, the game is work in progress though and updates will follow.

Play the game in your web browser at play.drtsgame.com, no download required.

To contact other players or the developer, please see our forums at http://forum.distilled.games
We are looking forward to meet you there!

Comments

Not seen this project before, sounds interesting. Mobile site makes it unclear, are you advertising on GD or do you have a developer journal here?

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On 23/02/2018 at 8:10 PM, d000hg said:

Mobile site makes it unclear, are you advertising on GD or do you have a developer journal here?

Thank you for drawing my attention to this, I updated the site to fix this. I have a developer journal here at gamedev.net at 

and I will continue updating this.

 

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Heh, this is kinda cool :) I've always wanted to make a super streamlined RTS like this.  Spent half an hour on this; it plays nicely and I think you captured the essence of RTS's pretty well.

One thing I've noticed is the power dynamics are pretty linear; if you are ahead, you tend to stay ahead, and vice versa if you are behind.  Think it'd be cool to have certain nodes be stronger ("supply hubs") to make the maps more interesting, or add some sort of counter system.  Might be possible to add complexity without violating the spirit of the project.

Cool little game

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Viir

Posted (edited)

Hi snail, thank you for testing and sharing your thoughts.

On 5/28/2018 at 6:46 PM, snail said:

Think it'd be cool to have certain nodes be stronger ("supply hubs") to make the maps more interesting, or add some sort of counter system.  Might be possible to add complexity without violating the spirit of the project.

I like this idea. I plan to expand the map editor so that you can change the strength of individual nodes.

I can think of several ways to model the strength of nodes:

  • Combat bonus: A multiplier for combat effectiveness for the units which occupy the node.
  • Production volume: The amount of strength increase per time for the units which occupy the node.
  • Connections from this node to other nodes: Occupying a node is more useful when the time to travel to connected nodes is shorter.
Edited by Viir

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  1. Developer
  2. Category
    Game
  3. Genre
    Strategy
  4. Status
    In Development
  5. Platforms
  6. Engine
    Other

Development Team

Screenshots

Last updated 10/06/18
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