Jump to content
  • Advertisement

WitchingHour

Asynchronous Multiplayer Ghosthunting

Details

We are a small development studio, working on our first game. 

The Game

Imagine yourself exploring an abandoned, derelict building with a friend. Wooden floorboards under your feet are cracking, wind howls through empty corridors. Out of the corner of your eyes you can see something moving around. You turn around, but nothing is there. Your friend gets anxious, grabs your arm and gesticulates towards the exit. But you shake your head and push forward. Your friend follows you. After a few minutes the two of you reach a room. Ancient furniture is covered with thick layers of dust. Something scratches over the ground. You turn to your friend: maybe he’s playing a trick on you?  You raise your flashlight. His face is pale, his eyes are locked on something behind you. He screams and flees. Slowly you turn around, but it is too late. A small piece of furniture hits you. You fall to the ground. A quiet, evil laughter rings in your ears before you loose consciousness.  

That’s what an average playsession of Witching Hour, an asynchronous horror game could look like. 

Gameplay

You can either play together with a friend as a Hunter, or play against your friends as a Ghost. 
As a Hunter, you have to work together with a friend to find five “Mementos”, objects that belonged to the Ghost, so you can send him/her to his eternal rest. Unfortunately, you cannot see the Ghost, so you have to keep an eye on the environment, especially the ceilings, walls and the furnishings. You need to listen to sounds and visual small little changes to be able to track the ghost down and find his deadly traps.

 As a Ghost you have to make sure, that the Hunters won’t gain possession of the “Mementos”. To archive this goal, you’re free to move around the arena and place the furnishings and Mementos at will. Or you throw them at your enemies.

Inspirations
 
Witching Hour is inspired by games like: 

 - Dead Realm 
- Friday the 13th.
 - Evolve
 - Overwatch 

Development

At the moment we are working on the core gameplay, which will be expanded during development. 
Among the planned features are: 

 - Multiple Hunters and Ghosts. 
- A Haunting-System, which will create some ghost atmosphere!
- A modular ability system, which enables both the Hunters and Ghosts to equip different skills. 
- A „Trap System“, which enables you to set traps for your enemies or to use the environment. For example: Set a carpet ablaze and burn the Hunters to a crisp. Or 
trap a Ghost for a certain amount of time in a room, with the power of “science and magic”.  

We also need your help during development. The core system should be in a “tester friendly” phase in a few weeks and we’d be happy to have a few gameplay testers. You play against us among other testers and your feedback will go directly to us.

In other words: Hands on game development.

 

Media

5ac89068d2079_Screenshot(147).thumb.png.b48669018a185246113bcaffc027c33c.png5ac8906cdf5fb_Screenshot(177).thumb.png.b9044f45671ebd08db55754e4205ce65.png

5ac8907171851_Screenshot(178).thumb.png.af0e3e40ff61dd5893fb835ede468e79.png5ac8906459f5f_Screenshot(217).thumb.png.9d91070cbe88f3db0abf1f0a32fc8588.png

 

 

Comments

Posted

We've polished some screens of our project. Cheers.

pose1_fnl.png

pose2_fnl.png

Ghost.png

WH_MG1.png

WH_MG2.png

WH_MG3.png

WH_MG4.png

WH_MG5.png

WH_MG6.png

WH_MG7.png

WH_MG8.png

WH_MG9.png

MM1_CharSelection.png

MM1_Graphicsettings.png

MM1_Intro.png

MM1_Loadingscreen.png

MM1_Newsfeed.png

Share this comment


Link to comment
Guest
You are commenting as a guest. If you have an account, please sign in.
Have a question or feedback about this project?

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  1. Developer
  2. Category
    Game
  3. Genre
    Adventure
  4. Status
    In Development
  5. Platforms
  6. Engine
    Unreal

Development Team

Screenshots

Last updated 05/09/18
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!