In a desperate attempt to defend a space station a small fighter rams an enemy cruiser.
Collision with a working hyperdrive engine throws the fighter into an unknown region of space.
Luckily there is a star nearby, and that star has a planet in it's habitable zone.
You play as a pilot of that fighter, who managed to successfully crash-land onto that planet. You have to repair your high-tech suite, find a source of power for remaining mechanisms of the ship, explore surrounding area and find out, was it really a luck, that you ended up on this planet?
DISTINCTIVE GAME FEATURES
-Collision of magic and technology. Si-Fi ship landed on fantasy world, so there shall be fireballs vs rockets, robots vs golems, jet planes vs dragon and so on.
-Rich story: lore, that explains existence of magic, a bunch of interesting characters, branching story and 3 different endings.
At least in my dreams.
This is the result of a year of development. The thing is, I started to learn programming just a year ago. But I am a nerd with a passion for games and I can learn.
I showed this project of mine only at certain anonymous imageboard. But lately I received some positive feedback and mustered courage to post it at reddit and here.
I would appreciate any comment or advice. How to change pallet? How to fix main character animation? How to create better weapons? How to correct grammar and spelling? (I will hire a translator sooner or later, but not atm. Hope that you still can understand my writings, can you?)
The game is in very early development state, so I can and will change it according to feedback. But I need that feedback. Hope I can find it here.