Interview with Chris Rausch
game team people work time project creative supervillain stuff
Chris Rausch is a video game industry veteran who started out in the industry in 1993. He is the Chief Creative Officer (fancy title for game designer with the biggest head) and co-owner/co-founder
of SuperVillain Studios. Chris was also a founding member of the Tony Hawk's Pro Skater franchise at Neversoft Entertainment. Some of Chris' work as a designer
includes the first 6 Tony Hawk games, Order UP!, Grand Slam Baseball, X-Men: Legends II: Rise of Apocalypse, and Fat Princess: Fistful of Cake, to name just a few.
know; how did you get in to game design?
video game? Please include any weird rituals, dances and/or songs.
and if so what kinds of material do you think most helpful?
capability, what do you imagine video game design of the future will be like?
franchise. Do you see yourself going back to Tony Hawk or anything like it in the future?
Particularly to people in a similar position.
who came up with the ideas? Any influences?
regular work clothes? If so, doesn't that chafe a little bit?
who might be interested in joining your team?
sleeve. What shall we expect from SuperVillain next?