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In this article we turn the spotlight on long-term GameDev.net member Flavien Brebion and talk to him about game
development, in particular his stunningly beautiful MMO game Infinity – The Quest For Earth. You can follow "http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=263350">Flavien’s journal here on GameDev.net for more information about Infinity and other projects.
now, but for those who don’t know you could you give us some background as to who you are and what you do?
how did you get started?
to some amazing pictures of your in-development game, Infinity – The Quest for Earth; have you always been into graphics programming?
– how do you keep abreast of the latest developments in graphics technology?
business – do you always work on the latest hardware?
a racing game at the time – then the first images of Infinity began to appear – how did you get from racer to planet rendering?
code, did you deliberately plan to turn it into a game?
one-man effort or have you drafted in people to take on some of the burden?
procedural planet generation and rendering – can you describe how that idea came about and how you implemented it?
planets look as realistic as they do?
itself – are you using real Newtonian physics to define the universe and the stars, planets, galaxies and other phenomena such as nebulae and so on?
how long do you spend researching the theory behind the space features you’re implementing?
daunting to code in such huge scales – how do you go about such a thing? Do you use any special data structures or measurement units to help?
point did you decide you wanted to add in the Massively Multiplayer element to the game?
instance like Eve, or are you looking to split the load across multiple server instances with player caps?
massively multiplayer element of the game?
form of the Infinity Combat Prototype? What was the purpose of this and have you gleaned all you needed from it, or should we expect to see more updates?
the development of Infinity?
studios at some point?
Infinity, how did you go about creating a story for what is essentially a huge area of play?
relying on many smaller story threads interweaving?
challenges – how do you go about making it fun for players?
not bump into another soul – do you have any plans to help bring people together and make them hang around together?
people to explore your rich universe and all its wonders?
important to people? What ways are you providing people to interact with each other?
stars and planets in the MMO environment? Games such as Elite allowed you to physically speed up time in the game – this obviously won’t be possible in an MMO when everyone is on the same
the direction that Infinity has taken and will continue to take in the future?
Infinity? Do you have any external investment?
It’s already got a buzz behind it after being featured in publications such as PC Gamer and so on – was this intentional or has it just ‘happened’?
the game after release? (Subscriptions, free-to-play, etc?)
from the digital space, such as microtransactions and other clever ways to monetise a game?
And a final release?
now – what ways do you use to unwind and relax from what looks like a hugely intense project?
people wanting to make their own games based on all your experiences so far?