Unity Summer of Code Post Mortem: Cutscene Editor
unity project game time editor cutscene development been code
In the final part of our Unity Summer of Code interviews we speak to Canadian programmer and filmmaker Matthew
Miner about his experiences developing his Cutscene Editor project for Unity.
never heard of it before?
Unity or coding in general?
Unity - Summer of Code
competition this year?
of Code competition mean to you?
Development – Post Mortem
took in prototyping the idea and finally bringing it to completion...
evolve along the way?
would you do differently?
interesting or fun?
spent more time on if you had the time?
developers based on your experience in this project?
about Unity, Unity Summer of code, your project or development in general?