Procedural modeling is gaining momentum in the games industry as it allows to reduce time and costs in content generation. This article discusses shape grammars for generating buildings with some theory and provides some pointers on how to implement a procedural modeling system based on shape grammars.
Online game engines: analysis of the advantages and disadvantages that a solution like this offers when compared to the classic desktop game makers.
video game engine
online game engine
html5 game engine
web game engine
online web game engine
pros & cons
web game develop
Being able to check out how many players play your game, from what countries, for how long, on which levels they have problems, even do they ever visit your precious Credits screen - that sounds incredibly useful, doesn't it? Fortunately, in web browser games, there's rather easy way to get such informations. In this post I'm going to describe the process for Flash (ActionScript 3),...
Yaml, differing from XML, isn't a markup language. It is much cleaner and readable at the price of a stricter syntax. The main principle is still the same, go through a document to retrieve your so useful data. This article aims to provide an overview on YAML and how to parse it in C++.
human readable format
Have you tried scaling your game using the SDL_RenderSetLogicalSize or the SDL_RenderSetScale functions and gotten the ugly letter-boxing? This shows how you can just scale your game no matter what without letter-boxing using SDL2.