There are many resources online about working with Source Control and Mercurial, but few focus on more intermediate tips and working teaching good practices and shortcuts. This is my comprehensive tutorial giving you all my best tips and tricks when working with Hg, with some focus on game development environment.
Procedural modeling is gaining momentum in the games industry as it allows to reduce time and costs in content generation. This article discusses shape grammars for generating buildings with some theory and provides some pointers on how to implement a procedural modeling system based on shape grammars.
Online game engines: analysis of the advantages and disadvantages that a solution like this offers when compared to the classic desktop game makers.
video game engine
online game engine
html5 game engine
web game engine
online web game engine
pros & cons
web game develop
Being able to check out how many players play your game, from what countries, for how long, on which levels they have problems, even do they ever visit your precious Credits screen - that sounds incredibly useful, doesn't it? Fortunately, in web browser games, there's rather easy way to get such informations. In this post I'm going to describe the process for Flash (ActionScript 3),...
Yaml, differing from XML, isn't a markup language. It is much cleaner and readable at the price of a stricter syntax. The main principle is still the same, go through a document to retrieve your so useful data. This article aims to provide an overview on YAML and how to parse it in C++.
human readable format