If you find this article contains errors or problems rendering it unreadable (missing images or files, mangled code, improper text formatting, etc) please contact the editor so corrections can be made. Thank you for helping us improve this resource
The method is simple.
Red grid is block grid,Green grid can walk.
first,Pre process on map to get datas that we need:
1) The map is divided into many regions, each region consist of a number of grids, these regions must be convex polygon(int most cases,they are rectangulars), there are not block grids in these regions.
2) then generate the shortest path information between regions, such as: the shortest path information between region r1 to region r4 is: r1 -> r2 -> r3 -> r4, save these information in a table.
3) get shared adjacent grid between regions,for the sake of brevity,I shall select middle grid in share adiacents.
4) Save the above information to map data file.
Second, path finding process:
1)Determine region where the source grid at and region where dest grid at, for example the source grid in the region r1, the dest grid in the region r4.
2) find the shortest path between the two regions by searching the region path table, the shortest path between the region r1 and region r4 is: r1 -> r2 -> r3 -> r4, this is rough path.
3) the result path will is: source grid -> g2(regions r1 and r2 share grid g2) -> g3(region r2 and region r3 shared grid g3)-> dest grid.
Because there are not block grids in these convex polygon regions, so we can walk a straight line in these regions.