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Common Misconceptions of Intel® Integrated Graphics

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Examines some of the common assumptions about integrated graphics (specifically the Intel X3000) and provides insights otherwise ignored by the trade press

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Note From the Editor
Due to the nature of this article and the viewpoints represented, its content has been removed. The article is still available from Intel’s developer website, and Intel will be publishing two additional pieces in January. We apologize for any misconception this article has cast on Intel’s relationship with GameDev.net and Intel’s goals with providing these articles to the community here. Please see the comment thread for further discussion on this article. Thank you as always for your valuable feedback.

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