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Math for Game Developers: Geometry Testing

Peer Reviewed by jbadams, Dave Hunt, ivan.spasov


vector aabb matrices matrix plane intersection line intersection collisions projections
Learn the math behind firing a bullet and detecting collisions in a scene with the line/box intersection algorithm

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Math for Game Developers is exactly what it sounds like - a weekly instructional YouTube series wherein I show you how to use math to make your games. Every Thursday we'll learn how to implement one game design, starting from the underlying mathematical concept and ending with its C++ implementation. The videos will teach you everything you need to know, all you need is a basic understanding of algebra and trigonometry. If you want to follow along with the code sections, it will help to know a bit of programming already, but it's not necessary. You can download the source code that I'm using from GitHub, from the description of each video. If you have questions about the topics covered or requests for future topics, I would love to hear them! Leave a comment, or ask me on my Twitter, @VinoBS

Note:  
The video below contains the playlist for all the videos in this series, which can be accessed via the playlist icon in the bottom-right corner of the embedded video frame once the video is playing. The first video in the series is loaded automatically


Geometry Testing



License

GDOL (Gamedev.net Open License)

2 Comments

Jan 22 2014 04:53 PM

This was very useful, thank you :3

Jan 23 2014 07:53 AM

Very useful and explanatory..!! . Thank you...

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