Search the Community

Showing results for tags 'Feedback'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Audio
    • Music and Sound FX
  • Business
    • Business and Law
    • Career Development
    • Production and Management
  • Game Design
    • Game Design and Theory
    • Writing for Games
    • UX for Games
  • Industry
    • Interviews
    • Event Coverage
  • Programming
    • Artificial Intelligence
    • General and Gameplay Programming
    • Graphics and GPU Programming
    • Engines and Middleware
    • Math and Physics
    • Networking and Multiplayer
  • Visual Arts
  • Archive

Categories

  • News

Categories

  • Audio
  • Visual Arts
  • Programming
  • Writing

Categories

  • Audio Jobs
  • Business Jobs
  • Game Design Jobs
  • Programming Jobs
  • Visual Arts Jobs

Categories

  • GameDev Unboxed

Forums

  • Audio
    • Music and Sound FX
  • Business
    • Games Career Development
    • Production and Management
    • Games Business and Law
  • Game Design
    • Game Design and Theory
    • Writing for Games
  • Programming
    • Artificial Intelligence
    • Engines and Middleware
    • General and Gameplay Programming
    • Graphics and GPU Programming
    • Math and Physics
    • Networking and Multiplayer
  • Visual Arts
    • 2D and 3D Art
    • Critique and Feedback
  • Topical
    • Virtual and Augmented Reality
    • News
  • Community
    • GDNet+ Member Forum
    • GDNet Lounge
    • GDNet Comments, Suggestions, and Ideas
    • Coding Horrors
    • Your Announcements
    • Hobby Project Classifieds
    • Indie Showcase
    • Article Writing
    • For Beginners
  • Affiliates
    • NeHe Productions
    • AngelCode
  • Workshops
    • C# Workshop
    • CPP Workshop
    • Freehand Drawing Workshop
    • Hands-On Interactive Game Development
    • SICP Workshop
    • XNA 4.0 Workshop
  • Archive
    • Topical
    • Affiliates
    • Contests
    • Technical

Calendars

  • Community Calendar
  • Games Industry Events
  • Game Jams

Blogs

  • Michael Tanczos.. Gamedev.net code monkey
  • So much for Creativity
  • The nearsighted one cometh
  • Kylotan's Developer Journal
  • Rabbit Droppings
  • The Code Zone Bargain Basement Blog
  • Author, Programmer, Bag of Wind(TM)
  • Journal of Sneftel
  • Strife's Most Excellent Journal
  • Readme.txt
  • Journal of Null and Void
  • Dirty Hacks and Stupid Tricks
  • This is not a blog
  • Continuous Refinement
  • 23yrold3yrold's excessively awesome journal
  • Journal of Tiffany_Smith
  • Journal of The God
  • Journal of void*
  • Journal of UknowsI
  • The Mothership Connection
  • Journal of Sandman
  • Gaiiden's Scroll
  • Journal of LessBread
  • mittentacular
  • Journal of adventuredesign
  • Journal of WitchLord
  • Journal of cone3d
  • Ian's Blog Rants
  • Is this thing on?
  • There is no escape from the Washu
  • /* Why you crying? */
  • Journal #259850
  • Journal of Yann L
  • Fortress of Solitude
  • Insignificant Corner on the Wild Wild Web
  • T. Wade Murphy - Sketchbook
  • Journal of Woodsman
  • Journal of kevmo
  • Not dead...
  • Working late past midnight...
  • Journal of pi_equals_3
  • Adventures in Game Production
  • Journal of Drewish
  • Development, OSS, and pie at work
  • Rarely Spoken
  • evolutional.co.uk
  • Welcome to the bowels of hell
  • Journal of danbrown
  • Journal of __Daedalus__
  • Journal of a Magical Badger
  • The Mad World Of Me
  • Perpetual Alpha
  • Journal of Buzzy
  • The Storytelling Ape
  • Untitled
  • Reminiscence
  • Big Sassy's Ramblings
  • Journal of dthorp
  • Journal of benstr
  • Journal of Prairie
  • The Simplest Thing That Could Possibly Work
  • Journal of eklypse
  • Journal of falkone
  • Let
  • Journal of DarkZoulz
  • 0_o
  • Adagio for GameDev
  • MEY - Archive
  • Journal of Ysaneya
  • A constant battle with time
  • Journal of CoffeeMug
  • Journal of Clash
  • My personal space of thoughts...
  • Journal of Void
  • Journal of xEricx
  • Jorgander's journal
  • Journal of mohaps
  • Journal of SEHenley
  • Journal of EricMeyer
  • A view from the trenches
  • Journal of LorenTapia
  • Incoherent Ramblings of a Madman
  • Journal of _zombie
  • FRIZZLEFRY!
  • Journal of IronWolf
  • Designing: The Game and Its Content
  • Fuzzlr
  • Journal of Deltah
  • Game Development of the Graphics Type
  • Journal of IndyHood
  • Raptor's Den
  • Journal of Scott
  • Journal of NafdahliX
  • Journal of Stoffel
  • Journal of the Digital Hobos
  • J3's Joint
  • The NoMonkey Experience
  • Codex of the Modemancer
  • Journal of Blivvy
  • My Thoughts and Progress
  • Journal of Mulligan
  • Boring banter of a programmer.
  • The mighty journal of Raymondo
  • Journal of Nurgle
  • Journal of Bossk
  • Journal of DJHoy
  • One bastard's rants
  • Reprogramming my brain
  • Building the Sphere, one vertex at a time.
  • Journal of Kraiklyn
  • Journal of MonkeyChuff
  • Journal of jakem3s90
  • Journal of Shred
  • Journal of Erluk
  • Ramblings of a Red Dwarf addict
  • Beginnings of the Wayward Programmer
  • Journal of mattnewport
  • Journal of iNsAn1tY
  • MMO Indie? Can't Be Done
  • Journal of CGameProgrammer
  • Journal of scarmiglion
  • Mmm...soylent green...
  • _luridcortex
  • Journal of SeanHowe
  • Journal of Zophar
  • Journal of glincoln
  • Daedalus Development
  • World of Sshado
  • My GameDev Journal
  • Shell extensions, code design and fluff
  • Deux
  • Eh
  • A Keyboard and the Truth
  • The Unofficial 'Empyrean Gate' Journal
  • Journal of whaleyboy
  • Journal of RobertC
  • Journal of James Trotter
  • The Barracks
  • Untitled
  • Don't Click Here
  • Stupid .NET Tricks
  • Journal of JimboC
  • iosys Research and Development Journal
  • ... And on the 8th day, God created Pouya ...
  • Angry Cuttlefish's Fishtank
  • SteelGolem
  • Journal of onehundred
  • Drakkcon's journal
  • Alexmoura's Journal
  • Journal of thesadjester
  • zdlr's game development journal
  • Destructive Design
  • You are all weirdos.
  • Train of Thought
  • Andy Pandy's Magical Journal of DOOM
  • Any Colour You Like
  • Inane Ravings of a Mad Engineer
  • Adventures In Managed World
  • Compiling...executing...recompiling
  • Journal of codemonster
  • Journalgasm
  • Journal of digisoap
  • So long, Gamedev.
  • Journal of hothead
  • For The Storm! a Tribute to Netstorm :)
  • Journal of Magmai Kai Holmlor
  • Journal of JoeDorson
  • Amazing Journal
  • Journal of John Swidorski
  • Journal of benutne
  • Journal of caffeineaddict
  • Journal of Antonie_Bouman
  • Journal of Thygrrr
  • In Which Christopher Robin Buys Some Cheese
  • The Monkey Digest
  • Jinxed
  • Rixter by Rixter by Rixter by Rixter
  • Journal of Cold_Steel
  • NanoTera
  • Journal of MagicScript
  • Journal of a struggling Student
  • MyJournal.lnk
  • Journal of doomhunk
  • Sir Code Alot's Codex
  • Unbreakable
  • Journal of lethalhamster
  • Brain Drain
  • Journal of uto314
  • Not your journal.
  • Computer food
  • Journal of The Frugal Gourmet
  • Digital Scrawl
  • Journal of ToohrVyk
  • Journal of graveyard filla
  • A look into the mind of TheNobleOne
  • Journal of BioMors
  • "That wasn't dirty dancing, it was Salsa"
  • Brandon N's Journal
  • Journal of HughG
  • DogCity Adventures
  • Programmology
  • Journal of Bluehair_fr
  • Graham's Incessant Ramblings (gwihlidal)
  • noaktree leaves
  • ElJournalo
  • Booleans spiffy development journal
  • Journal of Pants
  • coldacid.dev.journal
  • Simple Foolishness :: Just What I Like
  • Journal of Raduprv
  • Journal of Prozak
  • Dave, The Mystical Workings Of...
  • Journal of kentcb
  • Rhaal's Journal
  • Journal of evillive2
  • mobile chronicles
  • Proverbial Max
  • Codename: Karma Online
  • krez's Amazingly Entertaining and Informative Journal
  • The Re-education of Maik Vidales
  • Ols (Away)
  • Yar
  • Writing Web Games
  • What's going on at TDLGames or TDLSoftware
  • DruinkJournal
  • The Meaning of Nahrix
  • Journal of Obscure
  • Drawing Lightning
  • Metaphorical Journeys of Happenstance
  • Journal of Eddie Hicks
  • Ubertainment
  • DavidRM's GDC Coverage
  • Sande's GDC Blog
  • Journal of KellyM
  • joanusdmentia::journal
  • Stompy's Gamedev Journal
  • How to finish a game in less than ten years
  • The Long Road to Making Games
  • Journal
  • Unhandled Exception
  • Journal of cm2
  • Journal of SanityAssassin
  • The sleeper must awaken... and code some.
  • Devnull's Log o' Geekery
  • markr's complete waste of time
  • Ahhh! I think I'm melting!
  • Journal of MrP
  • rhummer's Journal
  • Journal of CyberSlag5k
  • Journal of scubabbl
  • Journal of BlueDev
  • Journal of chadmeyers
  • Journal of Raisor
  • Journal of Undergamer
  • Journal of Hedos
  • Journal of robpers2003
  • Journal of NeHe
  • Nothing much of interest...
  • The Realm of Trial
  • Starving Programmer - Will code for food!
  • Journal of iduchesne
  • Journal of Kippesoep
  • On the path with a ramblin' man
  • You Gotta Squeeze Every Pixel
  • Lame? Where?!
  • Journey into a 3D World
  • Child of GDNet
  • Journal of finch
  • Journal of Hakiko
  • Journal of Lenox
  • Journal of LastUnicron
  • MrEvil's Journal
  • Journal of evelyn
  • Journal de S'Greth
  • donjonsons thoughts
  • Journal of dotnetted
  • The Tub of Awesome
  • Journal of EnemyBoss
  • Triangular Pixels
  • Radioactive-Software
  • Ubik
  • Journal of wasted_druid
  • Level-Grind Online
  • Journal of adam17
  • Sir Sapo... The Man ... The Legend
  • An Artist's Ramblings
  • Journal of LiyonDR
  • Thoughts from a Wanna Be Producer
  • Independent thoughts of PaulECoyote
  • Journal of Lab-Rat
  • Journal of Revelations
  • Gauntlets of Recursion (+3)
  • Journey to the Ancient Galaxy
  • Random things uavfun thinks are cool
  • NickGeorgia's GameDev Journal
  • Journal of jonpolly99
  • Brutally honest game dev stories
  • Journal of Lacutis
  • Clever Title
  • Beals Software
  • Journal of TheArtifex
  • Journal of Ranger Meldon
  • Journal of Pestilence64
  • Journal of jyk
  • Kudu's GameDev Blog
  • Tech: Arena
  • Journal of skittleo
  • Shiny Journal of Programmingness
  • Journal of LamerGamer
  • Programming. Academics. Life
  • Journal of unazona
  • Journal of CalvinCoder
  • Adventures in 3D
  • Journal of tstrimp
  • Journal of Xiachunyi
  • Journal of QuadMV
  • Neutrally Buoyant in a Sea of Productivity
  • Cypher's Journal
  • Journal of Nomad010
  • Journal of a freak
  • Journal of dcosborn
  • Journal of Nagashi
  • The XNA Struggle
  • Journal of Mrs Kensington
  • Journal of heavygearz
  • J of K
  • Journal of MikeWW
  • Distilled Brilliance
  • Journal of EvDaedalus
  • Journal of WillC
  • Necron00bicon
  • Jemgine
  • Big Trouble In Little Chairtown
  • Satisfaction Guaranteed*
  • Journal of munKiecs
  • NetSim: A Hacking Simulator
  • Almost Lackadasical Gamedev
  • Journal of cppgirl
  • Journal of PennstateLion
  • Journal of sathenzar
  • Journal of Trading Route
  • Journal of RingTek
  • Journal of Aiursrage2k
  • Journal of Kalidor
  • The Bag of Holding
  • Journal of Sages
  • Journal of fur (p2pmud project)
  • Journal of Landsknecht
  • Joshua Pilkington's Journal
  • Journal of JoriathLionfort
  • Maddox's Best Friend
  • Primal Damage
  • The Rambloring of Beldamir
  • #ifdef TRAPPER_ZOID
  • Journal of IronGryphon
  • 1000 Monkeys
  • Horror Stories of RanBlade
  • UberFantasticoSuperJournalRahr!
  • Ascending the Lift Hill of Life
  • shilblog
  • "Another genius foiled by an incapable assistant."
  • Exploring infinity
  • Journal of meix
  • Journal of Impeller Head Games
  • The scriblings of Samsonite 2007 AD.
  • Kazade's GDNet Life
  • SteevR's Deadly Development Mistakes
  • IBTL
  • The Moonpod Insider
  • Journal
  • I update. You read. Ok?
  • Journal of pink_daisy
  • In The Beginning
  • We stumble at noonday as in the dark.
  • Journal of Zipster
  • Journal of fearghaill
  • Evolve Games
  • No ninjas here, no really they are over there.
  • Journal of Caitlin
  • Journal of _winterdyne_
  • Journal of PreditorX0789
  • Journal of TyroWorks
  • Journal of AfroFire
  • The Whine Cellar
  • Journal of bargasteh
  • Journal of LilBudyWizer
  • Journal of CTar
  • Journal of furin121
  • Journal of Khaos Dragon
  • Untitled
  • Sheridan's adventures in random nonsense.
  • Nitrous Butterfly Developer Journal
  • Journal of Mephs
  • Journal of Nuget5555
  • Journal of xaver
  • Journal of Fahrenheit451
  • Captaiz Z
  • Journal of nts
  • Journal of rodgaskins
  • Chronicles of the Hieroglyph
  • Journal of Kuro
  • The Life of Corman
  • Journal of Kria Krabbit
  • Abwood's Coding Notes
  • extralongjournal
  • A love story: Me and my 2D engine.
  • Journal of sBibi
  • Journal of necreia
  • Dzz's Journal
  • Journal of Jervin
  • The journal of rpg_code_master
  • 2D Game Development with a splash of Mumbo Jumbo
  • Journal of Mordt
  • Journal of paradoxnj
  • The Wayward Druid
  • Journal of Tera_Dragon
  • darkpanda's awakening
  • Journal of Downer
  • Journal of RageHard
  • Journal of TommyA
  • Journal of kylecrass
  • Destination: Failure
  • Ye Olde Ramblings
  • Journal of Johnny Casil
  • Journal of C J W
  • Krizo
  • Journal of Zao
  • Journal of socrates200X
  • Journal of chapmast
  • Journal of rjhcomputers
  • The Broken Mind
  • Journal of ebner-wilson
  • Journal of SKREAMZ
  • Journal of astralvoid
  • Graphics is gooder and stuff
  • Journal of Talonius
  • Explicity undeclared yet implicitly defined ramble
  • UofU Team Journal
  • Journal of thedott
  • I am a duck
  • Delusions of Grandeur
  • Journal of kirkd
  • Exploration of pie and caek
  • Journal of slowpid
  • It's a hobby.
  • Subverting C++
  • Journal of Dreddnafious Maelstrom
  • Journal of marmin
  • Monkey Land
  • Dev. Blog of Empire Productions
  • Wiiiiiiiiiiiiiiiiiiiiiiiii!!
  • Slow progress
  • Journal of trailervoice
  • Illusive Studios
  • Journal of MindWipe
  • Journal of kmccusker
  • Ramblings of a partialy sane programmer
  • My Game programming journey
  • Adventures in Text-mode
  • Better Together
  • Journal of Kyle N
  • Journal of Genesis : Origins
  • NO
  • Project Kingstone
  • Brainfold
  • Journal of darkzim
  • Journal of jkielpinski
  • Dovyman's Journal
  • Journal of Goober King
  • Adventure Owns You
  • Journal of Sentientv2
  • Journal of mistermecha
  • Journal of sipickles
  • Prodigious
  • Bradley Sward - Small Game Projects
  • El Nino Games
  • Journal of Trefall
  • Tesseract's Game Development Journal
  • Mark the Artist Fights the Future
  • PumpkinPieman's Journal.
  • Get back to work!
  • Journal of Kevinator
  • Journal of Charles Thomas
  • Journal of erwincoumans
  • Journal of Michael Nischt
  • Journal of ukdm
  • Journal of Andrew Fults
  • Level editor in the works
  • Good Enough?.... Never!
  • Wijnand's Game Journal
  • Odorless Entertainment
  • Journal of blimey
  • Milkshake's Dev Diary
  • Journal of dist0rted
  • Journal of -JetSirus-
  • Bandit Revolvers: Championship Edition!
  • Journal of the enemy
  • Journal of soconne
  • Journal of valles
  • Journal of Aardvajk
  • Frog Blog
  • Journal of GreenGiant
  • Journal of ArNy
  • Developing Firebox
  • Journal of John_23
  • Journal of Luminous
  • Journal of CloudNine
  • The Enigma Code
  • bricklayer developers: Fountaindale
  • Journal of The_Neverending_Loop
  • Abort Button Software
  • Journal of Xrystal
  • Journal of Stuart Y
  • Journal of Jesse_P
  • H3O + U-235
  • Journal of a Shaven Ape
  • metaverses
  • Journal of C0D3Name
  • Journal of binaryguy
  • Journal of a wannabe game programmer
  • Journal of Fortia
  • Journal of dracan
  • Journal of boto
  • iLiNX
  • Journal of a undecided
  • Journal of cwestbrook20
  • Yet Another Game Maker
  • Journal of smc
  • The Journal of Thraed, Shadow of Fahrenguard
  • Journal of webjeff
  • Journal of phantom-soft
  • The Wild West of Programming
  • Journal of tribalKris
  • shadowcomplex's stuffs
  • Journal of IceSynth
  • Journal of Tesl
  • Surreal Sensations
  • Journal of AlexLoren
  • Journal of Ronnie Howell
  • Indisputable Tales of Interest
  • Journal of KGodwin - Newbie Game Dev
  • Wills' Wishes
  • Journal of miminawewe
  • Journal of DavidNeal
  • soggyfries
  • Journal of Tallitus
  • Promit's Ventspace
  • Journal of FunLogic
  • Journal of cheops2007
  • Journal of Sensei Maku
  • A Developer's Dream
  • Journal of VanillaSnake21
  • The ballad of a n00b
  • Journal of mattdev
  • Your company name here
  • The Richest Beggar in the World
  • Synbios128's Journal
  • Journal of AnthonyN1974
  • Journal of acappella
  • Journal of deerslyr1
  • Journal of Dragoro
  • Journal of Damon501
  • This Is My Story
  • Evil Stick Man in Evil Stick Land
  • Journal of noNchaoTic
  • Journal of Journaling
  • Phyletic gradualism
  • Fallen, oh dear :
  • The Byproduct of Facts and Fiction
  • Journal of Adam Hamilton
  • WISP
  • The Lion amongst the code
  • Abliss Gamedev
  • Once a Bird
  • Yeah
  • Journal of ShaneHeres
  • Orbital Fan's game development journal
  • Journal of VikingDK
  • Journal of zedz
  • Kiryn's Development
  • Defeating procrastination one post at a time!
  • Journal of HeftiSchlumpf
  • Journal of Scint
  • Journal of MattWhite06
  • Journal of Funkymunky
  • Under a ShadowyTree
  • Frogames adventures
  • Journal of Treesong
  • Brandogon's Journal
  • Alaklin's workshop
  • The never-ending story...
  • Journal of GreenToad
  • Journal of TiredofSleep
  • CAN Games Development Journal
  • What is Interactive Art?
  • Verg-o-nomics
  • Excursions into the Unknown
  • My Epiphany
  • Brain spasm
  • Brian Hoffer's Journal
  • BrokenThorn Entertainment
  • Journal of terry_burns85
  • Old code never dies, it just fades away
  • Journal of ChrisE
  • Journal of ShadowRancher
  • Journal of Dark Matter
  • Journal of mikalar
  • Journal of Moss
  • The Mystic work of Chad
  • Jason's journal
  • UserJP's Journal of Doom +4 ( Imbued with Fire )
  • Quanta's Journal
  • Journal of InnocuousFox
  • JasonP Works It
  • Every Semicolon
  • Data Spire
  • Blue stain
  • Journal of hashin
  • Journal of s3r1n
  • IndieZen Developers Journal
  • OddGames development journal
  • Journal of rvdwerf
  • Memoirs of a Graphics Engine
  • Journal of DraconisRavenix
  • Journal of dbaumgart
  • Journal of Nytegard
  • Archipelago
  • The truth between the lies
  • Journal of kornman00
  • Journal of EvanWeeks
  • Journal of _ArmuT_
  • Journal of stenol26
  • Journal of Besome Games
  • Journal of Palish
  • Journal of binchawpz
  • Magpie
  • MJP's Last Stand
  • Journal of theOneAwaited
  • Journal of EliteCoder
  • Journal of Pluvious
  • Journal of Veslefrikk
  • Journal of Vyper_uk
  • Journal of ExcessNeo
  • Mammal Games
  • Journal of Rascal
  • Laura's Game Journal
  • Robot, Ninja, Pirate, Monkey
  • Journal of Synthros
  • Journal of PsychoPumpkin
  • Rex of the Arx
  • Leandro's endeavours on managed code land
  • Journal of Moore452
  • Chronic Procrastination
  • Journal of Lode
  • Z Axis Games
  • Frisson
  • Journal of +1Games
  • Journal of kapilkapre
  • Journal of Taharez
  • Journal of xtBones
  • Journal of tinac2008
  • Life in the cereal box....
  • Journal of SilentSiren
  • Omegaice's Dev Journal
  • MMORPG Development
  • Journal of NowSayPillow
  • Pixelante
  • nerd_boy's journal
  • Journal of Remus Turcuman
  • The Log: Cloud Ocean
  • Journal of Jaap1978
  • Journal of Mak
  • Journal of lucius
  • Don't forget, it's supposed to be fun!
  • Journal of DarkPsychosis
  • Journal of rolkA
  • Journal of Sastrugi
  • Journal of 4fingers
  • Journal of nsmadsen
  • Just Glad to Be Here
  • Journal of MS Larsen
  • Ep's tool-dev diary
  • lightassassin.log
  • Journal of 2disbetter
  • Crawling with ideas
  • Journal of nightwreath
  • IfThen Software
  • Academia
  • Journal of ID Merlin
  • Journal of digitalerr0r
  • Journal of Hi Speed
  • Journal of Anexa85
  • Journal of ZootSuitGames
  • Journal of jrmcv
  • Journal of Earthania
  • Journal of Lethargic Programmers
  • The Adventures of a Universal Traveller
  • Merry Prankster Games
  • Journal of caldiar
  • Journal of Darkrider0318
  • Journal of davepermen
  • Journal of Encicra
  • Software Renderer in 28 days
  • Journal of DrSizzla
  • Journal of brainstyler
  • Journal of linternet
  • Journal of matt_j
  • Untitled
  • Journal of m3sh
  • My Newbie GD Journal
  • Journal of smr
  • Drew_Benton
  • Journal of FeverGames
  • Windows [Phone | 8] musings
  • Journal of popcorn
  • Journal of gytha
  • Isolate Development
  • Journal of MrCpaw
  • The Pixel Ocean
  • Journal of Zubski
  • Journal of inferno82
  • Journal of mikeman
  • Starting Thoughts
  • Journal of stimarco
  • dwn
  • Tachyon Wars
  • Journal of AndrewA
  • Journal of rip-off
  • Treehouse Gaming
  • Journal of Tom
  • Journal of rohde
  • Journal of wicked357
  • Journal of Roo Avery
  • Journal of Tower City
  • Journal of geekster
  • Graphics Engine Development
  • Journal of hGonzalez
  • Journal of Caste
  • Skipping a D
  • Journal of Matt328
  • Elucidation
  • Battlefield simulation engine
  • Journal of AEdmonds
  • DudeMiester Speaks!
  • Technical Artistry
  • Journal of Exide
  • Mason's Journal
  • istar's Game Life
  • The Greatest Development Journal Ever Written
  • A Traveller's Tale
  • Journal of foursticksj
  • Robot University -- a 2D DirectX Puzzle
  • Journal of KnivesAldren
  • Journal of jerrywilkins
  • Tales from the Veggie Patch
  • Journal of jnbutler
  • Lonely Hearts Club
  • Journal of Rakshasa
  • Journal of OmegaDog
  • Journal of Machaira
  • Journal of damix911
  • Journal of Richard Geslot
  • Dark Horse Software
  • Digital adventures through the third dimension
  • Gnoblins - Development journal of an indie game
  • Journal of ThomasBelgium
  • Wavesonics Pseudo-Random Journal Generator
  • Yckx's GameDev Journal
  • Tales of Ozak
  • Journal of nes8bit
  • Journal of bgund001
  • tinyrocket
  • Think Small
  • The YAR Project
  • Journal of Christopher Loyd
  • Journal of Vanderry
  • Journal of Ariste
  • Journal of namar777
  • Feathers and Code
  • Journal of Mussi
  • Dans Journal
  • Journal of Drakonite
  • Wilhelm's Journal
  • Journal of Laval B
  • Journal of Sybalos
  • Journal of dx elliot
  • True, False, Maybe
  • Journal of dragongame
  • Journal of ManuelMarino
  • Journal of wpalmer
  • Journal of KezraPlanes
  • ProgrammerMattC's Journal
  • Journal of reversinguy
  • Rants Etc.
  • Journal of daveodonoghue
  • Journal of Lunarjax
  • Journal of ShabbaStoney
  • Journal of Dwarf King
  • Journal of Lee Stripp
  • Rendering Systems
  • My C++ Journey
  • Journal of LarryWP
  • Journal of Daivuk
  • Journal of spacemoses
  • Journal of Sam Hagelund
  • #!/Bin/Bash-ObsidianBlk
  • etodd makes games
  • liger13's Blog
  • zer0wolf's Blog
  • davepermen's Blog
  • SageKri's Blog
  • Neutrix's Blog
  • speciesUnknown's Blog
  • FAR Colony's Blog
  • megamoscha's Blog
  • In the year 4016...
  • Lightning Engine
  • kiwibonga's Blog
  • Revenge of a Buzz Saw
  • InvalidPointer's Internets Rambling
  • KulSeran's Blog
  • Drilian's House of Game Development
  • alfith's
  • Ravyne's Blog of Blogs
  • cowsarenotevil's Blog
  • AndrewBC's Blog
  • JoeDev
  • Uncertanities, pitfalls and lesssons
  • martin_bfg10k's Blog
  • ScottsCreations' Blog
  • The Journal Of Luckless
  • Pixel ? Tile ? World
  • Fastcall's Development Blog
  • Blog 3.0
  • owl's Blog
  • dwarfsoft [GPA]
  • Seaßourne's Blog
  • mytre's Blog
  • Kevin's Blog
  • Gaetano Lenoci GameDev Blog
  • chench's Blog
  • fcoelho's Blog
  • Shozan's Quest
  • A Zombie Wedding
  • TheHinch
  • Dev Notes
  • kseh's blog
  • MichaelT's Blog
  • Mastrgamr's Blog
  • Life in Code
  • Mental(FrameRate)
  • The Animal Farm GameDev Blog
  • brslocum's Blog
  • Lost in the Catacombs of Game Development
  • LambdaRogue Development Blog
  • In the Shade
  • Moe's Blog
  • (O_o)
  • Blog
  • Scourage's Blog
  • Tocs' Blog
  • Ezbez's Blog
  • Liheike's Blog
  • Blendium's Blog
  • Madhed's Blog
  • Out Of The Ashes
  • stonemetal's Blog
  • Lords of Midnight Development
  • MarcotteR's Adventures in Research and Development
  • Coding in the Fast Lane
  • Lavinski's Blog
  • Leadwerks Developer Blog
  • MaskedAvenger's Blog
  • XXChester's Blog
  • Just Let It Trickle
  • assainator's Blog
  • Okiedoke!
  • HzerDown's Blog
  • Random Rantings
  • diablos_blade's Blog
  • Airy's Blog
  • HydroxicAcid
  • Igroman's Blog
  • Imgelling's Blog
  • px's cleverly named blog
  • JamesPenny's Blog
  • LogicalError's Blog
  • Splinter of Chaos' Blog
  • The Game Prodigy - GameDev.net Edition
  • Retronator
  • Rulers of the Known Universe
  • Exiled Dimension
  • Katerina's Blog
  • kasonerap's Blog
  • Crage Games' Blog
  • Mastering MMORPG3
  • Emotion Rays DevBlog
  • Adam Omega
  • The duckpond
  • Cross Mobile Gaming
  • Henry Prescott's Portfolio
  • 15 minutes of fame and an eternity of shame
  • Kristof's Game Dev Blog
  • wakahana's Blog
  • sdaq overflow
  • Kimmi's developer blog
  • Lightning Bolt Games
  • Tutorials By Andy Esser
  • BulletOtaku Games Journal
  • Eclision Programming Team
  • New Old Things
  • They don't teach this stuff in school
  • Glow engine Journal
  • Drennen's Journal
  • Jake's Journal
  • A non-programmer's programs
  • Hexagon's Journal
  • Mobeen's Journal
  • EndersGames' Journal
  • Minastas Games
  • Ali Akbar's Journal
  • Butabee's Journal
  • Dragon's Nest
  • Stop playing, start coding!
  • G-Truc Creation
  • Ninja GD
  • Slav2's Journal
  • NickyB's Journal
  • Jastiv's Journal
  • PARPG development blog
  • Romnia007's Journal
  • rachoac's Journal
  • Product Review Blog
  • developing gordebak
  • AciDGraphit3's Journal
  • SFAgent24 Developer Journal
  • Milcho's Journal
  • MikeTacular's Journal
  • The Start and Journey of Sound Creation
  • GDC 2011
  • Hypnotron's Saga
  • glaeken's Journal
  • Robot Ramblings
  • vicviper's Journal
  • jMonkey Business
  • Project Simplicity
  • alphablackzer0's Journal
  • gasto's Journal
  • InfectiousGames Brand NEW journal!!
  • GuardStar's Journal
  • MysteryMeat's Journal
  • deks' Journal
  • T-JAM Studios Journal
  • sk84z's Journal
  • Dace's Journal
  • Adrenaline's First Huge Project
  • Digivance Game Studios
  • Tomasz Dabrowski's Journal
  • Jacobean's Journal
  • Quiet Ponderation
  • Peter Vaughn's Journal
  • J-Snake's Journal
  • nomura's Journal
  • Opt7ons' Journal
  • gharen2's Journal
  • SymphonyOfDream's Journal
  • standingguy's Journal
  • ArtyjayStudios: A fistful of fail.
  • 3D BYTE Technology Blog
  • Aeroflot's Journal
  • Michael J Pierce
  • Datahammer dev blog
  • Bullet Points
  • Sappharos' Journal
  • Pendragon274's Journal
  • Daniel E's Journal
  • From Nothing to Everything
  • ballerplaya's Game Dev Blog
  • Twisted Shield Interactive
  • Menopia's Journal
  • The Legends of racoiaws
  • Andrew Kabakwu's Journal
  • BlueGlutton's Journal
  • StudioZx Journal
  • Lucas Daltro's Journal
  • zerothrillz's Journal
  • GameDev.net Staff Journal Old
  • Matthew Wood's Journal
  • RedPin's Game Jorunal
  • DeeMOONger's Journal
  • Locke's Game Dev
  • Lloyent's Journal
  • Wildlander's development blog
  • AmzBee's Journal
  • Kaushik's Journal
  • Shawn Hargreaves' Blog
  • Xerron's Journal
  • Mario Cavett's Journal
  • BauAir Studios
  • Jacob Gardner's Journal
  • TiagoCosta's Journal
  • Cypharr's Journal
  • loveworld99's Journal
  • Songbird's Journal
  • Oddbird Games
  • IsNe's Programming Journal
  • Firework Factory Development Journal
  • TheLogster's Journal
  • Little Coding Fox's Journal Of Exotic Adventures
  • Hexagon2D
  • TKE Super Dave's Journal
  • andi's Journal
  • Tim Sarbin's Open Wars Journal
  • Jaye's Journal
  • Vermaelen's Journal
  • The 'Massive' Project
  • Marek A. Krzeminski, MASc
  • The Road Less Traveled
  • Inclemency Studios Log
  • Short-Story about Meteora(My dev team)
  • Fox89's Journal
  • Trivigy's Journal
  • FetDaniel's Journal
  • Browser based RTS in the making
  • MortenB's Journal
  • LastContract
  • Developer Quest: Journey of Hope
  • Mayatrone's Journal
  • Vaguely In Focus
  • Starting up as a new company
  • __Homer__'s Journal
  • Sketching the Surface
  • Fubar the game - Developers Journal
  • StephanieRct's Journal
  • daver64's Journal
  • Mozly's Journal
  • Venfer's Riddle RPG/Puzzle game devjour
  • The AdaptivElite Developer's Journal
  • resell4's Journal
  • 2pacfarrar's Journal
  • Karim Kenawy's Journal
  • bandicootzcrib's Journal
  • grandiz3r's final gaming assault
  • ElementCy's Journal
  • Shadows, instruments and ohh my
  • Rattrap's Journal
  • XDaWNeDX's Journal
  • Eliad Moshe's Journal
  • ChugginWindex's Journal
  • Slyxsith's Journal
  • MutedVision
  • r1ckparker's Journal
  • ashkan_203's Journal
  • Project: CharWars
  • luckeytree's Journal
  • Journal of Suspense
  • PREDATOR_UK's Journal
  • Walking Towards The Sun
  • Trucking on
  • Zeypher Rise to Power
  • Keeping up with yesterday
  • vibrunazo's Journal
  • tangentstar's Journal
  • Accountability Journal
  • carlosx's Journal
  • EtherFields' Journal
  • mobilus' Journal
  • AnotherGS' Blog
  • Web by Day, Games by Night.
  • void* journal
  • N.O.W.
  • sosa's Journal
  • Cam's DevLog
  • Disciple of Jonato
  • StarDust DevLog
  • Paradigma11's Journal
  • GSoC '11 - Mono Runtime
  • D Bits
  • The Design Conundrum
  • DrTorte's Journal
  • Mobile RPG
  • 5MinuteGaming's Journal
  • KingofSwing94's Journal
  • Arc Fusion Games' Journal
  • ebontide's Journal
  • Yang G's Journal
  • Arcade Zombies
  • Xaviarrob's Journal
  • Stepping into demons lair
  • Rodimus and Unity
  • Linkfan88's block world journal
  • MeowMeow's Journal
  • A shooter game for all ages
  • The Failure Epiphany
  • Bregma's Persistent World
  • Nik02's Journal
  • lask1's Journal
  • Vic's Journal
  • sketckasketch's Journal
  • Last Engine
  • nife
  • Booniverse
  • Muzz5's Insane Witterings
  • Joe Storm's Journal
  • Switchblade_77's Journal
  • Eiffel's Journal
  • Graphics & Games... or the other way around
  • phara0h's Journal
  • IggyT's Journal
  • ElusiveCoder's Journal
  • Thoughts and Opinions
  • scout113's Journal
  • notyourbuddy's Journal
  • MERKB's Journal
  • Mr Moose's Journal
  • AAKN's Journal
  • TheEvilMuffinator's Epic Adventure
  • Cat Scratchings
  • FreeStejler's Journal
  • Gerónimo Garcia, a game developer
  • zacaj.devlog
  • TC's Journal
  • Luc the Whiny Wind Boy's Journal
  • Tactical Recon Dev Journal
  • OmensDev's Journal
  • OMG NUB!
  • Irvin's Journal
  • ZSG Development Journal
  • MrCodeSushi - Raw and Tasty Code!
  • bls61793's Journal
  • 3D Models for Games
  • T e c h l o r d's Journal
  • Santisan's Journal
  • ZenithSal's Journal
  • Reflections of a Mindless Individual
  • Polar's Journal
  • RetLee's Journal
  • Journey To Hammerdale Devlogs
  • BigDaveDev's Journal
  • bugbuster77's Journal
  • Survivor Game Journal
  • GoofProg.F's Journal
  • gash's Journal
  • Ghavami
  • blltdgr's Journal
  • marcelomp's Journal
  • ZARS Dev Journal
  • Joe P's Journal
  • Discouraged Programmer
  • Real Time RayTracing and implicit modeling
  • Space Exploration/Action RPG hybrid reliant on UGC
  • Random Developments
  • The Newbie Chronicles
  • Mark's Journal
  • DeXmas' Journal
  • Betable's Journal
  • parowoz's Journal
  • Topblast_'s Journal
  • CopperpotQ's Journal
  • japro's journal
  • Merlin3D Development Journal
  • SuperMaximo93's game development
  • Hect
  • Alberta online
  • DIEVOLUTION DevBlog
  • vodku's Journal
  • Codinguy's Journal
  • One man show
  • frang75's Journal
  • Calculemus's Journal
  • ConorJH's Journal
  • DaedalusK71's Journal
  • undead's programming corner
  • SubgateUniverseDevLog
  • Maciekp's Journal
  • Truxton's Journey into Game Development
  • -=cmaster.matso=-'s Journal
  • Not enought samples
  • Eigen's Journal
  • After Hours - and Then Some
  • Dylan's Journal
  • MelKay's Journal
  • Starpires - Space Strategy
  • StormJournal
  • QuestLore devblog
  • Journal of the Mini-Engine (ME)
  • Gl_Terminator's Journal
  • Terminal 0.1 Log 03
  • Odiee's Journal
  • Noisecrime's Journal
  • IMPACT Engine Development Blog
  • asm0day's Journal
  • YodamanJer's Journal
  • Learning Game Programming
  • The Beginning
  • GuardianResearch
  • Dumping Thoughts
  • lanemax's Journal
  • LaneMaxwell's Journal
  • IceFall Games
  • Ashnor's dev journal
  • moodywine's Journal
  • Thomas Amaranth's Journal
  • LoreHunter's Journal
  • VJ01's Journal
  • IronReaverGames Journal
  • OutlawZen's Journal
  • Xealgo's Tumblr Blog
  • Rich Markle's Journal
  • bigxow's Journal
  • Unity3D and AI Game Development
  • Project Updates
  • Lyost's Journal
  • AffenCode Blog
  • davispolk's Journal
  • LightSource Team's Journal
  • Midnight Thoughts
  • Subliminalman's Journal
  • AltairDali's Journal
  • NFL 2011 Talk
  • Valvatorezj's Development Journal
  • Silviu Andrei's Journal
  • Slaton's Journal
  • FlyingSpork's Journal
  • From AiGameDev's Secret Lab
  • FLeBlanc's Journal
  • sampad's Journal
  • Meh Entertainment
  • DeGod's Journal
  • dev.mind
  • ZEJOKER13's Journal
  • swiftcoding
  • paka3d's Journal
  • Lior Tal's Sandbox
  • The Forgotten Planet
  • Rav3nSt0rm's Journal
  • Litheon's Journal
  • ddn3 journal
  • Yacjys
  • I am a beginner and clueless.
  • Adventures in GameDev
  • Mallach's Dev Blog
  • mortalmarshy's Journal
  • Triax Bridge Command
  • EddyDownload's Journal
  • David Amador Journal
  • WorldAlpha.com DevBlog
  • DevDog82's Journal
  • Halley62373's Journal
  • pygame
  • Untitled zombie game
  • alwynd's Journal
  • Lucasnj's Journal
  • johnnycash's Journal
  • George Laskowsky's Journal
  • Eastfist Builds a Machine
  • Allar's Journal
  • irrationalistic's Journal
  • Bidimensional Dreams
  • Jeason's Journal
  • MikeDodgers' Journal
  • BrianTheProg's Journal
  • ZorgaGames Journal
  • Dreaming's Esoteric Teachings
  • compscialien's Journal
  • sythe's Journal
  • turbello's Journal
  • Xanthier's Journal
  • Flowers In Tears' Journal
  • Chris's Animation Blorg
  • Shaker25's Journal
  • SpeedRun's Journal
  • JetStone's Journal
  • sirkibble2's Journal
  • The Shadow Journals
  • Overm1nd's Journal
  • TommyForesd's Journal
  • LeonidValess' Journal
  • Black-Rook's Journal
  • My project blog
  • Mayley's Journal
  • Azure Acres
  • darc koder's Journal
  • Earthwalker's Journal
  • The Hitchhikers Guide to Video Game Production
  • LarryADaniel82's Journal
  • 2D Game Making, the Easy Way
  • DMFirmy's Development Blog
  • Giliam's Journal
  • Notes
  • The Curiously Recurring Gimlet Pattern
  • Zach's Development Journal
  • Dukandia
  • Under Development Law @ GDNet
  • #AltDevBlogADay
  • Digitalis Digoxin
  • Hedron Online Development
  • BlueStar03
  • Library of links to movies
  • SCForest's Journal
  • Heath's Journal
  • Malachor's Journal
  • Craftwork Games Blog
  • Behind the Scenes of Mirthwerx
  • omnomnom's RPG journal
  • Gaiiden's Journal
  • Overview Journal
  • Severed Infinity
  • Creating a Grand Strategy
  • Life at Demergo Studios
  • RADICAL HEROES: CRIMSON CITY CRISIS
  • Adam's Lair
  • Vilntus Entertainment
  • Lateral Creation's Journal
  • nodeg's learning journal
  • Eating The Elephant
  • Cbear's Dev Journal
  • The Siege Released
  • GDC 2012
  • ChezNoir
  • Journey Into Game Dev
  • Ya2's Journal
  • theNewb1e's Journal
  • Boreal's Dev Journal
  • www.Dubious-Games.co.uk
  • _Suezo_'s Journal
  • Lemon Treehouse
  • TechnoFlux
  • GrayMatters
  • Computational Contemplations
  • StarInc Android Development
  • Narf the Mouse's Journal
  • Antilia Development Journal
  • SpaceBeam development
  • Nocturnal Ferret
  • Tdawg30's Journal
  • Making the 'Rituals'
  • Timelines: Assault on America
  • Gunthera's Journal
  • Anthropocene: A Browser-Based Text RPG
  • AndreaTux's Journal
  • Rendering Is Fun
  • Emforce's Journal
  • _moagstar_'s Journal
  • Journey to Ironbane
  • Tipsy's Journal
  • Nick's Corner
  • Methods of A Madman
  • B O N E S' Journal
  • i-tech's Journal
  • Zul's Journal
  • kruncher's Journal
  • Misadventures in Game Making
  • WubWub Games
  • The Proverbial Bottom Rung
  • MidnightTangent's Journal
  • Bharath Raghavan's Journal
  • Stuff Games
  • From Pixel to Product
  • MissMarble's Journal
  • | dxCUDA | software development journal
  • Ralph McJournalstein
  • HorangiSoft
  • Flight of the Journal
  • Thekill473's Tinker Shop
  • Staring into the Moon
  • Mr Jones' Journal
  • BlackWingedGames' Journal
  • ChinaJoy CGDC 2012
  • A Weird Journal
  • necros devblog
  • CodeImp Game Developments
  • Face Punch Games Devblog
  • Sparked Studios Games
  • nighttime development
  • Coding In Transit
  • Journal
  • Kazuo5000's Journal
  • TMKCodes' Journal
  • miicchhii's Journal
  • Framework Philosophies
  • Journal of the Burning Hand
  • Warbringers - hotseat pvp game
  • Tyberthia Learning Experience
  • 2D MO Game
  • SIC Games' Journal
  • RATED-RKOFRANKLIN's Journal
  • Severin's Journal
  • lwm's Roa Journal
  • n00b0dy's Journal
  • uwi2k2 - Part Time Game Dev
  • Bluefirehawk's: "Path to World Domination"
  • Project Veritas - Working title
  • An Engine Through Time and Space
  • Epic Zombie's Journal
  • Bon Ink Creations' Journal
  • Aeronel's Journal
  • My Journey
  • vee's game development blog
  • The Long Road of Simulation
  • TestRoom
  • Amateuriffic
  • Alex Hopkins' Journal
  • Game Project #1
  • Project NN
  • Hostile Viking Studio Development
  • First game for Android
  • Jonathan's Journal
  • The Dwarfenheim Journal
  • codingnoobie's Journal
  • Will push pixels for food
  • Funstorm Dev Blog
  • Synchrex Studios Dev Blog
  • Tales of Allula: Crystal Spirits Development
  • Realm Chronicles developer's blog
  • dmdSpirit's Journal
  • Empyrios: Prophecy of Flame
  • Horizon Dev Journal
  • Corey Hoard's Journal
  • Freya's Journal
  • Hannah Wood's Producer Journal
  • Aurioch's Time Machine
  • achild's Journal
  • Retro Grade
  • Little Sticky Destroyer
  • C# Workshop - Some reedits.
  • creatures-of-gaia.com
  • Adventure Through Game Programming and Development
  • ellisvlad's MMORPG Development Journal
  • FantasyCraft's Game Engine Development
  • The life of a Unity Developer
  • My First Journal
  • Alex.SilR's Journal
  • Nathan's Blog
  • theartist493's Journal
  • Black's Tales
  • Fran Bow, a point & click adventure
  • Aaru's Journal
  • Drayan's TechBlog
  • Journal.Unknown
  • Josh Hartley's Journal
  • A long, frozen Path
  • Game Dev: P-13
  • Gianmarco Leone - Audio Director
  • slicer4ever's Journal
  • The Tribes Game Dev Journey
  • Like tears in the rain
  • Undead Castle Dev Journal
  • Welcome to Flying Cow Ink
  • Riphath's Journal
  • sgt_barnes' Journal
  • Voxel Game's
  • Xamusel's Gamedev Journal
  • Legends of Maelm
  • Crunch Magic
  • The Gameconomist
  • Kaptein's Journal
  • Morphex's Journal
  • Cafe Murder Dev Log
  • XNA 3D hexagon tile RPG testing
  • Modern Roguelike
  • Luis Krestos IOS
  • Gamieon's Journal
  • Koron
  • Sports Fiction ® New Sci-Fi Sports Game Project
  • cengizonkal's Journal
  • Minecraft/Survivalcraft Text Based Game
  • MrPhoenix's Dark Galaxy RPG
  • Vaerydian
  • j-jorge's Journal
  • Progress of 2D (?) Game
  • Orcus3D - The development of a modern game engine
  • Solo Game Developer Guy
  • Terrifying Secrets
  • Ground Up: A Journal Of An Engine
  • 1520:The Asylum
  • Electronic Meteor
  • Cthuga's Journal
  • ikam's Journal
  • Making a simple dungeon crawler
  • Digitopia's Journal
  • Ghostship Journal
  • Marc Mencher's Career Advice
  • Zombie Factory Dev Journal
  • Colony - Indiegame Dev Journal
  • Christian24's Journal
  • Joe's Games
  • MateiSoft's Journal
  • Tubocass' Journal
  • EWClay's Journal
  • And let there be light.
  • Starbase Citadel
  • arunDev's Journal
  • redw0lf's Journal
  • BGBTech: The Status Update
  • The Dawn Age - Development Journal
  • Fen's Journal
  • Jcam Engine 2 Development
  • More Than Cannons Announcement
  • chamomoe's Journal
  • Evolving as a programmer starting with Pong
  • scottrick49's Journal
  • Leadwerks Developer Blog
  • From idea to a game.
  • Game for kids
  • Azaral's Rants, Raves, and Lunatic Ideas
  • Krealit's Journal
  • Scarabus' Journal
  • Journey Into Functional Programming
  • The Beginner's Programmicon
  • Project Domini
  • fps games by mohammed 360
  • Infinity Elephant Development Journal
  • Making a Terrain Generator
  • Squared'D's Journal
  • Squire Studios: A Team of First-Timers!
  • AllEightUp's Journal
  • My attempt at making a platfo... no, a game
  • Spacetime Perpetuance
  • Multiplayer Project Journal
  • PokingWater's Journal
  • Creating A Game: My Journey
  • Konrad's Journal
  • Sam Jackson's World of Game Development
  • Miscellaneous Programming Notebook
  • Somewhere in space
  • Le Journal de Yahiko
  • TidBitCode
  • Nightmaare Shares
  • Dev notes from the Crypt!!!1eleven
  • Neometron's Journal
  • Snapey Code
  • Morikubo's Journal
  • Game A Week Self Challenge
  • DareDeveloper's Journal
  • Aura Games' Journal
  • Viadukt Dev-Journal
  • Arhim's Journal
  • DOT Space Hero's Journal
  • Building a browser game.
  • IcedCrow's Dev Journal
  • BigGiantHead's Journal
  • Richards Software Ramblings
  • Mikkel Staunsholm
  • The Wood under the Moon
  • Dialock's Journal
  • Meatsack's Workshop Journal
  • LouisMed's Journal
  • UncleVlad29's Journal
  • Hands On GameMaker:Studio
  • Project StickandCarrot
  • Casey Hardman's Journal
  • The SeaVax Journal
  • Howligan's Journal
  • Better Than Accounting
  • Death rays and scrapyards
  • Jsvcycling's Journal
  • Vilem Otte's Journal
  • Fight Club Games
  • TOT to Unity3D
  • LemCoop Development Journal
  • Dog Days Dev
  • The Journey of Taking Over Someone Else's Project
  • Gamedev info
  • Caveman
  • Project Z
  • A different way
  • Big Boss TV
  • Sunchasers development diary.
  • The Great Emoticon
  • Nothing Journal
  • Arkanong development blog
  • Building OllieBit
  • Kveitosphier -- Angelic Series (092113)
  • The Adventures of Mr. Fluffypants and Galaxy Lad
  • EraEngine
  • BallShooter Dev.
  • slayemin's Journal
  • Shane C's Journal
  • 2DFriends
  • PanPan's Journal
  • 2d Game Creation
  • #GameDevIsWayMoreFun
  • Grand Strategy: Space War
  • mabulous techblog
  • Mippy's Beehive
  • The development of Voxel
  • Return of Spy Ghost Raider
  • Wunderpong
  • Living and working in Russia
  • Dumont's Journal
  • reenigne's Journal
  • The coming Onslaught
  • Too dumb to make it, too dumb to quit.
  • The Development Blog of Neuton Mouse
  • Brass Watch Games Development
  • Sky Battles - Follow the evolution
  • Kornner Studios
  • The Dev Journal
  • N.I.B.'s Journal
  • jph's itreationGAMES development journal
  • csliva's Journal
  • Ilya Suzdalnitski's Journal
  • Project North Dev Journal.
  • Pete's Journal
  • A Youngster's Development Journal
  • [Theoretical] Games that evolve from player input
  • NerdSushi's Journal
  • Only if [Beta] - Surreal Puzzle Game
  • Never Miss: Dev Journal
  • My SDL Adventure
  • montify's Journal
  • Battle City
  • The Seven Tides
  • Latte Deconstruction - A classic 2D platform game deconstructible
  • SeaCraft! – game development journal
  • exOfde's Journal
  • Nyphoon's Thrilling Quest for Release and Everything In-Between
  • Tutorial Doctor's Journal
  • Path Tracing Adventures
  • ferrous' Journal
  • Alex's Journey Through Game Development
  • Exploring, learning and failing
  • arka80's Journal
  • J Fixby
  • GrinnTech's Notes
  • Spectra - First Game Creation
  • Fortification Hills Studios
  • QuickSilverCarpet's Journal
  • Flappy Assassin is now available
  • Animated Skinned Meshes
  • Undergroundies Projects
  • From End to Beginning
  • ShadowKind Games DevLog
  • Code Snippets
  • The Inner Circle
  • EveronWorlds Ew FPS Online
  • bradleycooper11's Journal
  • The Journeycat's Handbook
  • russelvedcse's Journal
  • MadRockGames
  • Sergioni's Journal
  • Pixel Perfect blog
  • MacAfeeje's Eludiant Time:Starlit
  • Smeagol's Journal
  • chel's Journal
  • Flared Development Journal
  • Malkavian Assembly's Journal
  • OLD Lactose!'s Journal
  • Alurik's Journal
  • Dreaming of adventure
  • Jsvcycling's Tower Defense DevBlog
  • Truerror's Journey Through Insanity
  • Jordan Bonser's Indie Dev Journal
  • afraidofdark's Journal
  • Journal Ov Azathotep
  • Fallen Shadows
  • GTRACE
  • deadstip's Journal
  • showtime
  • Edward's Journal
  • LOST ORBIT Development
  • Raven_rs Journal
  • PNGs and Things
  • Ding! Games
  • ZeroBeat's Journal
  • Coding with OpenGL
  • Joe Gilliver - Black Shuck Audio Journal
  • Giallanon's Journal
  • Project Root
  • delagames' Journal
  • Saint Retro's Journal
  • Arch1eN's GameDev Adventures
  • Return of the Dodo's
  • Riuthamus's Freelance
  • lalilulelost's Journal
  • newtechnology's Journal
  • normoyle1993's Journal
  • Kiritsu Games
  • LariGuilger's Journal
  • Creating Spacemasters
  • Hedeic's Journal
  • dustArtemis ECS Framework
  • IKazma: The Development & Experience
  • SelenaMiller's Journal
  • Project Anera
  • Daath Galaxy Devlog
  • Exploring Programming
  • Wombat Hole
  • GoCatGo's Development Journal
  • JumpSmash Legend a 3D Badminton Simulation Mobile Game
  • The Cuboid Zone
  • Avengers UTD Chronicles
  • Xylvan's Journal
  • Jean-François Fortin's Journal
  • Parallel Development Log
  • Gregory's Development Journal
  • SynchingFeeling's Journal
  • FinalXIIISora's Journal
  • The Big Procedural Game Journal
  • GiTS' Journal
  • Sporniket's log - Game programming while having a busy life
  • 2Play's Developer Journal
  • Garrett Hoofman's Journal
  • Island Troll Tribes
  • int main
  • cyberspace009's Journal
  • Impossibru is nothing!
  • NineheadGenesha's Journal
  • Inside a Wicked Lair
  • Final´s Game-Dev
  • Stett's Journal
  • Madolite's Journal
  • My Game"The Alien On The Planet"
  • How to make a clone of Futile Tiles
  • A Dreamer's Notebook
  • AfricanThunder's Journal
  • Arikin's Journal
  • Sinvas_K's Journal
  • Procedural Worlds
  • Binary Cats
  • Burnt Dragon's Journal
  • Washu's Journal
  • imoogiBG's Journal
  • Eck's Journal - Still Flying
  • Thaumaturge's Journal
  • ryan20fun's Journal of Rasterisation
  • Xaer0's Journal
  • The Week of Awesome II
  • The week of awesome II - shadowisadog
  • 0sok's Journal
  • Making of: Acclimate Engine
  • Misantes' Journal
  • The Week of Awesome II Herd of Nerd Star Participation
  • New Syntax blog for Week-of-Awesome-II
  • Captain Coffee's Journal
  • WoA II Journal
  • Jack & Francis's Week Of Awesome II
  • Erik Rufelt's Journal
  • Week of Awesome II
  • Xai's Awesome Living Toys
  • Week of Awesome II dev journal
  • WoA - My first gamejam
  • The Last Toy in the Toy Box
  • Extremely Usefull Bits
  • GeoffreyS' Journal
  • Jurassic Park Aftermath
  • Project PX
  • H.A.C.K. - Development Journal
  • ajm113's Journal
  • LV-341B
  • Archmage Rises
  • Stormynature's Miscellanea
  • Hierarchical subdivision
  • Radiant Engine Development
  • "Barricade"
  • New New Things
  • Librexus
  • mtlk's Journal
  • EmpiresInRuins' TD Journal
  • Collectible Card Game + Commercial Sim = Awesome
  • Legend of Grimrock 2 Review
  • Dr.John's Journal
  • Gorogorosama vs GameDev
  • Ironbane Devlog #1
  • Game News
  • PowerShell Games
  • ODMO - puzzle game - android release
  • Gaiiden's Journal^2
  • Gaiiden's Journal
  • Gaiiden's Journal
  • Debugging Diaries
  • General Thoughts
  • Captain's Log
  • Orangepixel's Journal
  • LAURENT*'s Journal
  • the game
  • fakhirs's Journal
  • A sound guy making a game.
  • Sisofys' Journal
  • Browser Scent
  • AuroraRL
  • Manager of Hell
  • Tales from the Engine's Core
  • Nemo Persona
  • victoriaadams02's Journal
  • Rico's Development Log
  • Funky Monkey Studios Dev Blog (French)
  • Fear the Light: The Path to Playable
  • Astari
  • mousetails RPG
  • Developing a JRPG
  • goldmoelly's Journal
  • Goblin War
  • Phaetonium's Journal
  • Flame
  • Reactor Engine
  • Boardspace.net Game AI Journal
  • TheComet's Journal
  • Negazina and his shenanigans
  • Realm Crawler Development Journal
  • Becoming an indie
  • The Wizards Blog
  • SIMSpace 8.0
  • Educating an artist
  • Michael Staud's Journal
  • YanimStudio's Journal
  • Adventures into Unreal Engine & indie dev
  • GamzTV
  • Blacksea Odyssey Devlog
  • The Furious Ape Journal
  • Feras' Journal
  • SnailLife
  • Ray Tracing Devlog
  • hgoel0974's Journal
  • GameGeezer's Journal
  • Pavloid game
  • cozzie's Journal
  • Han''s Quest Journal
  • Lost Repo
  • DevBlog: Wolves at the Door
  • victorx's Journal
  • TheChubu's Journal
  • Mobile Game Dev Journal
  • Protheus Engine
  • ducanhtuvu's Journal
  • YGGDRASIL STUDIO's Journal
  • Skinned Mesh/Skeletal Animation Editor in D3D11
  • Proceedings of TheUnimake
  • Inko makes Prototypes
  • Caldera Games' Journal
  • Machine Made
  • YAAG
  • Xam'n'Eggs
  • Developer Journal
  • Game Tale
  • Jygle's Journal
  • Sol-Ark's developer journal
  • Blender - skinned meshes and animation DirectX export
  • Night Lone Engine: Journal and progress
  • Vortex Game Studios
  • williamssara005's Journal
  • Onigiri Flash's Journal
  • The Week of Awesome III
  • Simmie's Journal
  • The Dark Prognosticus
  • Game explorations
  • Danmaku no Kyojin
  • Epicelitedude's Journal
  • Thinking about treasure lately
  • IYP's Graphics Journal
  • My Stuff
  • Trades with Spirals Development
  • WoA 3 (2015)
  • Seven Spells Of Destruction Development Journal
  • Battleships Development
  • An arcade console developer's Journal
  • Spidi, Magic Item Tech Journal
  • Galactic Adventures
  • Week of Awsome III journal
  • TeamTeamEric's Journal
  • From The Forth Dev journal
  • Speed's Progress
  • Gooey's Journal
  • Week of Awesome III
  • ArThor's Journal
  • hu3 team - WoA III
  • Inside the blizzard
  • JamCats' Week Of Awesome III
  • Our Week of Awesome Project
  • Lich Dev Log
  • Single-Handed Game Dev
  • GTEntertainment's Journal
  • Soulwielder Dev Journal (Week of Awesome III)
  • MarioLuigiMan's Journal
  • WoA3 - Still Flying
  • Calinabris' Journal
  • DKoding's Journal - Koding Nights
  • alexokita's Journal
  • TBFC's Week Of Awesome III Dev Journal
  • My First Game !!
  • Dusters Devblog
  • Bigdog57's Journal
  • El Tomba - Developer Diary
  • Starshard Dev Journal
  • alexmasen's Journal
  • bobbentz's Journal
  • Merc Tactics
  • WatsonTBK's Journal
  • Spiral Lords: Armada
  • Arms of Telos
  • Really Slick Blog
  • c++ SFML TEAL
  • A random Game
  • Creation of Zergification tech demo
  • Opiniocracy
  • Kill All Demons!
  • Moon Pub Games
  • KruSuPhy's Journal
  • KruSuPhy's Journal
  • Final Year
  • Monster Chronicles: Mobile Strategy RPG
  • Shinylane's OpenGL Journal
  • psychedelia smith's Journal
  • Conkoon's Journal
  • GE2015's Journal
  • We the Innovation
  • Engine development for fun and bachelors thesis
  • Farom Studio
  • Geometer's Apprentice
  • NavWorkshop
  • an unnamed youtube simulator
  • Eck's Star Citizen Efforts
  • Project Gift
  • opmania35's Journal
  • Westorm's Journal
  • What I did
  • Short rules for beginners in game dev
  • DEV - War of Kingdoms Pocket
  • MoonKiteTree's Journal
  • Tinus Tate's Journal
  • Fowl Flying
  • Memorial Trees: forget-me-not Journal
  • Fidelum Games
  • Hexmind's Journal
  • MVG Interactive
  • EXODUS - A New Age Dawns
  • OmnicidalStudios Akintoo Journal
  • Kingpin
  • iMini Development
  • Oblivion Wars Development Journal
  • devlion's Journal
  • 2D Platformer
  • Cleemo's Journal
  • Becoming the Lord of Dwarves
  • Rogue555's Journal
  • Not Yet Implemented
  • Prali Games
  • Multiplayer RPG dev diary
  • Venatus
  • AVaW2015's Journal
  • Faison92's Journal
  • ProcGen Journal
  • Sector0's Journal
  • P2p online's Journal
  • One Piece Ultimate War
  • Syrena's Journal
  • w32's Journal
  • Max-Green's Journal
  • [GBA] Kingdom of Twilight a retro rom
  • Gamescrye's Game Design Blog
  • GameDev.net Partners
  • Blend4Web Development Journal
  • STAR SHIFT
  • Sweat, tears and blood
  • Amanda/adamSnowflake's Journal
  • Unity Parkour Game
  • Lawnjelly's Journal
  • ProcFxGen's Journal
  • dpadam450's Journal
  • Sungazer Software Development Log
  • A New Developer's Journey
  • De Feet - a 3D interactive story RPG
  • V0xel Sp4ce Development
  • yoshi_t's Journal
  • Strategy Empire's Journal
  • VikingVRStudio's Journal
  • Towards The Pantheon Devlogs
  • GameArch
  • SilviuShaders' WoA Dev Journal
  • Frango Digital Log - The Week of Awesome IV
  • AlienCore's Journal
  • Mousetails WoA 5 journal
  • Mind of Khan
  • XycsoscyX's Journal
  • The Week of Awesome IV
  • WOA 2016 | Team Bytetroll
  • EarthBanana's Journal
  • GameDev.net Staff Blog
  • Unnamed Turn-Based Strategy
  • "Popular" progress.
  • 3D, AI, procedural generation and black jack
  • Avalander's Journal
  • Andrey Macritskiy
  • Drone Combat Devlog
  • Rog Games' Journal
  • The Xoid Isometric Survival... from the start
  • Journal of Gruffler
  • Project Tidalwave
  • Ultra Kai's Graphics Journal
  • MY FIRST INDIE GAME! :D
  • DoomedGaming
  • V-Play Cross-Platform Game Engine
  • Bacterius' WoA Feedback
  • Project Mistwrapped
  • Game Development Adventures
  • The Achilles Journal
  • The Cptn's first voyage
  • A short Journey over Zeno's Bridge
  • MagForceSeven's Journal
  • TheCaptainSly's Journal
  • School and Mazes
  • Development of My Own Civilization
  • Richie2Pixel's Journal
  • khaniiuc's Journal
  • saadtaame's Journal
  • First Complete Game
  • Turn-based strategy about agriculture
  • Systemic Games
  • anyone needs a 3d modeller?
  • Vidar DevBlog
  • Vertexwahn's Journal
  • Opportunities in AR/VR
  • AngleWyrm Studios
  • "Project SpeceVille" Developer Journal
  • Floatlands devblog
  • Game Creation Journal: Midievalry
  • Arceneaux's Log
  • ViciousGaming's Journal
  • ACE Team's Journal
  • yps_sps' Journal
  • Alchemist
  • Project Life
  • GrindQuest
  • Paninairo's Journal
  • JacPete's Super Mage World
  • Resilients Journey
  • Who is Who? Dev blog
  • Multiverse: Cosmic Conquest TCG Development Journal
  • Aggroblakh's Journal
  • Fight the ADHD
  • The Time Rider Community Journal
  • Too few shopkeeper games!
  • VFX Highlights & Games
  • lougv22's Journal
  • First Impact: Rise of a Hero's Journal
  • Labraid's Journal
  • BattleForte Game DevLog
  • WinterDragon Says Print("hello")
  • Ascension Game Journal
  • bogosaur's great journal of wisdom.
  • AurumDust journal
  • Progress on The Last Score
  • BrykuTheDev's Journal
  • Developing a good looking story to make it a game
  • Rebirth of a classic card game
  • Ships vs Sea Monsters. From sketches to final edition
  • SquaserZ - The Devlog
  • Dev Quest With AriiMoose
  • ohoyy056's Journal
  • TheLastKind's Journal
  • ohoyy070's Journal
  • essaywriting
  • Idea To A Game
  • XyraniaDev's journal
  • ohoyy082's Journal
  • Pirate Dawn Universe
  • Deep Waters Devblog
  • brigittepetrie's Journal
  • GoldbarGames' Journal
  • Kickstarter/Greenlight Dev Journals/Tips/Insights
  • Delphinity
  • Big List of Mobile Game Reviews [UPDATED DAILY]
  • 0day's Blog
  • DuelingDevblogs
  • Jaden's Blog
  • Tee_Hunter
  • GDC 2017
  • Voxelaxy
  • Power Pong Devblog
  • Spinbot's Blog
  • SerikASA's Blog
  • Brewing the tee
  • Johnnymorgan's Blog
  • Blog #1 - You can't push a rope!
  • Korvas' Game Dev
  • Tough Story Volume I - Big Hell
  • VirtualRN's Blog
  • Game Blog
  • Dadou666's Blog
  • SHIRO Developers Log
  • Star Heritage
  • Bluword
  • Appodeal Blog
  • juegostudios
  • saraedward's Blog
  • shirawinget's Blog
  • Baro's Beginning
  • phil67rpg's Blog
  • Video Game Sound by Olivier Girardot
  • Deep Worked Blog
  • Swim Out
  • Bypassed - DevBlog
  • Muisca's Blog
  • AlexHoratio's Blog
  • Hell Warders
  • hydra1's Krypton Development Team
  • tommorow's Blog
  • ¿How to do Game?
  • My 1st GDC: Recap
  • Beyonce's Blog
  • donislawdev's Blog
  • Creating Complexity
  • dovodi's Blog
  • Stitched Showcase
  • itSeez3D Avatar SDK
  • 40Ggames' Blog
  • GamerX1221's Blog
  • HunterGaming
  • Nicolas Bertoa's Blog
  • Masters VR
  • PiN
  • Ben's Appallingly Humble Blog
  • Starfall Tactics
  • Ermergerd Ent's Blog
  • Secure Vend LLC's Blog
  • Cascapadia
  • Last Regiment Dev Blog
  • sarwar's Blog
  • Spaceguard 80
  • appguruz's Blog
  • ios\Android games promotions!
  • Forgiveness devblog
  • The creative industries digital game.
  • xboxoneya's Blog
  • Untitled: My journey with LibGDX and bullet hell
  • Block Builder Update Blog
  • noisechip's Blog
  • Call of Avatar
  • behc's Blog
  • Terrible Mess Games
  • polyfrag's Blog
  • polyfrag's Blog
  • Dr. Lexus Blog
  • Jungle Tag by The Kid Can Drive
  • polyfrag's Blog
  • Wormhole Devlog
  • Age of Dark
  • Trym Studios' Concept Blog
  • PSG's Blog
  • sinopgames
  • Space Warfare Blog
  • EdenAeternum's Blog
  • APPTUTTi's Blog
  • SlammaJammaMovie's Blog
  • Village Monsters Dev Diary
  • Rox087's Blog
  • THEDARKMEME's Blog
  • Progorion's Blog
  • lexnewgate's Blog
  • Starminer7Z7 of Fullpower's Blog
  • Progorion's Blog
  • DualTD
  • OandO's Blog
  • From UltDip to ...
  • io games
  • .io Games
  • JohnTheRipper88's Insight and Ramblings
  • Moosehunt
  • VBexEngine
  • Games Development Notes
  • Eart - a similar to an rpg but with typical elements of a bullet hell games
  • Valley of Crescent Mountain
  • Charly Men's BIZARRE
  • 울산오피 ○1○《⑻⑼⑷⑺)⑥⑥④⑧ 세계일등클래스
  • 청담안마 OlO⇔2816⇔2526 〃최저가 청담안마방 청담역안마 청담안마시술소 청담안마추천 청담역안마가격 청담안마위치 청담동안마방 청담동안마추천 청담안마예약
  • 인천출장샵
  • ⅸ강원도출장샵 阝카톡gg882출장콜걸.홈피 kiss45.COM출장안마/ 출장마사지/출장샵/출장업소/콜걸연락처/섹파/콜걸아가씨카톡/업소연락처.
  • Michael Zhou
  • が대구출장샵阝카톡gg882출장콜걸.홈피 kiss45.COM출장안마/ 출장마사지/출장샵/출장업소/콜걸연락처/섹파/콜걸아가씨카톡/업소연락처.
  • Battle of Millenia Update #1
  • ⅸ아산출장샵 阝카톡gg882출장콜걸.홈피 kiss45.COM출장안마/ 출장마사지/출장샵/출장업소/콜걸연락처/섹파/콜걸아가씨카톡/업소연락처.
  • A Passive Gamer's Blog
  • Newbie Gamer
  • Android, the most popular mobile platform throughout the world these days
  • Aggressive Gaming
  • 경마사이트추천 ⟡->『 AA77.ME 』<-⟡인터넷경마사이트
  • The Yii Development Framework for fast, extremely professional performance
  • Psychology in game design
  • Check out my Game!
  • Hell Warders Development blog
  • Wildlife control service
  • EP (A Platform Game)
  • Outentiq
  • See Gee Eye
  • Jenny's Magical Adventure
  • Last Hills Teaser Trailer (Horror Game) - Red Projekt -
  • Want to help make a game
  • New Game - ArcAngel is released.
  • Corona Labs Blog
  • Java&Python game development
  • How to write outstanding game reviews
  • Exactly how Does the Euromillions Millionaire Raffle Work?
  • puppysss
  • World Game Info
  • Rick Henderson And The Artifact Of Gods
  • Mobile Application Development Today
  • Runica: The Ancient Dungeon
  • Benefits of Mobile Application Development
  • Enterprise App Development you need to know
  • Mobile Application Development
  • krkrgames
  • My First Success - Dev Blog
  • Alchemica
  • Elemento : Development Blog
  • Remote Jobseekers
  • Bird With Toes Development Log
  • Forward Creating
  • ギ일산출장마사지 << ㅇIㅇ / ②8ㅇ④ / ③⑧⑧⑤ >>キ빠끈신속 정확선입금 NO24시간 일산출장마사지
  • ゴ여천동출장마사지 ☎ 0①ⓞ.2⑧O④.③885 コ입니다.출장 콜걸뜨거운핫한 여천동출장마사지
  • ズ매곡동출장마사지 << ㅇ①ㅇ / ②⑧ⓞ④ / 3885 >>ス시원빠끈 신속후불선입금 NO 매곡동출장마사지
  • セ진천동출장마사지 < 0!0=2⑦1⑥=!8②⑧ >ズ빠끈신속 정확선입금 NO24시간 진천동출장마사지
  • Drunken Monday, developers of Slash Arena: Online
  • pythoblack
  • Game Developer
  • Levels of Lean Six Sigma Certification
  • Josh Grams - WoA V
  • POSTWORLD Development Diaries
  • Week of Awesome V
  • Journal of development
  • WOA - 5
  • Week of Awesome V - Dev Blog
  • WoA ProjectCastle
  • Ludologists
  • bestpharmacy
  • Micro Brood Games Devlog
  • Bouncy Bob crunch journal
  • golds
  • Mobile App Development Company
  • Why Brands Are Missing Out On Mobile Games
  • RPG Grind!
  • Kade Markoux
  • Project XSYS - WIP
  • Higame
  • Chromasia
  • BITSZER SOFTWARE/EARN BITCOINS
  • This is for my rpg game i am working on
  • ggd
  • Kavarna's blog
  • Mobile App And Game Development Blog
  • opensource & javascript game development
  • Fooliery: Build with tiles
  • Super Reaction Speed Arcade Game
  • Mobile Application & Game Development Blog
  • How To Choose The Right Learning App For Your Preschooler?
  • Project Industry[Unity Indie Game]
  • hello World
  • From Zero To VR
  • Mobile Game App Blog
  • A cute casual game
  • WoA Game Design
  • Project Idra
  • Kung Fu Runner
  • PistacheGames
  • Dream Build Play - Resources
  • Modern game narratives - Writing better, stronger, more intriguing game stories.
  • onqtam
  • How to turn off Windows, Mac computers remotely using smartphone?
  • Game Testing and a Cup of Coffee
  • Mobile App Technologies, Unity3D Game Development Blog
  • Android Application Development and Growing Importance of Android Developers
  • disini
  • PandemicZ
  • Picswars.io devlog
  • First Blog
  • New Free Sound For You Guys
  • Cool Designing Tips They Don’t Teach You in Classes #1
  • Blog by Mobile App Development Company
  • 7 Things Every Mobile Team Needs to now
  • 선릉역안마 ゥェ1ゥェ。ィ.2816_〃2526 윤실장 ω환상의코스ω24Open #선릉역안마윤실장 선릉역안마연예인급사이즈 선릉역안마아가씨 #선릉역안마실장 선릉역안마정보 선릉역안마안내
  • Exploring Level Design
  • Mobile App & Game Development
  • Beneath the Waves
  • Mobile App and Game Programming Blog
  • Take my heart to this game
  • Mobile App, Web & Game Design News
  • BEST MEDICAMENT ONLINE
  • Embedded Training in Chennai

Group


About Me


Website


Industry Role


Twitter


Github


Twitch


Steam

Found 35 results

  1. Hi there! My name is David, and I've been writing stories for several years now. I'd like some feedback on two public samples I recently wrote. Yet enough with the introductions, let's get to the meat of it: Sample One, Mass Effect: Andromeda Alternate Prologue. For this project I changed around the main characters and setting. The player now controls Alec aboard the Nexus. This made more sense to me, as the Nexus-being the first ship in Andromeda-should've had a Pathfinder with it. Moreover, the drama of the Nexus riots seems to establish much of the intra-factional conflict. Act 1 is what I have so far, and it's already half a book long. When it comes to game dialog, I try to give weight to every choice the player makes (hence the length of the document). Choice is always a major factor in any Mass Effect game (yes, even 3), and I tried to emulate that here. The first choice the player makes is whether to delay some enemy reinforcements or shoot them out into space. This choice affects the dialog between Alec and SAM; and, in future Acts, it would help determine SAM's independent actions. The player's second choice concerns how to deal with the Nexus riot leaders. The player is given three options, two of which have their own sub-options. These choices can remove future bosses, as well as add to Alec's combat party. Like with any project this size, I don't expect people to read all of it; yet, I would certainly welcome some feedback. Also, Here's the Decision Tree for Act 1. In case you want to preview/track the choices I gave the player. Andromeda Act 1 Decision Tree.pdf Note: I posted the Andromeda rewrite on the appropriate Reddit, but I only got a couple of responses. Sample Two, End of the Imperial Line This is an original project (i.e. I didn't use a pre-existing IP). The End of the Imperial Line takes place around 1890's London. An assassination plot against the Queen serves as the catalyst for the story. Episode 1 begins when three cops storm a train to find the would-be assassin. Players control Johnny Badger, a normal street cop. Johnny must interview the 9 passengers and use their testimonies/evidence to identify the assassin. Episode 1 is kept short and contained. That said, it is ironically about as long as the previous mentioned project. Surprisingly, having 9 passengers answer the same 3-4 questions can add up to quite a bit. Especially when you try to make each one stand out. Feedback is very welcome on this project. However, please don't bludgeon me too much about the accents (or lack thereof). I was trying to get this one done in time for a job application. Where to Read Them, These projects can be found at: https://drive.google.com/drive/folders/0B26kz6oozd6QZnlLNi1BTnhGMGM
  2. Writing skills

    Hello everyone, I'm new to this forum but I would like to ask a question. What are the most important skills needed for someone looking for a job in writing for games. Also is it better, when creating a portfolio, to write small stories to display your different writing styles or to finish out a whole story. Thanks for any feedback!
  3. Hi! Im doing a sp/ co-op zombie survival / travel game in the lines of Zombie road to canada or Overland. Plz try it out and post any feedback you might have here. There is exploding zombies, flamethrowers, traders and collectable thumbs Hold spacebar to see tips (you will need them). 1. How many days could you survive? (and on what setting) 2. What was too hard? To easy? 3. It most likely looks crappy in windowed mode (it does on my GPU). Try fullscreen. 4. The "armoured units" mechanics is not explained well and I might scrap it. (Some units are "armoured" and these should be killed with "piercing weapons" such as axes and rifles). Do you think it can add tactics to the game or is it just annoying? 5. Note: All units GFX are placeholder and should be animated. You wanna join the team :)? (will post in classified later). Download is 20MB. You need DirectX (its windows only) https://www.dropbox.com/s/vhnue6typ4ex93h/DamnationRoad_ALPHA_1.rar?dl=0
  4. Have you played physics puzzles , which are very addictive and you just can't take your mind off that stage you’re stuck on, well here's another of those logic puzzles ; totally free . Bounce N Bang Play Store Trailer: Using cannon, shoot your enemy or bounce cannon-ball through walls guiding it towards their building.Rotate cannon , place moving walls , making the best angle ; just so when you open fire , ball hits the target. Key features:➤ Currently 30 levels (more coming soon)➤ Innovative game play (logical thinking , openfire / shooting cannonball, bounce off borders)➤ Fun animation (especially of explosion)➤ Simple and addictive (solve the puzzle, which gets difficult)Not always that easy, when you openfire , line of shot should hit the end point after limited reflection.How•Use touch or buttons to rotate cannon.• Aiming at enemy directly or bounce off walls guiding it towards them. • Rotate and place moving walls at suitable points ; so when you openfire, BANG ! Cannonball hits the target. Little story if interested : Zormen kingdom has forcefully taken over a village and jailed its inhabitants; few of them have managed to escape prison .They are now trying to get back their occupied land and people. You are a savior who is helping villagers . Provided with cannon you need to destroy enemy's castle. Further story inside game. Screenshots:
  5. Hi,I'm a programmer, and me and my partner Kat Langwagen (who does the art and design work) decided back in Nov 2016 that we wanted to create our own game. Together we are Rokabium Games.We knew it was going to be hard work, since there were just 2 of us, but we thought we would give it a go.We didn't want to do something too simple, but had to think of something that we could actually finish, and that's when we came up with "Something At My Alien".We've come far enough along now that we are confident to show people our progress, and are looking for some feedback. We would also like to try to build a little bit of a following and community around our development efforts.So firstly, a little video trailer to get you in the mood, but please remember this is just an early dev version and we still have plenty to do... The game is a 2D mining and collection game with puzzle elements. You are the AI on board the spacecraft Antalasia, and you have been taken over by a pirate vessel in a remote system. The pirate is demanding resources for the release of your ship.As the AI, you have a bunch of alien minions on board your ship, and you can control them to collect for you. There will be 4 different planets that you can transport them to, and explore and puzzle your way through the worlds to find the required items.Along the way there will be many dangerous obstacles, puzzles and enemies to fight your way though.This is another dev video with me talking a bit about the game... We think we will have about another 6 months left, as we have the main mechanics in place, and now we need to add more 'stuff' (Enemies, attacks, puzzles etc) and polish. We have a little dev blog I've just written over here: http://www.somethingatemyalien.com/first-dev-post/ Some screenshots and artwork: We have a website up here: http://www.somethingatemyalien.com Our Youtube channel is here: https://www.youtube.com/channel/UCOelxidLDP5X0oDGrNIj0OQ FB page is here: https://www.facebook.com/RokabiumGames/ We will be posting here with updates and ideas, and would love to hear from you and see if we are on the right track to a fun & great game.Thanks for your time... Rob & Kat.
  6. Hi guys, i'm sharing a video game that i made with blender. In this demo two levels. Just try the game and tell me what you think about, You can download the game here: https://ufile.io/tg1rz
  7. Hi guys, check out our new game about sticks. Feedback welcome! Download on Google Play: https://play.google.com/store/apps/details?id=com.stickman.dismount.heroes Youtube: Stickman Dismount 3 Heroes is a sequel to the legendary game of survival, where to make incredible tricks, driving different transport and getting into different crash! The game is made in the best traditions of simulator games with ragdoll physics elements. Make incredible jumps and tricks and destroy the enemy! Your task is make the finish alive or dead! Website: http://strifexxx.wixsite.com/cyberpony Facebook: https://www.facebook.com/groups/577850349043463/ VK: https://vk.com/club122273704
  8. "Shootgun Evolved" is a simple mini-game top-down-shooter on a closed map : -2 to 4 players on the same computer shooting each other with shootguns that get more powerful when killing someone, with the only goal of fighting until they consume all their lives --Players got 5 lives and 4 health points, when they die, they respawn with a basic unbuffed shootgun and 1s of immunity (for no spawn-kill ), there is also items spawning randomly on the map that can be picked up to get a heal or extra lives --Each player got 5 keys on the keyboard, 2 to walk straight or backward, 2 to turn right or left and 1 to shoot, the controls are a bit hard to get used to , but at the same time, it gives you an excuse to explain why you're losing every single time --There is 5 levels of shotguns, the first one is a classic gun, the second shoots 2 bullet, the third shoots in 3 directions, the fourth is a mix of the second and the third, and the last one is a canon shooting cannonballs dealing double of the classics bullets's damage and destroying every single bullet in their path And that's it, it's not a complex game, just a flash-game-like to have fun with your friends and family. However, it got some cool musics made by a friend so give it a try I'd like to get some feedbacks to improve it with new features and some cool new stuff, so good luck and have fun! Link to download the .exe (version 0.0.1) : http://www.mediafire.com/file/6fbzov62tu1mmfv/Shotgun_Evolved.exe
  9. I want to change the "game".

    Hello everyone, this is my first post here and I couldn't be any happier to be apart of the community. Just to jump right in and give you guys a little history about myself, I'm a young aspiring game-dev like the many-lots of you here whose been cringing to really "solidify" myself into game development. Since I'd say about 4-5yrs old I went straight onto the computer and never looked back- along the years I started questioning the concept of how people "built" games given "gaming" was all I had in the household I was in. It was the "GTA" series(back then the latest was GTA: San Andreas I believe) that inspired these thoughts and pushed me to dig deeper into this "development process". In 6th grade I found my alpha-genesis, a premier community for playing & MAKING online games. It was called "Build Your Own Net Dream" aka "BYOND". From there I finally got to see the actual spice and process of game development as far as all the things a game needs- at first I thought I figured all games were apart of a drag-and-drop engine and later polished by a code that converts those games to be playable on different platforms- clearly I was wrong(atleast for the most part.) Through my adventure from 6th grade till now I've worked on over 15+ games in the light of DM-programming and built an average of 4-6 myself, excluding a couple I've discontinued or never finished. In the BYOND community, alot of people told me DM-coding was similar to C++, although I agree- clearly there are differences and it was already hard for me to begin to learn how to code as is... I started my journey scavenging through libs & open sources, reconstructing them and toying with the engine to familiarize myself with something I was completely oblivious too but- interested in. It was hard yes, considering I did everything alone but eventually I seasoned myself into the community and it's language to produce them several games that has branded its own legacy for the community "whole". I seek advancement now, a new chapter. I have amazing gaming ideas/philosophies that I want for the WORLD to see, not just a local-nerd community of rippers and wanna-be devs(hey I call it how I see it.) and I say that in the most positive way you can imagine. I never went to school or opened a book to learn about programming, I just seen it, played with it, comprehended enough functions and systemics to bring me to the level I'm at today, and yes- I am still Entry. Although I do believe In myself, I believe I have great potential as far it goes in producing a game that could break the charts.. I'm still alittle new to alot things, I never seek'd teachings or guidance from anyone aside from a few volunteers whose helped me with debugging- but most of what I've accumulated was on my own and I can't say I "trust" that chapter of myself enough to go "Hey, you know what, screw this I'm going public." So I come here in light of seeking more knowledge although I do catch myself ignoring/avoiding help- it's a habit I've grown accustom too but during this new chapter, it's a habit I hope will break. Thank you all for taking the time to read me vent and introduce myself, hopefully with the help I receive from this community I can show you exactly what I mean in the dear future. Regards, ShemronStudios
  10. New game prototype: R.O.W

    Hi all, This is my first post in GameDev (just joined the community earlier today). I have some basic programming experience in C++ and Java and would like to develop my skills further by game programming, and at the same time venture into game design to learn the skills of making a successful game that many will enjoy. Over the past few days I have developed a very simple mental maths game with Java which I named R.O.W (for Right Or Wrong, this name is temporary as this is a work in progress), the .jar file of which is attached in this post. To play, the player looks at the equation at the center, and then clicks either the tick button (if the displayed equation is correct) or the cross button (if the displayed equation is wrong). If the player chooses the correct answer, (s)he gains a point, otherwise (s)he loses a life. The goal of the game is to score as many points as possible within a minute and avoid losing all three lives. The basic mechanics of the game are set, and at this point I would like to ask for the GameDev Community's feedback. Essentially what I am looking for would be improvements I can make to the game in terms of gameplay, user interface, visuals, etc. in order to make the game marketable. For now the prototype is for PC but my end goal is to turn it into a mobile app for Android and iOS (aware that I will need to learn Swift for that) that users can download and play to keep them occupied while waiting for something (like 2048, Cookie Clicker, Flappy Bird, etc.). Thank you all for your time, Tungsten 98 ROW_alpha_02_game.zip
  11. Hi Guys, im looking for feedback for my game idea. The basic concept is a Total War styled post apocaliptic fantasy RTS with simplified, but entertaining gameplay. The following concept will not contain any detailed game mechanics, just a simplified but (wannaB) organized concept of the story. If i see it interests people i will write down the proper mechanics here and continue to write the story, and adding more athmosphere. Feel free to criticise everything, i need as much feedback as i can get before i start to spend money, time and energy to this project. PS.: Please forget anything you learned from english grammar, i didn't found it useful. Soooooo here we go: In 2120. Earth's nations started to colonize new worlds, but the world wasn't united under a single banner, so the colonized worlds are divided between the colonizing superpowers. The expansion lasted for a century when in 2231. a war erupted between the nations in Earth and in its colonies. The war lasted for years and in desperation they started to use nuclear weapons in space and land. The warring factions oblitared themselves and each other, dooming almost every planet they inhabited, and without trade and transportation the few intanct colonies started to fade away. The game takes place in the planet Saram IV which is desolated by the nuclear war. The massive explosions unearthed an ancient asteroid what crashed to the planet eons ago, vaporizing its content called "gen". the vaporized asteroid caused the humans to develop special abilities (enhanced physhical properties, gen based magic) and mutations to animals and humans alike who take higher dosage of the material. One half of the planet is in constant nuclear winter caused by the explosions and the cataclysmic events followed the nuclear explosions ( erupted volcanoes, earthquakes, tsunamies), the other half is currently unknown, because the game takes place in the "Darklands". The game starts 450 years after the war. Gen: The vaporized content of the asteroid what was unearthed during the nuclear war. The gen infects everyone in a level, but most of the people doesn't develop any ability, or any change in their physical appearance. The gen concetrates higly in the east, due to the fact that the asteroid is east from the campaign map. Other places (like The Churches lands in the south) are naturally defended by mountain ridges from winds with highly concetrated gen. The gen itself not only changes the physhic and develop abilities, it affects the mind itself. For example: the churches soldiers are fanatic in battle and highly religious in their life, all because to the churches dogma what is surrounds them from the birth. The Northern Clans in the other hand are fierce, brutal and lustful because of the environement that surrounds them made the clansman to force themselves to maintain population and fight for food. There are 4 playable factions: 1; Clan Gorestrike Cannibals, twisted, savage people, driven by lust, urge to kill and plunder. Lead by a High Chieftain Gern Gorestrike, melee focused rooster with archers and gen using witches. "After the war the Church of Man and The State of Kann only gave safe heaven to people they wanted (engineers, technicians, teachers, the so called "useful" people), everyone else has been sent to their deaths. The people are migrated to north and started to assemble clans to overcome the weather and the hostile environement. After two centuries the popultaion started to grow, so almost every edible animal has been eaten, and without technology they wasn't able to grow crops to sustain themselves, so they started to kill and eat each other. A few clans started to push southwards, only to stopped and destroyed by the Church of Man and the State of Kann . The remaining clans fought againts each other, and started to worship dark deities what led them to madness and developed a twisted society where the weak is eaten, the strongest can mate with anyone he/she/attack helicopter wants. They worship four deities: Mor; the god of death, Senja; the godess of hunt, Fes; the godess of pleasure, Tojt; the god of pain. Now the Chieftain of Clan Gorestrike is united all of the warring Clans and Decided to Strike the south with all his fury against everyone who betrayed them and left them to die." 2; Church of Man Evolved to a totalitarian military state who enslave or kill everyone that doesn't believe in god. They are driven by the urge to purge the "unclean" life forms (mutants, heretics, non belivers) Lead by the Grand Cleric, Mixed unit rooster with primitive firearms and zealot melee units. "The Church of Man has took as many survivors in as they could after the war, but after 4 years the head of the church died, and the electors choosed a devoted but brutal and fanatic leader, who is crowned himself as the first Cleric. He initiated a purge, where all the non belivers, mutants and gen users has been killed. He implemented a totalitarian state where the worsip of god and the work for the community is been above all else. The Church of Man is later opened their diplomatic channels towards the State of Kann and for a couple of decades they they lived peacefully next to each other, until one of the northern clan invasions in 2443. where the States army contingent waited and watched the battle between the Churches army and the Clan Screwfang and Clan Icebone forces near the Pit of Bones. The Northeners are brutally massacred the Churches army before they engaged the States contingent, which is utterly defeated the tired and already decimated northern forces. After this treachery the Church declared all of the states population as heretics, and attacked every scout, merchant and traveller who got their feet in ther lands. The Church is now led by Grand Cleric Herch III. whos sole purpose is to eradicate the threat in the east. 3; Clutter of the Wild The gen level is the highest in the east, so who didn't die is a mutant with increased physical strength or stronger mind, driven by the need to find new feeding grounds. Lead by the Alpha, Mixed rooster with strong melee units and gen using distance fighters. " The Clutter is born not soon after the war. Gen is infused everything in the east, including plants and animals, trees and rats alike. 150 years ago when the first church scouts dared to infilitrate the wilds, only six man came back from the original 700 that Grand Cleric Aman the First send to find out the origin of the gen. They said everything is gloving in purple and green, wild rats quadrupled in size and are able to talk, birds with fur and strange plants that tried to strangle them in their sleep. After the grieve news the Church as formed a special agenda with one purpose: find the source of gen and eradicate it. The agents and soldiers of Ordo Exortus Solis (order of the scorching sun) are infilitrated the wilds, many of the reports speaks about a human like creature what is able to control all the creatures wich it acame across. Reports said the predators stopped attacking critters in its presence and the most vicious monsters are layed their heads to its "feet". The OES is tried to track and hunt it down without any success, every specially trained scout units went missing after the given order. 4; State of Kann The remaining govermental elements formed a pact that lasted since, the ruling class is a military junta, Lead by the First Marshall, their motive is to rule over every human and found a new civilisation on their terms. Firearm based unit rooster with a few melee units. The State is founded directly after the nuclear war. The remaining governmental branches saw, that without cooperation they are done, so they founded a monarchy, led by the military branch. The leading junta chooses a director, who leading the nation (with proper help from the council) all in his lifetime. The States single goal is to unify the human race once more, in an efficent, productive and controlled way, to end all wars, and bring prosperity to themselves. At least this is the official goal of the State. In reality, they are killing and enslaving those who trying to disapprove the government, and force the civilians to obey and serve. They military is stayed fairly modern, but without facilities to produce fuel for their warmachines they only rely on ther highly trained infantry. The state is currently led by First Marshall Lorm, who's decided to lower the threat from the North, and harden the States borders againts the Church of Man. Neutral factions: Scavengers: mixed troop rooster , inhabits many settlements in the middle part of the map, 3 scavenger clans. Able to trade, and form a military pact with the player. Main event: Spaceship crashes to the mountains at the border of the Darklands, opens up a gate between the darklands and whats on the other side. Aliens: Malfuctioning ship crashing in to the planet. The ship is disabled, but they start to reapair it by conquering 2-4 settlements for slaves and materials. After the conquering of the specified amount of settlements, a timer will show up that will count the time that the aliens need to repair communications and ask for reinforcements, if the timer runs out hte reinforcements arrives with almost overhelming force and they start to wipe out some of the cities. The player can choose to attack them before or after their planetfall or wait out the leaving of the aliens. After they left they leave behind a military base in the mountain pass where the ship crashed, the player must capture it to win the game. Attacking and conquering the military base after they left, will not count as a Total Victory. Their unit rooster is composed of high tech infantry with laser weaponry and artillery + attack bombers. They lore will be written later. Victory Conditions: Total Victory: Obliterate the other factions, complete the main event. Victory: Hold at least 20 of 35 Settlements, complete main event. Alien Victory: side with the aliens and obliterate all enemy factions (allying with aliens only available for factions that are at war with all existing factions, allying with aliens is not available for "The Church of Man"). Neutral playthrough: Hold at least 10 settlements at the end of the turn 250.
  12. Creating a Blog

    Hi, so I want to create a developer blog for creating small scope games (1 month-ish). I was wondering if people could give me tips on what makes a good game developer blog. I'm trying to make it a weekly thing where I would spend half a day just video editing / choosing segments from my weekly coding (I am a programmer to be specific). I'm trying to figure out what kind of content people would actually stay attentive to and help bring value (educational or something else) towards people who come to my blog.
  13. Hi all, No real news at the moment, I just put together a short gameplay trailer showing off some of the co-op gameplay in Building Block Heroes and wanted to show it off right away! Let me know what you think! All feedback is always welcome. Some people have mentioned that the gameplay looks a bit slow. This was a deliberate choice to make it clear how the gameplay functioned. Rest assured, during actual gameplay things move much faster, especially during boss battles and the newly-implemented Time Attack mode! Feel free to follow me on Twitter and Instagram as well if you're interested! Twitter Instagram
  14. Sad Robo Direct link to my game hosted on github : https://anicetngrt.github.io/SadRoboGame/ Direct link to the itch.io page for extra infos (and also to help game's visibility) : https://an-devhouse.itch.io/sad-robots- Requirements This is a web browser game, the main issue and requirement at the same time is that you'll need firefox to play it I do not benchmark pc with phaser.js 2d games so I guess if you have 2go of ram and a 1.5hGhz cpu it is fine. Feedback I'm new in this indie game dev world so any kind of feedback is appreciated. Just try to avoid bug report because my game isn't that complex so I know my bugs already. About my game My game is a 2d arena shooter multiplayer and singleplayer experience. 2 players or 1 player versus AI fight in an empty level by shooting each others. And then you are like "what ? empty level ? That's boring !". Well, not exactly. There is a lot of original 2d shooter mechanics which turn "sad robo" into an original and demanding game despite it minimalist level design. Aiming system : This is the core of the game. Each player, has an aiming cursor, which he can move freely as far as he do not cross red fences which's location changes constantly. Despite the "empty level" he'll have to jump, run, dash to find the right aiming pose and to win. Artistic choices : I made everything in this game except music* because I am so bad at this . The idea was to show how much pointless fights are. For that, I decided to choose maximum contrasty between game visuals and game context. Here are some exemples : - colourfull game / combat theme - happy and kawaï robots/ robots fighting to death - family friendly world/ hard rock ost *game music by Stone McKnuckle : https://stonemcknuckle.bandcamp.com/track/lightning-mandrill-remaster Others things to talk about : The game still have update ! It has been released 3 days ago and I updated it 5 times already ! This will not always be like this because of studies but it will still be updated ! Also there is a work in progress roadmap on the Itch.io page so don't forget to check it out ! If you like my game, and you want to give support, please share it to your friends. And let the sad robots spread into the entire wolrd niark niark. #1 Anicet, 57 minutes ago
  15. Hey, GDNet! I hope you all are having a wonderful day. I'd like to share with you a game I have been working on. Before 'publishing' it, I would like your feedback and any constructive ideas and suggestions you may have. Please either leave a comment or submit on the menu screen using the "Feedback/Bugs" button. Thank you to everyone who helps a fellow developer out! The URL is http://skrrt.io Please note: The game is multiplayer (each server can hold 50 players), however since it is still in testing phase there are also a few bots that will be there when others aren't.
  16. Hi everyone! I hope you’re all doing great! Today, we’re going to talk to you about what we’ve been doing on “Project SpaceVille” in the last couple of weeks. This last one in particular, we focused on fixing the most critical bugs in the prototype. As you may already know, that was the last week before submitting the final demo for Lisboa Games Week. So, that was quite stressing! (laughs) By the way, here’s a screenshot of that said demo. Enjoy! Bugs. Bugs everywhere! Something we didn’t tell you before (ups!) was that you were actually able to dig holes inside houses... But, we fixed that and you are no longer able to plant trees in your living room. There goes the environment, I guess. (laughs) Speaking of that, another bug that also occurred inside the house happened when you tried to place an item from the inventory in the room. Suddenly, it would start to be multiplied insanely (laughs), but that’s fixed as well. While fixing these “small” issues, we were breaking other things related to the player's actions. For example, the player couldn’t catch butterflies anymore, trees wouldn’t fall no matter how hard you struck it with the axe! And after fixing these action related bugs, the achievements stopped working as well! What a mess, I know... (laughs) Bugs aside, we’ve finally changed the player’s 3D model and animations to the “final” ones. But even there we found some issues. The new model’s rotation and player input sync was all wrong. So the player would be walking right with his body facing left (laughs). We’ve also changed the NPC models to the cat models. But unfortunately, we haven’t had the time to implement their animations yet. Art Styles Finally, we’ve been testing a couple of different art styles in the game. We want “Project SpaceVille” to have its own look and feel. So, we’re giving a lot of time and thought into this. We haven’t set anything in stone yet, other that we want it to feel cartoonish, somewhat stylized and, above all, unique. So, if you could help us, we’d love your opinion! Gil has been playing around with shaders and he has came up with these. What do you think? Cya next week, everyone! The FAXIME Team Follow us and keep updated at: Facebook: https://www.facebook.com/FaximeGames Instagram: https://www.instagram.com/faximegames/ Twitter: https://twitter.com/FaximeGames Pintrest: https://www.pinterest.pt/faximegames/
  17. Hi there, so we are working on a new game that will feature a sci-fi pirate setting with plenty of humour in the game. After some thoughts on some one-liners that will feature in the game after certain encounters depending on if you win or lose or if a draw, Some are lifted from films and tweeked a bit and some are pirate sayings that are (hopefully) updated a bit more sci-fi? NO QUARTER GIVEN! A PIRATES LIFE FOR ME! WHO NEEDS HONOR WHEN YOU HAVE A SHIP FULL OF LOOT? OFTEN IMITATED NEVER EQUALED STRIKE ME DOWN AND I'LL BECOME MORE POWERFUL THAN YOU CAN POSSIBLY IMAGINE. THE PIRATE CODE IS MORE WHAT YOU'D CALL 'GUIDELINES' THAN ACTUAL RULES YOU CARGO BAY CUBICLE COSMIC CRUSTACEAN SON OF A FREEZE DRIED BISCUIT EATER! IN SPACE, NO ONE CAN HEAR YOU CRY SMOKING... YOUR SHIP I MEAN. DONT FIGHT FAIR, FIGHT PIRATE! AHOY MATEY! SAVVY? NO SAVVY? DEAD MEN TELL NO TALES EAT BURNING LASER BEAMS YOU SCALLYWAG SCURVEY PANDORIAN DOG! THE ONLY LAW HERE IS GRAVITY STOP BLOWING HOLES IN ME SHIP! YOU WONT LIKE ME WHEN IM ANGRY AND BOY AM I ANGRY! THIS IS ALL YOU'VE GOT? I'LL GET YOU BACK. BUT I'LL GIVE YOU A HEAD START WHILE I FIX MY SHIP NO HONOR AMONGST THIEVES! THIS IS SUPPLY AND DEMAND. I DEMAND YOUR GOLD AND YOU SUPPLY IT! WHY ARE WE ALWAYS OUT OF RUM? DONT MAKE IT SO EASY NEXT TIME FOR ME? YOUR SHIP LOOKS SO PRETTY WHEN ITS IN FLAMES THAT LOOKS LIKE ITS GOING TO BE EXPENSIVE TO FIX OOOOOW.... THAT LOOKED PAINFUL FROM HERE! EVER CONSIDERED A DIFFERENT CAREER? YOU MAKE A RUBBISH PIRATE! YOU MAKE A POOR PIRATE BUT A GOOD TARGET SHIELDS. A CAPTAINS BEST FRIEND COME FIND ME WHEN YOU'VE LEARNT HOW TO FIGHT REVENGE IS BEST SERVED IN THE COLD VACUM OF SPACE NEXT TIME YOU'RE GOING TO PAY SHOOT FIRST, THEN SHOOT SOME MORE IM GOING TO OPEN UP A CAN OF WHOOP-ASS SO BIG YOU'LL THINK IT WAS A BLACK HOLE DID YOU SEE THAT? BECAUSE IM NOT DOING IT AGAIN! WALK LIKE A PIRATE, TALK LIKE A PIRATE, SHOOT LIKE A PARROT YOU LOOK MORE LIKE A PEACOCK THAN A PIRATE THIS ISNT THE LAST YOU'LL HEAR OF ME! IVE SEEN GARBAGE HULKS BETTER LOOKING THAN YOUR SHIP HELLO ME PRETTIES DONT RESPECT ME, FEAR ME STOP RUNNING AWAY, YOU'RE HARDER TO HIT WHEN YOU KEEP MOVING HAHAHA! YOU THINK YOU CAN BEAT ME? ONLY WENCHES CRY... AND YOU BE CRYING NOTHING LOOKS QUITE AS GOOD AS OTHER PEOPLES LOOT PREPARE TO BE BORDED! SO YOU WANT A REMATCH? YOU MIGHT BE MORE STUPID THAN YOU LOOK TIME FOR A GOOD KEELHAULING YO HO HO AND A BOTTLE OF REPLICATED RUM WANT TO PARLEY NOW? TAKE WHAT YOU CAN AND GIVE NOTHING BACK IM COMING FOR YOU, OR SOMEONE THAT LOOKS A LOT LIKE YOU WITH A SIMILAR NAME. YOU CALL YOURSELF A CAPTAIN? YOU COULDNT CAPTAIN A GIRLS NETBALL TEAM WE CAME, WE SAW, WE KICKED YOUR @$$! ITS GOOD TO BE THIS BAD BEING EVIL JUST COMES NATURALLY DRINK UP ME HEARTIES... WE'VE ALL THE PLUNDER! YOU COULDNT HIT A SPACE STATION WITH SHOOTING LIKE THAT TAKE FROM THE RICH AND KEEP FOR ME YOUR EGO IS AS BIG AS A GALAXY, PITY YOU CANT BACK IT UP? YOUR HEAP OF JUNK JUST GOT A FREE MAKEOVER... YOU CAN THANK ME LATER Nothing personal.Its just... good business. THE BIGGER YOU ARE, THE EASIER YOU ARE TO HIT! YOU ARE LIKE YOUR SHIP, A RELIC THAT SHOULD BE RETIRED YOU HAVE A PARTICULAR SET OF SKILLS... SADLY NONE ARE MUCH HELP RIGHT NOW ALL THAT GLITTERS... IS MINE! HAVE THAT BROADSIDE UP YOUR REAR! AVAST YE BILGE SUCKING BLAGGARD NO QUARTER GIVEN! DEPLOY THE FRIGGING LASER! LETS NOT RESORT TO NAME CALLING YOU GUTTER SNAKE YOU SIR, HAVE THE BACKBONE OF A JELLYFISH! NEVER SEEN SUCH A SORRY CREW. YOU COULDNT BEAT A HALF DEAD SPACE SLUG! YOU CANT TAKE THE SKY FROM ME YOU JUST MADE YOUR FIRST AND LAST MISTAKE! BLOW THE MAN DOWN THEY SAY, BUT ID RATHER BLOW YOU UP A POX ON YOU AND ALL YOUR KIND YOU'RE NOTHING BUT LUNAR SHARK BAIT OUTGUNNED, OUTFOUGHT AND OUTTHOUGHT NEVER TRUST A PIRATE IM A BLACK HEARTED SCOUNDREL CALL THAT A SHIP? THIS FLAG SAYS I WILL FIGHT UNTIL ONLY MY BONES REMAIN I THINK OF YOU AS A FLYING LOOTBOX THAT GOLD LOOKED HEAVY. I DID YOU A FAVOUR BUY TAKING IT YOU LOOK LIKE A PIRATE BUT YOU FIGHT LIKE A LITTLE GIRL? I HAVE MORE SKILL IN MY LITTLE FINGER THAN YOUR WHOLE CREW YOU SHOOT LIKE A MAN WITH 2 EYEPATCHES ON WHO ARE YOU...? NOPE NEVER HEARD OF YOU DO YOU WIPE YOUR BUM WITH THAT HOOK? fortune eludes those who are ill-equipped If I don't kill a man every now and then, they forget who I am! THIS HAPPENS WHEN YOU FLY TOO CLOSE TO THE SUN. YOU GET BURNED! If you had a sister and a dog... I would choose the dog. CURSE YOUR SUDDEN BUT INEVITABLE BETRAYAL YOU CANT WIN THEM ALL FIGHT ME AGAIN WHEN YOU CAN GROW A BEARD MY GRANNY'S MORE SCARY THAN YOU LOT GUTTER STRUMPET GUTLESS KNAVE! NO CRYING OVER STOLEN GOLD! FIRE IN THE HOLE... AND THERES A FEW OF THEM IN YOUR SHIP! And yes, we know that some of these are bad... but thats supposed to be in the humour side of things, so its so bad its good (maybe?) Ben@Weedo Game
  18. A recent change - since the relaunch so the last 1-2 weeks I think - means every page-load, the full text-block of the "Download the Game Design and Indie Game Marketing Freebook" announcement is briefly displayed at the top of the page... a good several inches of text. For about half a second, then it hides all but the top 2 lines. It's the kind of ugly glitch that really hurts the eye, but is hard to get a screnshot of! Using MacOS, Chrome.
  19. I have been fleshing out an idea that I want to implement in a physiological horror proof of concept for a game. (yea another one of those). My focus is to have a very solid playable demo. Its a mix of crime solving (i.e. Condemned : Criminal Origins), with a bit of Amnesia elusiveness, and some minor unconventional combat elements (i.e. Fatal Frame:: this part is still in the works). I need both feedback and advice on some mechanics i want to implement as well as game states i would like to include as well. I don't want to tote the games story around too much, so ill be brief. The game centers around a person suffering from severe mental illness. The goal of the game is to avoid going insane. I scrapped the traditional health system in favor for a system that requires you to find and take doses of medicine to subdue the mental illness. So first as feedback, is this a system that would work period, and if so, how can i implement that so that it doesn't become redundant and predictable? I have addressed (well somewhat) what would happen if the player loses their sanity. They go into a state of pshycosis , and have to find medicine to bring themselves back. This will bring on a change in the game state completely and the player won't be able to complete the game until they re up on their meds. I have been also toying with the idea of having the player randomly loses their senses when they might need it the most. That would of course only be sight and hearing. I was thinking having the camera blur when there is a need, or having a blocking volume for the sound if a player is attempting to follow noises. I have a tendency to jump all around the place when i talk so if anything is confusing please let me know. I really seem pretty stuck at this point
  20. Building Block Heroes - Teaser Trailer Finished the teaser trailer for Building Block Heroes! I'll be discussing the different areas in the game in detail soon, but for now I've put together a teaser trailer showing off multiple aspects of gameplay. The video below shows off some of the gameplay elements unique to each area of the game, as well as a sneak peek at a few of the bosses you'll encounter. Let me know what you think! Those of you who have been following both this game and my previous game World Boxing Manager know that I'm always receptive to feedback. Hope you enjoy!
  21. Idea: Sci-Fantasy Survival FPS

    One of my ideas for a game, the scope is a bit big, but I think its a cool idea and needs some feedback. Introduction: “Xeranath” is a sci-fantasy first person shooter on the pc that captures the Unreal Engine’s ability to immerse a player in a hostile world where mystical magic blends with modern weapons. Description: In Xeranath, you are responsible for an artifact hunter from the old world, the home continent of the humans. On first arrival, you venture out into the world in search of ancient ruins filled with potent artifacts. You are traveling alone, or with your companions, when a noise echos from the woods around you. This is your perception, or ability to detect hidden players with a combination of sound and vision. You turn around, to see a group of enemies, rifles armed, pointed at your head. You have two options, defend yourself with lethal force or defend yourself with a silver tongue. You decide to talk it out, but the bandits decide to rob you dry, and leave without a trace. If you had defended yourself with violence, and been successful, the blood of your enemies turn to energy, which you absorb and save to use another day. After your first encounter with the other players, you move on to your destination. On arrival, you find and ancient stone ruin, with a magical air about it. Inside this ancient crypts depths, you face off against vicious monster. If you had settled your first bout peacefully, the monsters energy is absorbed into you as you slay them. If not, the essence dissipates into the air, as you have already absorbed another’s blood essence. You fight through the monsters, some in groups, and some alone, until you come to an ancient rooms, filled with coins, statues, cutlery, plates, and any other ornament you could think of, all made of the finest gold. From the coffin in the center, an ancient Mage rises from the coffin, disturbed by your incessant killing of his minions. The Mage is strong, and packs quite the punch with his various weapons. He easily dodges your attacks, and gains power from 4 statues in the corners of the room. After destroying the statues, the Mage is slower, and you can finally kill him. The Lich’s energy dissipates, and slowly gets absorbed into the ornaments and statues, as they rearrange themselves into their former positions. Upon further inspection of the room, you find, underneath where the lich lay in his sarcophagus, an ancient weapon. You take the weapon, only to find that it is old and rusty, and relatively weak, but something is missing from a slot in the weapon. No matter. You return to the city, Xeranath, and ponder the other ruins. Rumors go around that nearly no ruin is the same, some are massive temples with master mages lying in their depths, some sprawling cities, home to ancient Elementals and vicious Dragons. Some contain a portal to the other realms, and require that a larger party must go to survive the fights within. But one thing stays constant, the boss will always have a Hollowed Weapon. In the city, you know of a place to use the essence you have stored up, whether it be Blood Essence or Ancient Essence, and the use of your Hollowed Weapon. First, you combine this essence you stored into a receiver gem, infusing the gem into a Blood Gem or an Ancient Gem. Then, you slot your gem into your Hollowed Weapon, permanently enchanting it with a specific power. Blood weapons are more proficient against Players, but require Blood essence as fuel to keep it at top notch. Ancient Weapons are more proficient against the Monsters of the world, but hence require Ancient Essence to keep the weapon at full power. You have heard of a different type of weapon, however, known as World Weapons. After some research, you learn that World Weapons require you to capture the soul of a world boss into a special world gem. You know world bosses are especially tough, and the process of killing it to absorb its essence will require assistance. You gather your friends, and venture out to find the elusive world bosses. Some take the form of wondering animals, lost elementals, or adventurous dragons, among other things. After find one and targeting its weak spots, you hold the gem to the dying monster, and its essence is absorbed. You slot your new world gem into Hollowed Weapon, and a new world weapon is born. World weapons require no essence to run at peak efficiency, as they gain their power from the world. They have no special proficiency against players OR monsters, but specialize getting every single drop of essence out of every kill. The benefits can expedite the process of weapon crafting and recharging, and are regarded highly among crafters. As long as the World weapon gets the last hit, it will surely absorb all the Essence of the kill. You are moving to another dungeon, as you are jumped again by a band of thieves. You decide to fight them, but they overpower you with skill and numbers. The last strike hits, and your sight fades to darkness. You wake up in the streets of Xeranath, with rags for clothes, and no weapons on you. Thankfully, however, you still retain your essence, as the normal weapons can only absorb essence native to you. If you had been killed by a world weapon, though, all your essence will be lost, whether it was drained into the killer or dissipated into the world. Thankfully, you have kept some spare hollow weapons in storage, so the journey to rebuild yourself will be much shorter. You regear, acquiring proper clothing to fit your needs, and your spare Hollowed Weapons and Gems, ready to be made into a new weapon. To bad you couldn’t store your enchanted weapons away too. Key Features: Open world PVP and PVE, as well as World Bosses and open Dungeons The use of a perception and stealth system, allowing player with high perception to detect players sneaking up on them, and players with high stealth to sneak up on players. Blood essence and Ancient essence, dropped from players and mobs respectively. Dying does not cause loss in essence, unless killed by a World Weapon. Common Weapons, which are cheap and require no Infusing Enchanted weapon, which require infusing from either a Blood Gem, Ancient Gem, or World Gem. Blood Weapons from blood gem Infusing have specific bonuses that assist in taking down other players, and require the player to infuse more blood essence periodically (like a durability system) Ancient Weapons from ancient gem Infusing have specific bonuses that help with kill monsters (applies to world bosses), and have the same durability system as Blood Weapons with ancient essence instead of blood. World Weapons from world gem Infusing have infinite durability, and steal all essence from mobs. If the player can not hold the essence, it will either go to a party member that also has a world weapon or dissipate into the air. Everything killed drops essence, and the amount of essence increases drastically when killed by a world weapon. The world takes place on a multi biome island, riddled with various dungeons, that recent after a period of time. Dungeons all contain a boss, who always drops a Hollowed Weapon. Some dungeon bosses are found through an instanced portal at the end of the open world dungeon. Instances are open to all, and the instance closes, is down for a period of time, and respawns everything after the boss is killed Rare world bosses roam appropriate biomes, and do not aggro player unless attacked. Very tough and require multiple players to kill them. Everywhere is a PVP zone. While killing players is the only way to get Blood essence, killing young players gives much less than old ones. Killing players also causes them to drop all loot accept enchanted weapons, which get destroyed and become hollowed weapons of the same type. “Age” is determined by how long the player has been alive, and online. Young players have either just joined or just respawned. Young players give much less blood essence, and older ones give more. This is to encourage people not to kill new players randomly, as they will drop next to nothing and give no essence. Weapons consist of melee (swords, polearms, daggers, etc) and Ranged (Rifles, Snipers, Throwing Weapons, Bows, etc). Genre: The genre is an FPS Sci-Fantasy, mixed with a bit of survival, MMO, and sandbox. Platforms: Platforms would start with PC, possible console ports as well. Again, if anyone has some feedback, that's great. I'd like you to keep in mind that this is a concept, hence there are no fleshed out mechanics or scripts or art yet. I just want to see if this is something people would want to make or play.
  22. I'm having an odd problem with D3D12 compute shaders. I have a very simple compute shader that does nothing but write the global ID of the current thread out to a buffer: RWStructuredBuffer<uint> g_pathVisibility : register(u0, space1); cbuffer cbPushConstants : register(b0) { uint g_count; }; [numthreads(32, 1, 1)] void main(uint3 DTid : SV_DispatchThreadID) { if(DTid.x < g_count) { g_pathVisibility[DTid.x] = DTid.x + 1; } } I'm allocating 2 buffers with space or 128 integers. One buffer is the output buffer for the shader above and the other is a copy destination buffer for CPU readback. If I set numthreads() to any power of two, for example it's set to 32 above, I get a device reset error on NVIDIA hardware only. If I set numthreads() to any non-power of 2 value the shader works as expected. The exceptionally odd thing is that all of the compute shaders in the D3D12 samples work fine with numthreads() containing powers of 2. It doesn't matter if I execute the compute shader on a graphics queue or a compute queue - it's the same result either way. I've tested this on a GTX 1080 and a GTX 1070 with identical results. AMD cards seem to work as expected. Anyone have any idea what the hell could be going on? I tried asking NVIDIA on their boards but per-usual they never responded. I'm using their latest drivers. I've attached my sample application if anyone is interested, it's a UWP app since Visual Studio provides a nice D3D12 app template that I use to play around with simple ideas. The shader in question in the project is TestCompute.hlsl and the function where the magic happens is Sample3DSceneRenderer::TestCompute() line 1006 in Sample3DSceneRenderer.cpp. PathTransform_2.zip
  23. Hello, I'm a freelance composer with some experience in the game industry, but still in a starting point. I'm in a process of professionalize myself, so I want to gather lots of information. I have various questions to developers that could hire a composer, here I go: 1- Do you receive a lot of e-mails of composers? usually you feel they send copy/paste mails? 2- How you would like a composer to present himself on a mail? 3- Do you usually work with a composer that you've collaborated before and you have confidence with? or you don't mind hiring a new composer because his style fits in? 4- If you meet a composer in an exhibition and he gives you a pendrive with his work so you can check it out, is this a plus point (if you like his work) to hire him? in another scenario, he just give you his business card. 5- When you are working with a composer and he is doing his task on his studio (outsider), how do you keep the communication fresh and the confidence in the relationship growing.
  24. A short article this week simply showing off some gameplay of the two game modes in Building Block Heroes - Breaker Mode and Connect Mode. The two distinct game modes reflect my inability to decide which one is better in the end. So, in the same way that Gran Turismo allows for both Arcade and Simulation game modes, I've left the choice in the hands of the player. Breaker Mode Breaker Mode is the mode that works a bit like Puzzle Fighter. Blocks are broken using flashing Breaker Blocks. Until then you can create chunks as large as you want, so you can feel free to drop blocks however you wish. Connect Mode Connect Mode is more like other colour-matching games. Simply match four or more blocks of the same colour to destroy them. This requires a bit more thought in order to build platforms, as you may risk accidentally destroying your work if you're not careful. Let me know what you think! All feedback is appreciated.
  25. PersuaderGames present Why we made the game Hello dear reader! Thank you for taking a look at this post. This game project started about a year ago. Fascinated by old-school adventure game and the lack of games available for mobile devices (Telltale... it could have been all so good...), we decided to do the impossible. Reviving a dead genre for a device mostly known for quick, shallow gaming: Smartphones. Long story short, after long preparations, mostly focused on the right feeling and getting the hang of the technology (none of us was a developer at the beginning), we finally finished the demo for our showcase project. Enjoy!! Introduction Paris, present time. After a tough night roaming the streets, our hero (somehow employed by the Paris Police Department), get a call. A suicide in the city center, fancy area. Business as usual. But is it really? Dive into the city of lights, find the clues and solve the case in this open end adventure game. Detective Trapu is a non-linear adventure game where you take the role of the detective. Will you be able to crack the case and solve the crime? Demo This is a demo. The game is in alpha at the moment, most of the content and scripting are present. We would be glad if you could give us some feedback! Write us anytime at persuadergames@gmail.com, just to say hi! DEMO Download for Android: https://goo.gl/bDjLCh Please check the Credits at the end of the demo. A lot of very talented and dedicated people helped to make this game possible.