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Found 456 results

  1. Hello, The current questionable design: I have lava that kills the player when it hits it. The logic to play the death explosion is in the object the player hits. When I did this I was influenced by what I read about Sims object design. By placing the logic in the object it's easy to add more objects with different logic. The downside is that responses are distributed in all the objects. The upside is that I don't have to write code for handling damage events and responses, and mapping damage types to death animations etc. I do feel this would be inappropriate for things like projectiles, and enemy attacks. However because the object it hits is Static I figured it'd be ok. The Ask: So, what are your thoughts and what would you consider a good design?
  2. Me I've been designing and developing games since I was 9 when I was making my own card games or setting up rules with my cousins for pretending to be shopkeepers and selling each other toys and other things with monopoly money (epic). Fast forward and I've been making random stuff, tinkering with things, and not really getting anywhere. I'm currently working on my first solo project and taking it farther than I've ever taken a game on the PC. It's pretty sick. \m/ My end goal is to have a team who can work together with varying ideas to make something memorable that gamers can come back to and appreciate. At the end of the day creating games is my passion, it's the best form of story-telling and that's what I want our team to be known for. Three of my Favorite Games Halo 3 Warcraft 3 World of Warcraft What I'll Do Game Design Management Writing Help make awesome games with you. oWo What I Can Help Do Intermediate Programming (C#, Python, GML, JS, PHP, CSS, Java) Pixel Art (I can do traditional drawing, but I don't have anything for digital art.) What I can't do right now. 3D modeling or coding. Audio anything. Expert/Advanced level programming. Goals of Our Team PC-Only, could change in the future. Genre Scope: Story-Heavy Horror RPG Survival Getting our feet wet, finding out who's who in our team, and making phat $ at some point /s. Requirements A mic and a Discord account to join our Discord server. Some previous work (doesn't have to be professional or with a team) for whatever position you're wanting with us. A couple hours at least 3 days a week to communicate and work with us. Great communication skills THREE of your FAVORITE games. >:D
  3. Hello, it’s time for statistics from my last game “Fisherman” (downloads and earnings), expect it, I will share data from my other games + total earnings + plays (online) + downloads from my 8 games (6 Android + WebGL, 2 only WebGL). My game (fisherman) has been released for Android (Google Play, Amazon Store) + WebGL (Kongregate, Crazy Games). Fisherman is a clicker/idle game, your purpose is to earn the highest amount of cash + buy new upgrades (more about game here). Game has been downloaded 740x (698x Google Play, 42x Amazon Store). The Highest number of downloads (one day) is 434x. WebGL version (Online), got: 17000 (Kongregate) game plays 6000 (Crazy Games) game plays Total 23000 game plays. Kongregate Data, daily new players Installs image (Android): Google Play Downloads Amazon Store Downloads Google Play users country What about earnings? Android: $6,42 Unity Ads (reward video ads, only played when users want). $2.55 ChartBoost (full screen ads, only visible, when player have enough high earnings + they got CD for 5–8 minutes, expect it if Unity Ads fail to show ad, this one will show reward ad). $2.55 from Google Play, $0 from Amazon Store. Online (WebGL): $32.53 Kongregate (played based on game plays + they quality). €13.97 Crazy Games (based on game plays + they quality). In total, it gives me: ~$57.41 (- taxes and -graphics costs and other cost, expect it there is fee for withdrawing cash + PayPal got weak exchange rate). My game (this one and others), don’t got IAP. I expected these earnings, to be honest I never expected something (you know big cash, popularity, MMO RPG with millions of players), that’s why I’ve never been disappointed. It could be worse, game earnings Check out my game: Google Play Amazon Store Online And my social media: Facebook Twitter (^ You won’t miss info about my new games + about new stats from future games) OK, time for most interesting statistics: Most amount of rates (Android) comes from Xiaomi Redmi Note 4. In terms of downloads, most popular phones are Redmi 4x and Redmi Note 4, expect it there is a lot of other Xiaomi Devices + a lot of Samsung smartphones. Total daily play time ( the best day) is 8.68M seconds (~100days), total daily play time per user (the best day) is 3.13k seconds. Expect it, in the best day, I had notice 38.53 shop button clicks (only one shop) and 11k transports (started). Best Day = day with highest rate of installs Android Rate (Google Play) Oh, I had thought, that I will get a lot of 1 star rates (I got 2x crash bug): 1. I had updated Google Services, because older was working very bad, I got no errors, on my phone (Android 6), all was working fine, then after releasing game to Google Play, I got crashes on users with Android 6+. 2. I just released a very small upgrade, then my game crashes for users (Unity corrupted packaged game files, only Android). Those crash didn’t affect rates, because I got very good users, they had reported me those bugs so fast + I fixed them in less than 24 hours (ussaly day of bug report = day of bug fix) Time for some images: New Users, Data from Unity Analitycs Monthly active users (Data from Unity Analitycs) Country of my game users (Google Play data) Android Versions of my users (Google Play) Here are stats from my game before “Fisherman”, “Zarsthor”: Game got downloaded 152x (111x Google Play + 41x Amazon Store). Expect it, it got 7k game plays (online. Earnings: $0 Chartboost, $0 Unity ads, $8.73 Web Version (WebGL). Ok, time for next bonus stats, after releasing zarsthor (my 5th game), I decided to release 2 small WebGL games (games for 2 players): Throw, it was a simple game, to be honest IDK about what is it (I think we are throwing something), it has earned $10,4 (more than Zarsthor, let’s say Zarsthor was xxx time when throw was x time). It got also 12,162 game plays, Fish Eat Fishes, my next simple game, this time it earned $47.77 earnings. Game got 29,577 game plays. So my total earnings, are from all games (8 in total, 6 released for Web + Android, 2 only for Web): Unity ads $144.24 Chartboost: $114.54 (withdraw from $300) Crazy Games: (Great Website with online games) $238.68 Kongregate: $128.32 In total = $625.78 (-$114 non Withdraw from Chartboost, -taxes, -graphics cost and others). My Web (WebGL) game plays amount (total, from my all game) Game plays: Kongregate: 86,421 Crazy Games: 164,599 In total: ~251k game plays (only online versions). My total downloads of my Android games is: Google Play: 11643x Amazon Store: 1943x Total: ~13586 Expect it I got 2 from my 6 Android games on itch.io, today I had seen, that bomb rain got 6 downloads, tree tap 59 (on itch.io), but I had never linked to my itch.io, so today I had uploaded all my other games to it. My Itch.io Time for some social media data: Facebook: 69 likes Twitter: 50 observing people And some strange bonus data from a Polish website (like Dig): my tag is observed by 381 people, my list (like a e-mail newsletter, but on portal only) is subscribed by 123 people Expect it, I got on that websites (total) 4166 “up votes” (let’s say it’s an up vote) and total 985 comments + 164.1k views. Expect it (on blog like, I mean it’s a website blog on polish website like dig, where all can post various things), I got total 6119 up votes ( the best post got 722 comments and 2715 up votes). What about reedit? I got 945 total up votes (counted up votes — down votes) And total 441 comments. Time for data from my other games (Downloads) Fisherman: Google Play Amazon Store Online 698 Google + 42 Amazon Store = 740 Downloads Zarsthor: Google Play Amazon Store Online 111 Google + 41 Amazon store = 152 Downloads Mirkowanie: Google Play Amazon Store Online 4118 Google + 49 Amazon Store = 4167 Downloads Stickman: Google Play Amazon Store Online 549 Google + 533 Amazon Store = 1082 Downloads Money Tree: Google Play Amazon Store Online 5013 Google + 970 Amazon Store = 5983 Downloads Bomb Rain: Google Play Amazon Store 1154 Google + 308 Amazon Store = 1462 Downloads Expect it, you can check my games on Kongregate and itch.io (Android) New users for all games (Unity Analitycs) My most earnings comes from “Fish eat Fishes”, “Tree Tap” and “Mirkowanie”. Like I said before, I never expected something (you know big cash, popularity, MMO RPG with millions of players), that’s why I’ve never been disappointed. Future Plans: When you are reading it, I’m answering tons of PM (thanks for each of them). Also, I’m leaving gamedev, to be honest it’s so hard work, and I got nothing from it. Joking, I plan to release some updates to my last game + I’m working on small web game (15% done), then I gotta move to my main project. It will be tycoon, special one, with unique theme, no one even released Tycoon with this theme. I don’t want to give details right now, I’m still planing it. Thanks for support, thanks for each Pm, thanks for helping me with beta/alpha tests, also thanks for playing my games :-} When I was making those games, I had learned a lot, and it’s still start for me. I mean, my first game was some random thing, just idk what I was making, I just was making something, no plans, idea. No marketing (only marketing was in day of release). “Releasing Games” is just a start of work, updating game, responding to players, marketing game is a next ton of work. Got any questions? Feel free to ask them :-} I had complete gathering those data at 5AM, total earnings and earnings from games may be other (just not all data is fetched + some old data is not visible). ** I’m not expert, I’m still newbie in gamedev (just a 20 old guy, who one day started making games). Threat this post as a share of curiosity, it’s not a professional data collection. Check out my game: Google Play Amazon Store Online And my social media: Facebook Twitter Also, here is more detail statistics from some of my other games: Mirkowanie Stickman RPG Tree Tap Bomb Rain Data
  4. This game is currently in alpha and all graphics are currently placeholder graphics. Any feedback is appreciated. Trailer: https://streamable.com/st2rr Click here to play
  5. My entire past week revolved around a game that wasn't mine for once. I took the time to play the newly released followup to my favorite indie game of all-time (Undertale, in case you didn't know) and it was time well spent. I came out the other side of those credits re-energized, inspired to work harder, and pumped up on well-designed RPGs and quirky/interesting fantasy worlds. Overall, a nice reminder of why I love gaming so much.See what notable new design elements are coming (without getting too specific) along with some Earth-Shaking indie dev news on the Yotes Blog.
  6. Hi guys We have a few positions available for our Viking battle sim. It is a first/third person 3d game set in norway. We are looking for a concept artist and an assistant producer. We have a team of devs already and we are still in pre production but any devs can contact me and I may be able to offer additional positions for the right dev. This is a part time project. Anyone interested must be dedicated and motivated. For more info please contact me
  7. Hello, everyone. There ara a little misunderstood, which I've resieved after spending some time working on a little bit more complex UI than I did usually. So my misunderstanding: what should I use to update from one widget to another: "Remove all widgets" or "Set widget visibility" or there is not much difference beetwen them in perfomance?
  8. James Proctor

    Unity Unity MMO Creators - Youtube channel

    I've started a Youtube channel for anyone wanting to make a Indie MMO using the Unity3d game engine. Topics include: Business Kickstarter uMMORPG kit Atavism SpatialOS Community Building Interviews And more You can access the channel here. Intro Video:
  9. James Proctor

    Unity Unity MMO Creators - Youtube channel

    I've started a Youtube channel for anyone wanting to make a Indie MMO using the Unity3d game engine. Topics include: Business Kickstarter uMMORPG kit Atavism SpatialOS Community Building Interviews And more You can access the channel here. Intro Video: View full story
  10. Hamdani

    The Journey Begin

    Hello everyone, we are five man indie game developer from Indonesia working together on a mobile game. We do not give name to the game name yet, but we called the project “Graveyard Escape”. The game development start with Ade and Elbert idea’s to develop game together with Amruzi, Syauqi and Me, Hamdani. We called ourself “Nomadden” because we do not have office for developing game, we used our college Laboratory. The Idea for this game we got it around 2 weeks ago when we discuss about the game idea. But we start the game development two days ago on monday. “I jump from wall to wall I pull myself onto anything After I throw something I feel awesome Who i am ? No, i am no spider I am a lonely dead man trying to escape from my grave because of boredom.” That’s it, the game is about a skeleton that rise from the dead. You need to control the skeleton to move upwards and not fall to the ground. The game controller is simply just tap, you just need to tap your screen to control the skeleton. You can also crush enemies, avoid obstacles and die again. At the moment we still working for the MVP (Minimum Viable Product) for the game. It still using basic shape like box, capsule etc. We are doing this without any external support, so we do this without getting paid. For this reason we need to finish the demo version so we can do playtesting and getting feedback from player whether the game will be enjoyable. So stay alert , it will probably be flying out on November. Cheers have a nice day.